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AMD goes surround gaming gaga at Computex 2013

AMD goes surround gaming gaga at Computex 2013

Three monitors and one massive laptop? It's one way to go about it.

AMD didn't have too many new and exciting things to show at Computex 2013, despite launching a new range of APUs during the event. However, our eyes were drawn to a couple of rather impressive surround gaming demonstrations.

The first used an MSI GX70 3BE gaming laptop to power three Full HD monitors in a typical 5,760 x 1,080 surround gaming setup. It was running Bioshock Infinite at High detail settings and what really impressed was just how playable the demo was, with it running very smoothly.

The 17in, 2in-thick laptop runs both an AMD APU and an AMD HD 8970 graphics card, and even has options for up to three mSATA SSDs to run in RAID 0, alongside a conventional 2.5in drive.

The other demonstration marked our first quality time with a five-monitor surround gaming setup: where the monitors are rotated 90degrees. Here AMD was demonstrating Tomb Raider running at 5,400 x 1,920 on a single HD 7990, again with impressively smooth results at high detail settings.

Using five monitors like this is an extra specially immersive experience as the near semi-circle of tall monitors really does fill your entire view. In fact, particularly with faster-moving mouse-controlled games like Tomb Raider, having the world move so quickly in the periphery of your vision is quite an odd feeling.

AMD goes surround gaming gaga at Computex 2013

The wall of monitors also has a deadening effect on sound, really isolating you from your surroundings and further sucking you in.


AMD may not have the fastest graphics cards at the moment but it has just done a very good job of reminding us precisely what the power of a high-end card can really be used for.

15 Comments

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mucgoo 8th June 2013, 14:58 Quote
Is 1920*5400 really going to be feasible once hardware requirement climb with the new consoles?
TrevDX 8th June 2013, 15:03 Quote
I like the 5 monitors in portrait, just need the ultra thin bezels to ensure the gaps aren't noticeable between the actual screens.
rpsgc 8th June 2013, 15:12 Quote
Bezels, bezels, bezels.


When will manufacturers start making bezel-less monitors? And a 1 cm bezel is not THIN!
LordPyrinc 8th June 2013, 17:10 Quote
The five screen setup looks more natural than a three screen equivalent, but I don't think I would go for either until the bezels are gone (or at least extremely thin). Some would argue that there isn't enough demand for surround viewing to warrant the R&D to engineer truly bezel free monitors, but I would argue that the demand isn't there for surround viewing because of the annoying bezel. You wouldn't sit there and draw two vertical lines with a sharpie on a perfectly good flat screen, so most of us just keep going with bigger single screen solutions.
schmidtbag 8th June 2013, 17:13 Quote
to me, it makes more sense to get a projector or 2 if you want a large half-pipe display. Not only is it cheaper but the effect is much nicer, as long as you're not in a bright room.
erratum1 8th June 2013, 18:02 Quote
Dream setup I would love to play Tomb raider like that...but the cost of 5 decent monitors !

Damn.
forum_user 8th June 2013, 20:12 Quote
Bezels :(

As soon as bezels disappear I would love multiple monitors.
Phil Rhodes 8th June 2013, 20:18 Quote
It'd be even better if it wasn't being played on a bloody joypad.

You can always tell when some console jockey has recorded gaming footage for youtube; the player character appears to slide rather woodenly around the environment, rotating only in one axis at once (or else rotating rather haphazardly, given that diagonals are hard on pads). It is, and it looks, nothing like the freedom of movement created by mouse control.

I guess this is why they don't generally let PC and console gamers compete when the game is available for both platforms.
Meanmotion 8th June 2013, 20:28 Quote
Quote:
Originally Posted by Phil Rhodes
It'd be even better if it wasn't being played on a bloody joypad.

You can always tell when some console jockey has recorded gaming footage for youtube; the player character appears to slide rather woodenly around the environment, rotating only in one axis at once (or else rotating rather haphazardly, given that diagonals are hard on pads). It is, and it looks, nothing like the freedom of movement created by mouse control.

I guess this is why they don't generally let PC and console gamers compete when the game is available for both platforms.

They had the option of either but playing with mouse and keyboard would've meant being off to the side in front of the laptop - not sure why they didn't bring a proper keyboard.
jrs77 8th June 2013, 21:37 Quote
21:9 beamer projecting the image onto a slighly curved canvas from the back. No bezels, no edges and the image automatically blurrs out a little to the sides.
forum_user 8th June 2013, 22:14 Quote
Quote:
Originally Posted by jrs77
21:9 beamer projecting the image onto a slighly curved canvas from the back. No bezels, no edges and the image automatically blurrs out a little to the sides.

That sounds great! What res will that hit?
jrs77 8th June 2013, 22:32 Quote
Quote:
Originally Posted by forum_user
That sounds great! What res will that hit?

Currently this is only possible via lens-shifting or anamorphotic lenses. So the resolution will be something like 1920x800 (Cinemascope is 2.4:1). However, as you project the image onto a screen the image looks smooth, just like in the cinema watching a movie in Cinemascope.

There's some 21:9 monitors with 2560x1080 available however, like the LG 26EA93 for example.

Surround or ultra-wide sounds nice, but imho is a waste of efforts, as you can't see the whole picture at once, but need to turn your head. Cinemascope only looks good when sitting far away from a giant screen like in the cinema.

For me 16:9 or 16:10 is still the most ergonomic and pleasing, when talking about desktop-use.
forum_user 8th June 2013, 22:41 Quote
Quote:
Originally Posted by jrs77
Currently this is only possible via lens-shifting or anamorphotic lenses. So the resolution will be something like 1920x800 (Cinemascope is 2.4:1). However, as you project the image onto a screen the image looks smooth, just like in the cinema watching a movie in Cinemascope.

There's some 21:9 monitors with 2560x1080 available however, like the LG 26EA93 for example.

Surround or ultra-wide sounds nice, but imho is a waste of efforts, as you can't see the whole picture at once, but need to turn your head. Cinemascope only looks good when sitting far away from a giant screen like in the cinema.

For me 16:9 or 16:10 is still the most ergonomic and pleasing, when talking about desktop-use.

Still early tech then. Fingers crossed for a much greater resolution in future!
jrs77 9th June 2013, 03:22 Quote
Quote:
Originally Posted by forum_user
Still early tech then. Fingers crossed for a much greater resolution in future!

Current GPUs allready have troubles to run demanding games like Tomb Raider or Crysis 3 in ultra high settings at resolutions bigger than 1080p. A GTX 780 for example doesn't manage to run theses titles with more than 45 FPS in 2560x1440 in ultra settings and even the GTX Titan can't deliver more than 50-55 FPS with these settings. For 1080p with ultra settings these high end cards just slightly manage to keep the FPS above 60 FPS.

Look at this test... http://www.bit-tech.net/hardware/2013/05/23/geforce-gtx-780-review/5

...the GTX Titan delivers 25 FPS in Crysis 3 @ 5760x1080, 0x AA, Very High Settings. Notice, that in all resolutions AA was disabled to get those 45-65 FPS.
forum_user 9th June 2013, 11:08 Quote
I use 2560x1600 and I wonder whether AA makes a great difference when sat in front of such a high res. Different pixel densities certainly make a huge difference, and going from iPad3 back to iPad1 highlights the major difference there.

I have had my Titan since its launch, although still not had time to plug it in. To run the tech you suggested jrs77, but with real good mega-resolutions, I would certainly consider multiple Titans.
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