Review Graveyard Keeper Review
Dead and buried.
Jon Wilcox charts the history of survival horror games, from Alan Wake to Silent Hill.
Announced five years ago, we see if Alan Wake was worth the long, long wait...
We see if Red Dead Redemption is up to scratch or just another bumrush.
We look at Obsidian's modern day Spy RPG to see if it's got a license to thrill.
Positech Games' Cliff Harris explains why DLC is a good thing and here to stay.
Forgotten Sands takes things back to basics for the Prince, so we see if it's fit for a king.
John asks if the constant push for polygons stops developers from improving games in other ways.
With a new focus on four player co-op, is Lost Planet 2 four times the fun or just more of a mess?
BioShock has suffered from fan backlash since release but it remains a classic, says Craig.
Jon examines some great gaming flops and wonders if the current culture of remakes is a bad thing.
Does Conviction return to the classic Splinter Cell feel, or have Ubisoft been watching too much 24?
Has L4D2's The Passing been worth the wait, or is it worth avoiding even if it is free?
With pies, puzzles and poetry Winterbottom sounds great - but can it live up to our expectations?
Does every pup have his day, or is Retribution a dog of a game? We fetch an opinion.
Far Cry 2 provoked strong reactions when it was released in 2008 - but is it really that bad?
Levelling up used to be just for RPGs, yet it's now the most ubiquitous mechanic since ‘Lives’.
We sit down for a cup of tea with Jason Kingsley, founder of Rebellion and the chairman of TIGA, The Independent Games Developers Association. We find out what he thinks the future holds for the UK games industry, as well as what the challenges facing new companies.
Next on Made in the UK Week, Joe, James and Alex sit down for a new gaming podcast with a special guest from the BBC. The four of them muse over some of the best games to come from the UK, pausing only to give away some new prizes in the Guess the Screenshot competition.
Next in our exploration of the UK games industry we take a look at some of the best games to ever come from the British Isles, from modern classics such as Tomb Raider right back to some retro gems. What are the games that the UK should be proud of?
As part of Made In The UK week, which explores the issues facing Britain's games industry, we talk to Introversion's Mark Morris to learn how the company is faring and what fans can expect from the team's recently announced new game, Subversion
We're going deeper underground with Metro 2033, a Russian shooter about the survivors of a nuclear holocaust, who live in the metro tunnels beneath Moscow. Developed by former STALKER developers, will Metro 2033 turn out to be out new favourite shooter?
With more explosions and parachutes than you can shake an assault rifle at, Just Cause 2 sure looks to be a gloriously over the top and exciting third person shooter - but is the gameplay any good? We weigh in on the merits and flaws of Eidos' latest sandbox game.
Microsoft briefed us on the ways it sees gaming developing, focusing on multi-player, touch-screen gaming and making development easier for small studios and bedroom coders. We take a look at its touch-screen concepts and XNA program.
Games tell stories - but do they work as well as films and novels? How should narrative work in a game? And exactly how awful was Phantasmagoria? Valve's Chet Faliszek, Mirror's Edge's Rhianna Pratchett, Braid's Jonathon Blow and others offer their thoughts.
Join Harry and Antony as they take great pleasure in talking you through some HD footage of the excellent Battlefield Bad Company 2 - all the while destroying as much of the scenery as possible.
Eagle eyed gamers will have noticed a new achievement and update has been added to Portal this week, but what you might not know is that that's just the tip of the iceberg. The update actually ties into a new alternate reality game filled with rumours about Portal 2.