Future LCD could track your licks... err, I mean movements.
An LCD screen that will track a user's movements and then make adjustments accordingly to give an optimal picture has been developed by researchers at a Taiwanese university.
The display uses a miniature camera to track the user's position and then will adjust the orientation of the liquid crystals and supply voltage of LEDs in the display. The claimed results are sharper and clearer images when viewing the screen from various angles.
Infra-red sensors that track eye movements of users are being developed as an improvement to the original design.
With further development of either could have a great impact on the LCD market and help improve the displays of portable devices.
This could be a great step indeed if the displays are put into use in laptops or mobile phones. A wider viewing angle could allow a user to work from their laptop in a variety of positions that are sometimes impossible or just a complete pain with some current displays.
What if more then one person is looking at the display at the same time? Is the display capable of adjusting for multiple users or is it just a single user application for now? These questions are currently unanswered but hopefully we'll hear more about this development shortly.
If this is just a one person application, then it could benefit lots of you out there just as well. Imagine just what you could get away with at work if your display adjusted itself to only be visible to you. You could view
bit-tech and all of your other favourite sites to your heart's content. As long as they don't monitor your web browsing, that is.
Hey, at least there's still Solitaire.
Would a laptop, mobile phone, or even a desktop display be more usable if it could adjust itself to give you a great picture no matter what angle you looked at it from? Let us know down in the comments or over
in the forums.
To be honest I think this might've just been one of those research projects stemming from "Can we do this..?"
Not really interested in the image improvements it'd offer though - my initial thought was whether the infra-red camera wotnot could be tied to in-game effects like depth of field? That'd be awesome!
[off on a tangent]
So, if you're looking at an object on screen in the distance, the camera recognises this and sends the info (screen co-ordinates) to the game. Said object appears clear, while anything in front or behind (on the Z axis) has the depth of field effect applied in various levels, depending on it's distance from the focal point (ie, stuff gets more blurred the further it is).
Ooh, how about NPC character interaction in RPGs? Making eye contact whilst conversing with NPCs could increase your chances of sweet talking them. But staring at their polygon-boobs will result in a virtual slap!
I'm probably talking nonsense, but it'd be the next step in gaming (imo). If someone could pull it off for a reasonable price, I'd buy it!
Its an interesting thing, i imagine it'll just happen though, no-one will really notice that the new technology has arrived.
QFT + 1
Now that would be amazing.
As has been said. It seems a bit pointless. If they were doing this 4 or 5 years ago then it might have a use, but now, it just seems like they should be fixing the viewing angle limitations of LCD in general; rather than doing a "paper over the cracks" fix to the problem... and it's not that big of a problem. Hell you could bolt a webcam (if there isn't one there already) to the top of the display, add a servo motor to the base and then write some software with face tracking to rotates it a bit.... wouldn't cost a thing.
Tracking a user's eye position has a HUGE range of uses, but minutely adjusting the crystals to minimally improve the already perfectly acceptable viewing angle on today's LCDs is not one of them. As a previous poster noted, viewing angles now are so good that the limitation on usable angle isn't the LCD technology but simple geometry - even a screen with perfect 180 degree viewing angles would be unpleasant to use from >60 degrees off-centre because of the perspective distortion.
Some of the suggested uses are pretty cool, but rely on much more accurate tracking of eyeline (e.g. depth of field, eye-contact). However, even within the limitations of simple head position tracking (as required for the LCD micro-adjustments proposed in the article), you could have a pseudo-3D effect so that as you move your head the software changes what is displayed. It would be like looking through a smallish window - move your head to the right and you can see more of what's off to the left and vice versa. You could peer round corners in a FPS by moving your head to the side and closer to the screen, for example. If the character model's head tracked your movements, he would actually crane around the corner as you moved your head, so your multiplayer opponents would see him peeping and BOOM! Headshot!
I find myself doing that sometimes... Doesn't work though..
Problem with that though, if you try to peer round a corner like that, you'll no longer be looking at the screen.
My feelings exactly. And just how much effort does it take to slightly tilt your mobile or PDA, or angle your laptop screen?
I think you actually suggest the single time when this technology might actually be useful