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Mirror's Edge PC delay down to PhysX

Mirror's Edge PC delay down to PhysX

With PhysX accleration, kicking this guy in the face will be more realistic than ever.

When it was first announced that Mirror’s Edge, the innovative and very well received free running first person platformer from DICE, would be significantly delayed on PC but not on Xbox 360 or PS3 there was whole heap of outcry and more than a few tin foil hats were produced with talk of the delay being related to anti-piracy measures.

Well it seems this time at least there’s no conspiracy, and just a lot more work to do as Nvidia and EA have confirmed the delayed release date, now sometime in January 2009, is due to the significant implementation of Nvidia’s PhysX technology into the game.

As you can see from the new trailer, the level of physics effect integration is impressive, with realistically ripping fabrics, wind effects, flowing water and all sorts of other physics goodness making the graphics look much better than on the consoles.

While the core gameplay itself won’t be affected in any way, as the game still has to be playable on non-PhysX enabled hardware after all, those with an Nvidia 8-series GPU or higher will be able to leverage the PhysX support implemented by Nvidia into the Forceware drivers a few months back to take advantage of the much improved visuals.

Of course the let down is that those with ATI graphics will miss out, as PhysX acceleration on the GPU is still very much an Nvidia exclusive property despite rumours of third party developers porting the API to ATI hardware persisting, although nothing concrete has yet materialised.

Quite frankly, why not just release it now so everyone can play it and then offer a patch for Nvidia folk later? Remember Far Cry 1.3 adding HDR for Nvidia GeForce 6 hardware, or Company of Heroes adding DirectX 10 support? The two month delay will likely mean anyone who will have wanted to play it, will have already done so on a console, especially if they own ATI hardware because it won't make a blind bit of difference for them. As much as we love funky visuals, cool eye candy and real physics, we love playing games more.

Are you happy enough in the knowledge that the wait for Mirror's Edge PC might be worth it, or are you an ATI user and frustrated you're not invited to the PhysX party, plus made to wait for the game? Let us know in the forums!

33 Comments

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Mentai 20th November 2008, 11:26 Quote
Even as a nvidia card owner I completely disagree with this move, they should have released now and patched later. Ah well, perhaps now isn't the best time to release games anyway, too much to play :D
Jamie 20th November 2008, 11:47 Quote
You aren't missing out on much, just hours spent running into and looking at walls.
stephen2002 20th November 2008, 11:47 Quote
From the looks of the trailer it really adds to immersion of the game instead of being a total gimmick.
Mo_ 20th November 2008, 11:54 Quote
They wasted money on advertising! In central london billboards are covered with Mirrors Edge..
Dominatorbuster 20th November 2008, 11:55 Quote
.
wuyanxu 20th November 2008, 11:57 Quote
oh well, already got Left 4 Dead to last me until GTA4, and then Mirror's Edge, pretty good timing
ChaosDefinesOrder 20th November 2008, 11:58 Quote
Quote:
Originally Posted by Article
Quite frankly, why not just release it now so everyone can play it and then offer a patch for Nvidia folk later? Remember FarCry 1.3 adding HDR for Nvidia GeForce 6 hardware? A five month delay is just ridiculous and anyone who will have wanted to play it, will have already done so on a console, especially if they own ATI hardware because it won't make a blind bit of difference for them. As much as we love funky visuals, cool eye candy and real physics, we love playing games more.

Couldn't agree more. There is ABSOLUTELY NO REASON to delay the entire game for months for what is essentially a patch for a select bunch of hardware!

Still, this is tempting me towards a GTX 280 rather than a 4870X2 when I upgrade my PC at the end of the month...
[USRF]Obiwan 20th November 2008, 12:06 Quote
It's a game for burglars,suicidal and paranoid people, they always run away (for something) and with M.E. they can get even more paranoid and jump from large buildings and drop dead...

Personally I like to face people/aliens/monsters and shoot them in the head/tentacle/other parts or blow them or the whole place up with big guns and other devices of mass destruction. I would feel completely helpless without any kind of weapon available in M.E.

:D
tranc3 20th November 2008, 12:45 Quote
I mean, im excited to see real time rips and tears, wind ect. the wind effect was really nice in grid, but seriously what the heck, my xbox 360 died on me so i get stuck waiting that much longer, i guess i'll be waiting. might do the ps3 version, since seems kinda like it'll be better on console free running games seem to play better on that personally. it'll be funny to see how my 9600 gso will hold up on this game.

HURRY UP EA/DICE!! on second note, take your time and a lot of it, i'd hate to see a good game get rushed out and ruined with bad gimmicky physics.
Dominatorbuster 20th November 2008, 12:49 Quote
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Bindibadgi 20th November 2008, 12:49 Quote
Addendum: Mirrors Edge PC will be available in January, not March.

One month is fine :)
Baz 20th November 2008, 12:54 Quote
Quote:
Originally Posted by Bindibadgi
Addendum: Mirrors Edge PC will be available in January, not March.

One month is fine :)

whoops!
kenco_uk 20th November 2008, 12:59 Quote
Quote:
Originally Posted by Dominatorbuster

With food you need a balanced diet, the same can be said with games, if you don't alter your balance of games then you're missing out and you know what happens if you eat crap all the time.

