The PC version of Assassin's Creed is set for release this March.

The PC version of Assassin's Creed is set for release this March.

Ubisoft has confirmed that the PC version of the console mega-hit Assassin's Creed will feature new exclusive missions types, giving it a firm edge over the original version.

The PC port of the game, which will be available this March, will add in four new mission types not found on the console game. The new investigation types should go a long way to addressing the repetitive nature which many slandered in the original Assassin's Creed.

Just to be clear though - it seems as though these are four new mission types, not just specific missions. This means players should hopefully have a broader array of options all the way through the game.

Of course, the bad news is that you'll still need a supercomputer to run the damn thing - just take a look at the minimum requirements!

The PC version of the original, which has sold 2.5 million copies since release, has been rated M by the ESRB too so you can be sure there's a fair amount of guts and gore.

Are you a big Assassin's Creed fanboy, or do you just like Jade Raymond? We can't say we blame you on either, but let us know in the forums either way.
Quote outlawaol 8th February 2008, 08:06
Glad to see a excellent game going to PC. I say that from what I've heard, Ive never played it. But I wish they would put all excellent games accross all systems, including PC.

Like Halo 3 for PC, is that gonna take as long as 2 (and not suck as much)?!
Quote HourBeforeDawn 8th February 2008, 08:40
yup this is a game I am certainly looking forward too
Quote Hg80 8th February 2008, 10:10
Love the Xbox360 Version, But it does get abit repetitive however due to the fast playing area in each city on which this game is played, you soon find other things to do.
Cant wait to get my hands on this game for pc
Quote cjoyce1980 8th February 2008, 10:24
I loved the game but it does get abit repetitive by the 5 or 6 mission, but if these new missions were available for download for the 360, i think it would add more replay valve.

once you have done the game, there isnt anything to go back to.....
Quote p3n 8th February 2008, 10:56
The PC port of the game, which will be available this March ...
The PC version of the original, which has sold 2.5 million copies since release - eh?

I too thought the action just about managed to split up the monotonous missions, seems like these new 'types' would just be new ways of getting the 'intel' for each big mission. Else some silly filler side story since they cant go off track from the trilogy...
Quote Dreaming 8th February 2008, 11:28
Quote:
Originally Posted by p3n
The PC port of the game, which will be available this March ...
The PC version of the original, which has sold 2.5 million copies since release - eh?

Read it like that and it makes sense :)
Quote wuyanxu 8th February 2008, 12:40
i bet those new maps are cut out during console developments due to not enough memory on those consoles. may be that's also the reason why recommended spec is 3GB.

:D great to see the extra time is well spent.
Quote willowthewhite 8th February 2008, 13:11
The more details that are released, the greater my anticipation for this game. Glad to see that there acknowledging the supierior gaming platform with these extra mission types.
Quote yakyb 8th February 2008, 13:56
just in time for the q9450 :)
Quote Redbeaver 8th February 2008, 15:41
if it has an ending like crysis, ill be dissapointed :(
Quote Whalemeister 11th February 2008, 10:32
Quote:
Originally Posted by Redbeaver
if it has an ending like crysis, ill be dissapointed :(

If my girlfriend had a Redbeaver I'd be dissapointed ;)
Quote r3Q 11th February 2008, 21:18
basically, IMO every mission was exactly the same. after the third mission i was bored as hell. i ended up playing to the 9th mission until i ran out of time and had to go back home. the only reason i got that far was because there was nothing else to do back home when i was on vacation while my friends were at work.

what needs to happen, is each mission has to be UNIQUE. not collect identical intel for every mission and kill a guy at the end then run away. unique things need to happen, the "bosses" need to fight back differently some how, and there needs to be more than 4 "weapons" if you call throwing knifes and fists weapons. and there should also be some sort of skill set for climbing and speed running across roof tops.

from beginning to end, minus the minimal weapon additions and the minuscule skill upgrades (blocking, ect) the game was exactly the same from beginning to end.

and can someone tell me what is the deal with each guild master picking up that same book and putting it in the same spot, and opening to the same page every time a cut scene opens up for a mission in the assassins guild is all about? what is significant about that page!!!

/rant

sorry. game looked amazing, played really fluidly, and was enjoyable premise, but execution IMO was horrific.
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