R600 is delayed until Q2. There's no suggestion on when in Q2 yet, though.
We have just learned that AMD's upcoming and eagerly anticipated R600 graphics processor has been delayed until the second quarter.
Something drastic enough to prevent AMD from launching this quarter has gone wrong, but the company didn't really go into the specific cause of the delay.
We could speculate all day long, but we'll leave that to someone else.
The chip was scheduled to get its first public outing under the lights in the Hanover Messe at this year's CeBIT trade show, but that is starting to look unlikely given this news.
Discuss in the forums
I'm scared Timmy!
Although if Crysis isn't launching until Q2 this kinda makes sense, gives them time to make a better product.
vaporware here we come.
On the one hand I don't mind, because I don't want a DX10 card until there are games to play on it.
On the other hand, I am disappointed, because the earlier these cards come out the faster the price will drop. So a delay just means higher prices for longer :(
I wouldn't be surprised if this was a "strategic" move, much like Nintendo's Delays of it's Wii Titles for this year.
Aggies
Nvidia will not drop their prices in March now, looks like they will benefit from it. ;)
I mean really there isn't much use for a DX 10 card right now(unless you like messing with faulty drivers)
Acutally no... end of March is Q1 ending so it is on track for Apirl which is Q2. Also if they went back to drawing board it would then be moved in late Q2 or early Q3. Anyways R600 don't have a problem in destroying G80 , the problem lies in power consumption.
No equal crisis until q2 but people does buy plates with directx 10 to have I complete .
In these gpu the games of directx 9 runs much faster. No only directx10 is the best of these.
Amd much this taking in sending so much gpu as the CPU. Them this leaving to land to nvidia and intel. One hurts.
I want buy an amd prosesor whit 4 cores and the r600 but I must hope then until q2.
My english badly!
cya
pd : r600 can win over 8800gtx but can take 8900gtx ?
BUT it is not all bad, April 22nd is D-Day regarding intel's big pricedrops, after which quad core (none extreme editions) and all duo's (again, not extreme editions) will be a fair bit cheaper, money saved can go onto a X2900XTX instead of a 8800gtx or something like that
Maybe there has been some sort of malfunction at the product plant, fire perhaps? a bad batch of silicon?! plausible possibilities.
shame i wanted to see some competion on the gtx's
ati better to do some thing soon
thanks for the informations :D keep it up dudes
So, maybe AMD is holding out, with the objective of launching a better product, heck, maybe they even want to launch the new cards along with the new CPUs, that would be cool.
ingles is how you say English in Portuguese. :)
And yea, now 'We'll have WHQL drivers before the cards will be availible' seems a bit more realistic with R600 launching late March - June. ;)
If Stalker turns out to be good I'll have to go nVidia coz I quite fancy playing Stalker.
It is a bit of a downer though as it would drop the 8 series prices sooner. Plus I am an AMD fan.
Me too, the goal is when R600 is out..... :(
EDIT: I should just shutup, found stuff straight away after i wrote this. DOH
What happened to ATI is they did not have the licenced for Unified Shaders that went into the Xbox 360, Microsoft owns the graphics in their system. They did not want to make the same mistake they made with Nvidia with the original Xbox. With no licence to use Microsoft's unified shaders, ATI had to create Unified Shaders II and that is the stumbling block. It took Nvidia 4 yrs from start to finish to come up with their version of Unified Shaders G8800 series which is what Direct X 10 is all about and is the reason why DirectX 9 cards will never be able to play those games correctly.
In those 4 yrs Nvidia denied and denied the need for Unified shading, and by using this denial process continued to sell non unified shader products for vastly higher prices then they could have hoped for if they would have announced their intentions of releasing a Unified shader card in the near future.
It seems that ATI is still working upon their Unified Shader structure finding out much to late that Nvidia used 128 Unified Shader units when their own had 64 units. ATI countered with a rumor of each unit could do four executions to only Nvidia's two. Seeings that this was not enough ATI needed to enlarge the bit width of their memory bus to 512 and use DDR4 memory and this is where I believe the stumbling block resides, the use of the 512 bit memory bus and faster DDR4 memory is not performing as ATI would like, it is either a driver issue where the data is not taking advantage of the wider bus or it is a problem with the controller itself acting on data on such a wide bus.
Anyway you slice it is not a marketing maneuver but a plain and simple hardware software problem that needs to be rectified before launch because it is to harsh to be fixed by a driver or firmware update.