A single slot cooling solution and a hell of a lot of functionality at an affordable price point.
We were beginning to wonder how long it would be before ATI announced its first high-end All-In-Wonder product on the PCI-Express interface, because up until now we have only seen the All-In-Wonder X600 Pro available to early adopters of the PCI-Express standard.
ATI have opted to turn the very affordable, and great performing Radeon X800 XL
in to an All-In-Wonder model, enabling users to experience both high-end gaming and high-quality TV tuning functionality with a single card solution that also benefits from a single slot cooling solution. Like many publications, we have been long-time fans of the All-In-Wonder series, and this newest addition comes with a great deal of excitement.
The multimedia masters are currently working to enable full support for Microsoft Windows XP Media Center Edition on its current All-In-Wonder products dating back to the All-In-Wonder 9600 series, and we can expect the All-In-Wonder X800 XL to arrive in North America and Europe toward the end of this summer priced around $399 or £270 inc VAT.
European consumers will be pleased to know that the All-In-Wonder X800 XL will enable analog TV reception coupled with Digital Video Broadcasting for Terrestrial (DVB-T) television transmissions. This is basically adding support for digital FreeView Television channels, but we're not sure whether that will mean you can view these channels without a set top box at this time. North American customers will be provided with instant viewing of up to 125 channels of cable or antenna broadcasts, while both European and American versions will also be able to pick up FM radio stations.
The bundle will include the third-generation Remote Wonder Plus radio frequency remote control device, and also a 50% off coupon for a Windows XP Media Center Edition remote control. While the card will be clocked at 400/980MHz, which are the same frequencies as the standard Radeon X800 XL, featuring 16 pixel pipelines and 6 vertex shaders, based on TSMC's 110nm manufacturing process.
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