According to sources in Taiwan, AMD will beat Nvidia to the market with the world’s first DirectX 11 capable graphics cards.
COMPUTEX 2009: Taiwanese sources close to both AMD and Nvidia have confirmed that AMD will be first to market with DirectX 11 capable graphics cards and they’re currently expected to arrive in October of this year – right in line with Windows 7’s expected release.
The sources said that AMD is “
essentially ready” to release the new family of GPUs – and has been for some time – but the company is waiting for the problems with TSMC’s 40nm process to be ironed out.
The new family of GPUs – with the flagship rumoured to be called RV870 (although not confirmed by our sources) – will follow the same strategy that AMD employed with the Radeon HD 3000 and 4000 series. This means we can expect AMD to double up and use a pair of its fastest GPUs to create a dual-GPU flagship product of a similar ilk to the Radeon HD 4870 X2, which dominated the high-end for many months.
Nvidia, on the other hand, is expected to release another big GPU, but it is unlikely to be a conservative effort like GT200 – we’re told the focus will very much be on maximising performance and efficiency when switching between graphics and general computing tasks (i.e. using the Compute Shader). It’s unclear whether it’ll be enough of a brute to match the performance of two smaller Radeon GPUs on a single board though.
With that said, our sources said that GT300 had taped out but Nvidia is being quite cagey about a release timeframe. It has been manufactured on TSMC’s 40nm node, which AMD has been having a lot of trouble with as RV740 chips are in “
very short supply.” If the problems with the process aren’t ironed out, it could affect both companies which wouldn’t be good for us consumers.
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We have made major strides in getting equal image quality and performance between different cards due to the adoption of APIs like DirectX and OpenGL, and in fact in most games you will be hard-pressed to tell any differences between cards these days outside of raw framerate numbers, the differences between which are often so small as to be unnoticeable. It really comes down to support, drivers and additional software. The advantages of going one way or the other are pretty slim these days outside of what driver control panel you want and whether or not you care about PhysX on your GPU (according to a recent Anandtech poll, most don't).
Glitches it introduced on NVIDIA hardware, you mean.
I buy whoever has the best bang for my buck at the time I buy, not the fanboy thing. Though I do want to see AMD put out very competitive cards because that keeps prices competitive and that's good for all of us.
Can someone show me why folding@home is such a big deal in a graphics card, does it improve my game playing in any way? So far I can't see it's importance to me or the reason for focusing on it, it looks like a Gee Whiz marketing gimmick.
Stopped my plans for an upgrade for now... then again as soon as I've bought a DX 11 Card MS will bring out DX 12! :(
Its in NV's interest to say "look, AA doesn't work on ATI" mainly because Nv hardware uses deferred rendering, so that it is impossible to compare direct screenshots between the manufacturers...
The deferred rendering came in about when Nv was getting the sh*t kicked out of it for image quality issues....
Either way awesome.
Yeah it might just be best to Wait until HX7 is out, thats the direct X for holodecks!
Never wait in computing you just shorten the amount of time your system is on top.
I went from the 8800GTX to the Radeon HD 4870x2 and I will get one of these dual monsters in October!
S*D
:)
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture
(i know it's the inquirer, so it is potentially iffy info )
Essence of the story:
-Nvidia whined at microsoft until they got some pretty big features removed from the DX10 spec so their cards would support it.
-ATI cards are designed to support the original higher spec
which leads to now
-ATI cards are roughly DX11 compliant in hardware (DX11 is mostly what DX10 was until Nvidia threw a tantrum)
-Nvidia cards will need to dedicate a lot of general purpose shaders to DX11 features as they don't have the hardware support, or completely redesign the chip in an incredibly short timeframe
All in all, i'm quite worried of a monopoly forming in the graphics area in the future if nvidia gets that far behind, not to mention if Intel's larrabee turns out decent, giving Intel a monopoly of such magnitude it'll be terrifying to watch o.O
He takes a lot for granted in that article, and I'd take it with a huge bucket of salt; he basically says that there's only a doomsday scenario and that Nvidia is dead in the water - I'm yet to see any evidence of that. That said, I am a little worried about their DX11 part and how it's going to turn out because it's quite a risky chip.
At any rate though Larabee, even if it's successful won't really catch on until it's affordable. Right now it looks really expensive(production wise) and if it was to continue, I'm guessing it would end up like the Caustic GPU.
Haha, Google auto-suggests "Charlie Demerjian hates nVidia" when you search for his name.
I'm just hopeful that I can' safely skip a couple generations, of graphics hardware. the GTX 4xx and HD68xx will be the cards for me.