Arkane Studios' latest is a masterful blend of rogue-like, multiplayer, and immersive simulation.
Andy sees if wireless makes sense on the Sabre RGB Pro mouse.
Alessandro wraps up Project Mirai with the final assembly and the process of watercooling.
Rick runs down the highlights of the coming year.
Rick runs down all the good games from The Bad Year.
Is this management sim the Godfather of strategy games? Or is it better off sleeping with the fishes?
Rick counts down the ten best management games from the last decade.
Counting down our top 10 strategy games of the decade.
Rick runs down even more gaming highlights of the next twelve months.
Alex is going to bring the Toreador clan from Bloodlines 2 to life - in case mod form!
Still aiming for some time in 2020.
Wholly novel IP, apparently.
Promises a 'direct pipeline' for modders.
New 'Mechs, new biome, 'short story' missions.
'Creative differences' cited after just six months.
Company hints at a renewed TBS focus.
Stellaris is an interesting refinement on the Paradox formula, but it lacks the nuance of Crusader Kings.
The Vampires live again.
Rick braves the darkened streets of downtown to bring you a verdict on Skylines' first expansion.
Colossal Order's city-builder cheekily adopts SimCity's template and fixes all the problems.
Ships just got real, says Paradox of its new 'ubiquitous' multiplayer game.
'Fight to the death or die trying' say the creators of Magicka in their new game.
Joe reports from GamesCom on (both) Paradox's retort's to Dungeon Keeper.
Twice the cities! Twice the motion!
What sort of impact does Paradox's Krater have on us? Find out in our review.
September 17 2021 | 10:20
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