Valve has warned that its Steam Controller prototype has undergone yet another design revision, with the result that the launch of the device - and by extension the official Valve Steam Machine PC-based console itself - will be shifted to some time next year.
Valve has officially announced that its innovative Steam Controller is undergoing yet more design revisions, with the result that the launch has been pushed back to some time next year.
While Valve's Steam Machines - including its homebrew designs and those of licensed third-party manufacturers - are at heart little more than PC components in a compact box, the Steam Controller is the project's true special sauce. Although some of its more innovative features, such as a central touch-screen control area, have been scrapped, the peripheral's design still includes a pair of touch-sensitive concave surfaces where the thumbsticks of a normal controller would be found. Using these, Valve has claimed, it's possible to control any game designed for a keyboard and mouse without difficulty - and, crucially, without putting yourself at a distinct competitive disadvantage.
Since the original design was unveiled, Valve has been tweaking away - and its most recent tweaks come with the disappointing news that there's been a schedule slip. 'We're now using wireless prototype controllers to conduct live playtests, with everyone from industry professionals to die-hard gamers to casual gamers. It's generating a ton of useful feedback, and it means we'll be able to make the controller a lot better,
' the company explained in a statement to fans this week. 'Of course, it's also keeping us pretty busy making all those improvements. Realistically, we're now looking at a release window of 2015, not 2014.
That delay will affect both the Steam Controller itself and Valve's official Steam Machine, although is not thought to impact the release of third-party Steam Machine launches - although these will, naturally, ship without Valve's innovative controller.