Deus Ex 3 will be developed by Eidos France, based out of Montreal. Warren Spector isn't attached to the game.
Okay, okay, everybody just calm down and grab a tissue. I'll say it once more, just so everybody is clear.
Deus. Ex. 3.
Announced on the French TV channel, MusiquePlus, the boss of Eidos France, Patrick Melchior, announced that his Montreal based team is hard at work on the second sequel to what was quite possibly the finest PC game of all time. Melchior made the announcement
in French, so we're not sure of the details just yet, but he has said he's very excited about what he calls the team's 'first mission'.
Deus Ex was released back in June, 2000 and, despite aged and ugly graphics, won it's place in the hearts and minds of gamers worldwide thanks to a long, developed plotline involving a global conspiracy and the ability to tackle levels in radically different ways depending on player strengths. At every moment players had to make important choices about how to upgrade their character or how to tackle situations. Stealth, action, manipulation and diplomacy each had their intertwining paths and, although most players achieved considerable body counts, it was possible to complete the game having killed only one enemy.
Deus Ex 2 was released soon after the original, this time without respected developer
Warren Spector taking such a prominent role. It met with mixed reactions, many critics citing simplified design and smaller levels as indications that the game had been dumbed down for console gamers.
Although neither Warren Spector, who worked on other classics such as
Thief and
System Shock, nor Harvey Smith who also worked on both
Deus Ex titles, are attached to the new game, Eidos France is hoping to restore the series to its former glory.
Fancy re-telling your favourite
Deus Ex stories, or outlining what you'd like to see in a new
Deus Ex title? Get to the forums and
begin the melancholy!
Without Spector or Smith on the team it's bound to lose something... maybe not, but...
It just strikes me as yet another publisher flogging yet another dead horse.
Most Deus Ex fans will agree that they dragged the Deus Ex name through the mud with Invisible War, and its dumbed-down nature was an insult to the intelligence of the original game's design.
Honestly, I hope it'll be a good game worthy of the Deus Ex moniker, but I don't think it will be.
(Yes, I'm aware that this is speculation and that we have no details on the game, but you can't blame me for not getting my hopes up after the disappointment of Invisible War)
...oh... wait.
Ambivalence is the order of the day I think. I hope it'll be worthy to continue on Deus Ex (unlike Deus Ex: IW) but I'm not going to hold my breath.
I used to love tear gassing enemies and capping them with a stealth pistol that was fully pimped out. Hard enemies would require just one good tranq dart if you thought about it early enough in the game and got the crossbow ready. It was ace. I still go back to it now and then and impose restrictions on my game style to test it out - no augs, melee only, no sniper rifle etc. Great stuff.
The real impressive thing is: it didn't matter one iota. Playing it, you really got the feeling of open-endedness, a real sense of doing it 'your way', and not feeling like you were following any pre-defined path. Almost all the choices you made you made because you wanted to, even if there was in reality only one choice. Just goes to show you don't need Morrowing to run around on to have a sense of open endedness.
Fingers crossed the third one lives up to the standards of the first. I remember all the buzz about the second one, such technological features of real time sound processing that actually worked out if you were hearing a sound directly, or through a wall, or around an object, and adjusted levels, clarity and direction accordingly. Shame the game just didn't grab me all that much, played it a bit, got distracted by something else and never went back.
Includes the word "spooge"
They must have a rss feed into my brain!
As for Deus Ex 3, I was sooo disappointed by the second game that I very much doubt that I'll be playing the third game - unless they do a complete about face and actually make a game that is a true and worthy successor to the original.
especially the unified ammo thing!!!!!!!!
1- The story was pretty good, at least for anyone with an affinity for weird ass sci-fi melodrama like me. Even if your character has got as much emotion as a plank; much like the first one. It reminded me of the 'story' in Alpha Centauri...
2- You can buy it for like £3 in cex or gamestation and have a good 10 hours fun out of it. If you liked no.1 then it's worth it just for the plot.
3- Playing it on the Xbox (probably where it's supposed to be) gives you some adequately cool graphics. But the load times suck.
4- It's a better FPS stealth game that Thief:deadly shadows; that is one shoddy game on the Xbox.
5- How could ANY game live up to the legacy of the original? No chance.
6- Yeah unified ammo was a pretty weird idea, but at least it forced you to think in a different way about blasting everything. What if you needed enough ammo to rocket some doors out of the way later? I dunno, it wasn't that bad an idea was it?
So whats no.3 going to be like? Oblivion? I heard one of the ditched ideas for the first one was that you would be able to build up a base of operations; that's got to go in. Though it might detract from the constant rush of new locations to go to all the time. More to the point, where's the story going to lead to?
As for thief, I found it played fine. Granted I did it on the PC, but I quite liked it.
Haven't tried Deus Ex 2 but shall have to see, who knows maybe i'll be pleasantly suprised.
If you loved DX1, don't even bother. Playing that game is just a big dissapointment. You get to see something you love(the Deus Ex world) totaly crapped on.
I had massive hopes for the sequel, and to be fair, the MAIN thing to really get my goat was the damn consol-orientated gameplay. I hated it.
