Rockstar has announced a treat for its remastered Grand Theft Auto 5 title, soon to launch on the Xbox One, PlayStation 4 and Windows: a first-person mode which will be unavailable to those on the Xbox 360 and PS3.
A newly-unveiled feature of the revamped game engine designed for more powerful devices than the game's launch platforms, the first-person mode isn't just a shift of camera angle: the game is claimed to respond to changes in environment realistically, with a helmet resulting in a narrowed field of view and reduced noise levels - just like it would in real-life.
The first-person view will be available in both the GTAV single-player and GTA Online multi-player modes, Rockstar has confirmed, and comes with the option of using a first-person cover system as well. The targeting system has also been tweaked, and enabling the first-person mode will also shift the control scheme to a more traditional FPS layout. Players will be able to toggle the mode on and off in-game, Rockstar has confirmed.
Rockstar has already detailed improvements in animations, draw distance and textures for the next-generation port of the game, and has now confirmed that it is targeting 1080p at 30 frames per second for the Xbox One and PS4 releases with the Windows port supporting resolutions up to 4K Ultra HD - at which point the benefit of the new high-resolution textures should become obvious.
Grand Theft Auto V is due to launch on the Xbox One and PS4 on the 18th of November, with the Windows release not due until the 27th of January. If you're curious, a video demonstrating the new first-person mode is embedded below.