id Software promises advanced settings for Doom on Windows

April 25, 2016 // 11:40 a.m.

Tags: #bethesda #doom #fps-cap #framerate-cap #framerate-limiter #id-software #pc-gaming #robert-duffy #windows-gaming

Betheda's id Software has issued a statement detailing the advanced graphical settings that will be available on the Windows version of its Doom reboot, following complaints from beta testers.

The heavily-anticipated Doom reboot has been through both open and closed beta stages, but even those with no complaints about the gameplay aspect raised concerns that the Windows version of the game was nothing more than a rushed console port with no advanced graphical options, no support for ultra-wide monitors or multiple monitor setups, and a capped framerate. id Software's chief technical officer Robert Duffy has now issued a statement promising gamers that the final release of the game will include settings not seen in the beta builds - including a fully unlocked framerate by default.

'PC gaming is in our DNA here at id. Just like so many of you, we also love to tinker with settings to get the exact experience we want – and every ounce of performance our systems can handle,' claimed Duffy. 'We will be running an uncapped framerate on PC at launch, supporting ultra-wide 21:9 monitors, allowing wider FOV, and providing a wide variety of advanced settings that allows any PC connoisseur the opportunity to make intelligent tradeoffs between visual fidelity and performance.'

Additional settings which Duffy says are 'expected' to be available in the PC version at launch include: light quality, chromatic aberration toggle, shading quality, post-process quality, particle quality, special effects quality, decal quality, directional occlusion, reflection quality, depth of field toggle, decal and texture filtering, motion blur quality and toggle, sharpening amount, lens flare and dirt toggles, texture atlas size, resolution scaling, user interface opacity, film grain, varying rendering modes, a field of vision (FOV) slider, reticle options, a toggle to show or hide hands in first-person view, the option to use compute shaders, and Vsync with optional triple buffering. Gamers will also be able to display performance metrics in order to measure how each setting affects the game.

Doom is due to launch in May on Xbox One, PlayStation 4, and Windows PC.
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