The story is ace, it's great to see how things progressed from the original. The problem was it just constantly bugged me - there wasn't enough drive to continue playing the game, it wasn't addictive enough. The storyline, whilst cool, just didn't drag you in - and the other nuances kept you from even wanting to load the game up.
I still play through the original when I can, making it harder for myself at every opportunity. I still find new routes and methods to certain situations (like I never realised you could swim under the PRS Wall Cloud, and simply climb up the other side until the last time I played it!)
IF they do a good job of the third game, I shall be over-joyed. But following Invisible War? Fat chance. They'd do better to create an entirely new IP, and not screw it up this time. Drop the dead donkey, as it were.
I too always find new routes in Deus Ex 1, getting extra dialogue and so on. Knocking out all the soldiers before you send the message to france got me an extra line or two this time. The navy yard level is a classic example too, I didn't realise there was a path through the air vents until last time I played, and loved being able to take my time to clear out every single route, mixing up different approaches: get a friend to let you in, hack the robots to turn on the people, take the route through the air vents to stealth past the guard, go under the boat and come up on the easier side after clearing the deck with a sniper rifle and scoped crossbow, then blitz your way through the lower decks with assault rifle and LAMs, then charge out. Beautiful
spooge..... ewwwwwww
Heaven forbid they create a game that actually requires the average X-box owner to force cooperation from two braincells simultaneously.
No, no. Just put in some more explosions, that'll help...
Gah, it's getting as bad as going to the movies.
Phil
I think the only adjustments should've been the new graphics and physics engine and the enemies' AI.
I really like the inventory, skills and aug system. I liked the seperation between the different types of ammo, and the seperation between multitools and lock picks. yes, I also liked the water (which were completely abandoned in IW, in favor of solid ice).
what was most dissapointing to me in invisible war was the lack of realism I think. DX1 was based on true facts, the weapons were base on somewhat real models. There was a feeling that this game has a chance of really happening. all the sci-fic details were supported by detailed stories. such as the progression of science leading to the upgrading of the healing bots, or how the nano augmentations became functional.
Also, the texts in IW were very shallow, articles were a quick read, as if I was reading headlines.
The gameplay was so disspapoining to me that I didn't even bother focusing on the plot. though, as opposing to DX1, you could see that the choices you make have no effect on the rest of the game. every mission was like a blank sheet. there was no feeling of continuity to me.
Someone said before, that the weapons' mods were not rewarding. well, nothing in this game was rewarding. there was no ammo, no mods, no aug-upgrade-cans, no skill points. they were left with a very minimal rewarding system which consisted of a random-greane/ammo/techtool/biomod-can.
and that was found in every box, or room or body, it was just boring knowing what you were going to find.
my list of complaints and comparisons can go on and on... but to sum it all up. I dont think DX:IW was a bad game by itself.
it may have been enjoyable for someone who hasn't played DX1.
but it's a failure for those DX veterans. and certainly has nothing to be awarded as GOTY.
The gameplay wasn't so much the problem I had with DX2. It was the shallow storyline and short single-player that was an utter disappointment.
DX1 was full of twists and turns in the plot. You started the game with the impression that UNATCO was a good organization, but gradually, you find that this is untrue, culminating in a visceral realization that it's just a puppet group owned by Bob Page. DX1 made you feel like you were navigating a vast conspiracy.
In DX2, there's no buildup, just the immediate notification that Tarsus happens to be an arm of the sleeping JC Denton. BIG DEAL. Everything's revealed FAR TOO QUICKLY, there's no tense buildup to the great revelation, and to top it all off, the locales you visit are boring as hell! You don't sympathize with any of the characters in DX2. One of the greatest moments in DX1 was choosing whether or not to save Paul in the NYC apartments.
For comparison:
DX1: Liberty Island, various locations in New York, Hong Kong, Paris. Military bases, naval shipyards, Area 51 (super-cool!), a sea-side base, VersaLife Corp., assorted MJ12 facilities...
DX2: Seattle, Cairo, Germany, some lame Antarctic base and...a poorly recreated Liberty Island.
The cities in DX2 were utterly boring and without imagination. Where New York constantly changes in DX1 (after the riots etc.), Cairo hardly does so.
The factionalism in DX2 was a good feature, although it hardly was fleshed out. Each faction had its own unique positions with decidedly different visions for the world. It would have been super-awesome to side more closely with the Omar, and become more like them with the addition of more and more black-market biomods.
In any case...the "finale" of DX2 was incredibly stupid. Should you oppose JC, a supposedly-super powerful walking universal construct, JC is little more than another idiotic AI-controlled character that runs at you moronically with horrible aim. It's amusing to find that you can easily kill a supposed super-human god by sitting back and shooting at him with a sniper rifle, while he charges you mindlessly. LAME! He doesn't even use biomods!
It's equally disappointing to see that you can oppose him so easily to begin with. After all JC goes through the first game, to have him merely discarded if you choose to oppose him is sheer stupidity.
I'm sitting on needles!!! I'm glad to hear this news!
SystemShock - BioShock
Fallout - Fallout3
Farcry - Crysis
Dues Ex - Dues Ex 3
HL2 - Ep2
All we need now is a 3d Commander Keen remake :D ...and Duke Nukem Forever :p
TEASER!
interesting.... lets see if they don't screw this one up.