NPCs have progressed from simple rule-based sprites to human-like figures that appear to think for themselves. We look at how the developers of F.E.A.R. 2, Dawn of War 2, Fallout 3 and Crysis achieve the illusion of intelligence for the characters in their games.
March 5, 2009 | 09:05It's a dark and haunting day at the bit-tech offices and James Silva is taking to the columns page once more to tell us some ghost stories. How is it that games create a feeling of fear in players and how do horror games generate such a feeling of unease? Jim explains.
March 25, 2008 | 06:39With a distinct lack of quality first person shooters on PlayStation 3, F.E.A.R. is undoubtedly an important release for the console. Does it live up to the standards or the original PC game and last year's Xbox 360 port, or will it join the low-lands where other shooters on PS3 currently reside? We find out.
April 27, 2007 | 10:14October 14 2021 | 15:04