"Can you hear me now?" - Windows Vista will support EAX, says Creative.
Rumours have been flying for weeks that many current audio technologies would not be available in Vista. Microsoft had to remove the audio hardware layer due to the way it restructured its driver models, and so has chosen only to support the OpenAL audio model. Of course, this means that previous DirectSound 3D and EAX programs and hardware would be of little use...but Creative is
now saying otherwise.
This is a very good thing, as no doubt there would be a lot of upset people after spending over $200 on an audio board that was supposed to future-proof them for years with its programmability. The limits on DirectX 10 would move all complex audio processes back onto the CPU if the game didn't use OpenAL, which would degrade sound quality as well as reduce performance. Clearly, that was not a good solution for either Creative or its customers.
In light of this, Creative stated that it has been working on a driver for Windows Vista. The new driver will intercept DirectSound 3D calls and translate them into OpenAL on the fly, thus allowing the Creative X-Fi to work its magic. Therefore, all games that are coded with EAX support will continue to play with it enabled on Windows Vista.
Of course, the drawback to this is that the driver will
only be released for the X-Fi, no Audigy or Live models will be supported by Creative in Vista. So, for those of us without X-Fi setups, the "good" news sounds a little bit, well, hollow. But, at least there will be some support. The driver is expected to be finished in December, so it will be out by consumer release.
Do you have a thought on the driver debacle? Tell us about it
in our forums.
My understanding of the new Vista driver models tells me that this will be converted via CPU, as you can't even get the sound data off the chip until it's OpenAL. So you'll still suffer the same (if not worse) performance hit, but at least you'll have decent sound. Therefore, the power of the X-Fi would also not be the reason why it's the chosen one and others aren't...
Off topic, I'm recalling how my A+ hardware teacher constantly insists that Microsoft created EAX and every other good thing that happened to PCs withing the last 3 decades. . .
L J
Clearly, Creative have had the last of my money, so if I need a new card, what are the recommended non-Creative cards?
I still see no advantage to vista.
Thanks for the info :)
This doesn't sound too good. I'm just glad I've never given into the EAX hype and just stuck with on-board sound. The only time I'd buy an add-in sound card would be for sound recording or other pro-audio usage. But I certainly wouldn't buy a Creative card for that anyway. :D
Despite any hardware compatibility, or any other issues, I'll definitely be getting Vista pre-installed on my next PC at work (early next year). As for my home PC, I think I'll wait until Vista has been out for at least 6 months and then just get a whole new PC that's fully Vista compatible. I'll be well over due for an upgrade by then anyway.
http://www.digit-life.com/articles2/esi-julia/
this is ment to be awsome when hooked up to a nice external DAC even though it has relativly low cost. No good for surround sound though if thats your thing... personaly Im of the opinion that with good enough stereo headphones suround sound is a usless gimick. But some people like speakers wherupon it may be of use.
So I should go with out any sound for 3 months, then without EAX for another, what...6 or 9 months...?
say if we have 2 cores 1 core be maxed out for the game the other could be used for sound+sorting out back ground data surly microsoft have thort this one threw.
or say we get the 4 core cpus that has just come out, and get them 6 months down the line which surely be more than powerful then the games need so it could be something like the main game on core 1+2 and sound+ back ground dataon core 3 and physics on core 4 .
And dont blame it on vista. but on the driver support from Creative. They need to make EAX work on vista. And not the way around...
However, I would say that I noticed an improvement in both sound quality and effect, and a slight improvement in FPS (or less stutter) when I went to an Audigy 4 card from an onboard AC97 device.
Suddenly, I could distinguish footsteps and their direction in the likes of BF2...
i bet u MS talked to Creative agreeing on 'hey, lets just support xfi so creative can release brand new more expensive cards to work properly on vista!'
FFS! I know MS have been responsible for a lot in the past, but you can't pin this on them. We complain that they're constrained by the past and need to make a break. So they do, and we complained that they've changed everything. They can't win.
Yet Creative can make EAX work on X-Fi but not Audigy? Why? Is there that big a difference between the two? Of course not.
Am I willing to trade DX10 for my Audigy 2?
For games like COD2 and Brothers in Arms, imho, the awesome sound was the core of the experience. Get into the game enough and you forget about the graphics, but when an MG42 opens up and it sounds like your roof tiles are gonna fall out, well you can't ever ignore that.
My knowledge of dedicated sound hardware isn't too hot. I have heard before that creative cards aren't really "much" under the hood, and what they do is largely hype (compared to say, GPU's). Does that mean that maybe this isn't that big of a deal?
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In Custom PC's article it even says: