Eidos: 'Deus Ex bosses were our fault'

Written by Joe Martin

November 3, 2011 // 11 a.m.

Tags: #deus-ex #deus-ex-human-revolution #eidos #eidos-montreal #grip-entertainment #human-revolution #square-enix

Eidos Montreal has belatedly taken responsibility for the controversial boss fights in Deus Ex: Human Revolution, insisting that sub-contractor Grip Entertainment is not to blame for what many saw as Human Revolution's weakest element.

The apology comes in response to fan reaction to a Making Of video leaked online which showed Grip Entertainment clarifying its role in working on Deus Ex: Human Revolution - namely, the boss fights.

'The problem was not the supplier, it was what we did with them,' Human Revolution producer David Anfossi told Edge.

'The boss fights were too much for the team to do internally in the time we had. We totally underestimated the effort to do that correctly. We had to work with an external supplier with that, but the design and everything is from the team at Eidos Montreal.'

'We had to make a compromise to deliver it [on] two levels. First, the boss fights were forced, which is not the Deus Ex experience. Second, there is no mix [of] solutions to tackle the boss fights, which is not Deus Ex either.'

Anfossi also said that development of Deus Ex: Human Revolution was a 'nightmare' for the team at Eidos Montreal, though everyone was happy with the final product.

You can check out the original video featuring Grip Entertainment below, or read Richard Cobbett's Deus Ex: Human Revolution review for more information.

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