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Microsoft unveils official Xbox One Project Scorpio specifications

Microsoft unveils official Xbox One Project Scorpio specifications

Microsoft has officially revealed the tech specs of Project Scorpio, its upcoming Xbox One mid-life refresh, and on paper it's an absolute beast.

Microsoft has officially unveiled the specifications of its upcoming Project Scorpio mid-life Xbox One upgrade, and it's clear the company has worked hard to make sure it boxes rival Sony's PlayStation 4 Pro into a corner.

Speaking to Eurogamer, Microsoft revealed that Project Scorpio is effectively a ground-up rethink with a view to supporting native Ultra HD resolutions in future games. Where the original Xbox One had eight AMD Jaguar processing cores running at 1.75GHz, the Project Scorpio hardware features what the company describes as 'custom x86 cores' - though still very much AMD hardware - running at 2.3GHz. The graphics hardware, too, has been considerably boosted: 12 Graphics Core Next (GCN) compute units running at 853MHz on the Xbox One and 914MHz on the Xbox One S redesign have been replaced with 40 'customised compute units' - again, still very much AMD-based - running at 1,172MHz. Even the memory has been upgraded, going from 8GB of DDR3 with a 32MB ESRAM chunk developers never really knew how to harness to 12GB of GDDR5.

Putting those up against Sony's PlayStation 4 Pro, it's clear that Microsoft has been using its extra time since the unveiling to make sure it beats its rival on every possible aspect: 2.3GHz processor cores to 2.1GHz, 40 1,172MHz graphics compute units to 36 911MHz compute units, 12GB of GDDR5 with 326GB/s throughput to 8GB with 218GB/s, and there's even an Ultra HD-ready Blu-ray drive in place.

Sadly, there are still a few key facts Microsoft isn't yet sharing. Chief among these is pricing: While the Project Scorpio refresh offers considerably higher specifications than Sony's PS4 Pro, Microsoft is going to have to be careful to ensure it doesn't come with a correspondingly sky-high price tag.

8 Comments

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Corky42 7th April 2017, 10:54 Quote
I'm going to throw my hat in the ring and guess it will cost $499.
rollo 7th April 2017, 17:31 Quote
Anything under £499 is a bonus
Wakka 7th April 2017, 18:30 Quote
So PS4 Pro and Scorpio (along with PS4 Vanilla and Xbox One) have 8 core CPU's... So is it the developers fault that games barely make use of more than 4 cores? Or Intel for locking us down to 4 cores in the mainstream segment since 2010?
rollo 7th April 2017, 21:23 Quote
Not the same, cannot compare a cpu to a SOC which is what people do not get.

PS3 effectively had 10 cpu cores, does not mean that it affects pc users.

Console games rarely set the performance barriers outside of the ports we get.

Pc would need games designed to thread through all cores, which would have to be probably done from the ground up. Strategy games would benefit best by this.
rollo 8th April 2017, 13:21 Quote
Honestly most worrying thing if I owned a Xbox is a comment piece by Microsoft stating that it's up to developers if they offer project Scorpio games on Xbox one.

http://www.trustedreviews.com/news/xbox-project-scorpio-may-have-some-exclusive-games

Which then got heavily retracted on twitter but it does seem like the original intension and may still be there to over exclusive titles for one and not the other.
IamSoulRider 8th April 2017, 20:52 Quote
So basically, 9% more CU's than my RX480, although slightly lower clock, that is a beast of a GPU for a console.
Byron C 10th April 2017, 08:38 Quote
Quote:
Originally Posted by rollo
Not the same, cannot compare a cpu to a SOC which is what people do not get.

But now that consoles are x86, are they really all that different to a PC? Especially now that Microsoft have all this UWP cross-compatibility & DX12 stuff in the XBOne? Sure the XBOne and PS4 CPUs are SoCs rather than pure CPUs - and yes, there is a difference between a pure CPU and a SoC - but it's not like neither Intel nor AMD have never released "PC x86" SoCs in the past and integrating GPUs onto a CPU isn't exactly a new idea. The chips they use might have a few more controllers integrated into them than a regular desktop PC, but they're effectively no different to a beefed up AMD APU.

The lines are a lot blurrier these days.
Gareth Halfacree 10th April 2017, 10:57 Quote
Quote:
Originally Posted by rollo
Not the same, cannot compare a cpu to a SOC which is what people do not get.
An SoC is different to a CPU. The CPU portion of an SoC is not different to the CPU portion of a CPU, except in that it is likely to be smaller and less powerful ('cos you need some silicon space and power envelope for the rest of the SoC) and may have faster communication paths to subsystems.

So, you absolutely can compare a CPU to an SoC, because all you're really doing is comparing a CPU to a CPU: it's just one has the rest of the system on a motherboard, and the other on the chip. Hell, these days it's even less of a distinction: remember the move to shuffle stuff off the chipset and onto the chip, like the memory controller? Even ignoring APUs like in my desktop, AMD and Intel's 'pure' CPU offerings are closer to SoCs than they are to the pure CPUs of my youth.
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