I'd suggest more cheesecake in your diet.
WildThing 20th November 2008, 13:01 Quote
Yeah ok, its a shame the PC version is delayed (although this happening more and more these days), but on the whole I think this is good news. For once they are paying more attention to the PC and putting some effort into the port.
ChromeX 20th November 2008, 13:14 Quote
Quote:
Originally Posted by Mentai
Even as a nvidia card owner I completely disagree with this move, they should have released now and patched later. Ah well, perhaps now isn't the best time to release games anyway, too much to play :D

Y'know its kinda funny in a way. Usually EA just release games no where near complete THEN patch them. However, now they've got a new feature to add they're gonna delay until it finished. EA, I dont know...
UncertainGod 20th November 2008, 14:17 Quote
Should have just been patched in later.
Sheiken 20th November 2008, 15:50 Quote
I don't get it? What is the story behind the game? Run?
C-Sniper 20th November 2008, 16:46 Quote
Quote:
Originally Posted by Sheiken
I don't get it? What is the story behind the game? Run?

It's a parkour style game. Check the first impression article on it: http://www.bit-tech.net/gaming/2008/11/12/mirror-s-edge/1
HourBeforeDawn 20th November 2008, 17:13 Quote
there are sooo many other physics engines out there that are software base and do a better job then PhysX they should use the alternatives instead so that there is less of an issue because it seems like anytime a company has to deal with nVidia whether its hardware or software based there is always delays and headaches ~_~
UncertainGod 20th November 2008, 17:30 Quote
Yeah, they should have went with Havok.
death_munky 20th November 2008, 17:34 Quote
It's good timing for me as I'm about to build a cheap SLI rig which will handle PhysX alot better than if it was software based physics because I can't afford a whiz-bang Core2Quad at the moment to run it, but can afford to add another Geforce 9xxx?? alongside my 9600GT

</tangent>

The only games where you really should require patches are those with a good mulitplayer, as this game is focused on the singleplayer side of thisngs i would prefer it to come out swinging away with all it's features rather than buy something now that you know isn't finished
Redbeaver 20th November 2008, 18:16 Quote
youtube video looks schweeeeeeeeeeeeeeeet
Ninja_182 20th November 2008, 18:17 Quote
Why not havok! why!

I really dont like proprietary software. Surely it would make more sense to support everyone. I appreciate that a large user base has a 8xxx, 9xxx or 2xx card but theres still a larger number of users that have a CPU :p

Makes even more sense to go Havok with the 4800s being so popular. What if ATI pull a 8xxx series popularity and nVidia users are in the minority. We all lose support :(
sandys 20th November 2008, 18:47 Quote
probably because havok costs to use and physx was free since ageia days and nothing has changed with Nvidia. Physx does work on CPU just not as quickly.
Singularity 20th November 2008, 23:49 Quote
That's just wrong. I have to wait longer for them to patch something I won't be able to use... brilliant -.-
B1GBUD 21st November 2008, 10:03 Quote
There's no mention about support for Ageia based PhysX.... I have a Cuda enabled 8800GTX but If I have both (which I do) will there be any performance advantage?
sandys 21st November 2008, 10:51 Quote
I don't see why the Physx support would not still be equally usable on the old Ageia card as I don't think Nvidia have added an GPU specific stuff as part of their take over but instead just accelerate the Physx middleware stuff on the GPU, that same software is still accelerated on the P1.

Mirrors edge is on UT3 engine so I'd imagine the physx software they'd be using wouldn't be much advanced than whast already out there.

Time will tell though I guess, there was an GPU PPU comparison online

http://www.firingsquad.com/hardware/physx_performance_update/

PPU still seems handy but i guess it all depends on how taxing Mirror edge is on GPU as to wether its worth using at all.
Mentai 21st November 2008, 13:40 Quote
Would an 8400GS in a PCI-E 1x slot work just as well as the old dedicated PPU? Cause that's about $40NZ, which is almost worth it for an ATI user I imagine. Suppose it depends on how many games get Ageia physics.
Burnin' 21st November 2008, 16:16 Quote
Cry babies!...

There are A LOT of good games out there this season. Move on!
You know how EA handles everything...SSSSLLLLOOOOOOOWWWWWWLLLLYYYYY and you can add more characters to that if nVidia is slowing does the process too

I played the demo on the PS3 and definitively the PC physx-enhanced version looks way better! Let them get it right before the release. For me is better if they deliver a polished product than just waiting for a patch for you to play the game ALL OVER AGAIN.... Completely ruining the immersion and the excitement of the first run!

Take Far Cry 2 for example. I have the game still in the box and I won't play it until Ubisoft fix the crippled FoV on widescreens displays. Playing the game like that would've ruin my whole experience (like it happened with Bioshock the first time). Now I have to either wait for the official patch or use the FoV hack that's out there
HourBeforeDawn 21st November 2008, 19:02 Quote
Quote:
Originally Posted by sandys
probably because havok costs to use and physx was free since ageia days and nothing has changed with Nvidia. Physx does work on CPU just not as quickly.

wait Intel bought havok and stated that it was free to use with distributors and competitors a like, I didnt read anything about them charging unless that was really recent, I could swear it was PhysX that was charged for in order to use, I mean really since when did nVidia ever do anything for anyone free of charge lol.

Devs should focus on Havok more anyways as its in my opinion a better platform.
sandys 21st November 2008, 19:27 Quote
Yes, just looked and see that Intel did make it free, still doesn't matter, its not being used.
frontline 21st November 2008, 19:30 Quote
Yay, another Nvidia tech demo... wonder if it will include DX10.1? probably not.
maha_x 22nd November 2008, 13:55 Quote
Gimicky..

Why not just hand animate few variants of breaking cloth and run them as static animations? Most of the time this would immerse enough. Now I would like to see some real applications, like a whole forest wave in the wind down to the smallest patch of grass. Or large water simulations, hatches releasing water from roof etc. Rain even. Give me something ... more concrete!
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