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Next gen resolution argument results in lawsuit for Sony

Next gen resolution argument results in lawsuit for Sony

A lot of the press around the new generation of consoles has been focused on whether or not games live up to their promised graphical resolutions.

Sony has found itself at the centre of a lawsuit because Killzone: Shadow Fall does not run at 1080p as advertised.

The case, brought by a California-based gamers, states that Sony advertised the Playstation 4 Killzone title as running natively at 1080p but that the game instead used ‘a technological shortcut’ to achieve similar results.

The complaint is specifically targeted at Killzone: Shadow Fall’s multiplayer mode, which was assessed by Guerilla Games explained their method of temporal reprojection behind the multiplayer upscaling on its official website following the assessment by Digital Foundry. The technology essentially placed at locations that are predicted based on the movement of currently rendered pixels which results in a larger but blurrier picture. The lawsuit however argues that temporal reprojection is not the same as native 1080p which is what was initially promised.

The law firm Edelson PC which is handling the case also managed the class action suit against Sega and Gearbox concerning false advertising surrounding Aliens: Colonial Marines and have also handled a class action suit against Sony and EA over undelivered free copies of Battlefield 1943 to Playstation 3 owners.

15 Comments

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lacuna 7th August 2014, 13:20 Quote
What an absolute waste of time and money.
Corky42 7th August 2014, 13:41 Quote
Not for the lawyers. ;)
dyzophoria 7th August 2014, 14:29 Quote
LOL I'm speechless on how idiotic this is
TheMadDutchDude 7th August 2014, 14:31 Quote
As idiotic as Apple trying to patent rounded corners on a smartphone? I think not. :D
mclean007 7th August 2014, 14:37 Quote
Don't they have to prove damages? I'd imagine the best they'll get out of it is a refund on the game. I agree that video games companies shouldn't be allowed to say something is rendered in 1080p if it is not, but the lawsuit sounds like vexatious litigation of the worst kind.
rollo 7th August 2014, 17:34 Quote
Quote:
Originally Posted by TheMadDutchDude
As idiotic as Apple trying to patent rounded corners on a smartphone? I think not. :D

Gotta be in the same ballpark of crazy.
sandys 7th August 2014, 18:24 Quote
Quote:
Originally Posted by mclean007
Don't they have to prove damages? I'd imagine the best they'll get out of it is a refund on the game. I agree that video games companies shouldn't be allowed to say something is rendered in 1080p if it is not, but the lawsuit sounds like vexatious litigation of the worst kind.

I am sure they could quite easily argue that they have generated a 1080p image and sent it to the screen. Its 960x1080, so it is 1080p right?
Neogumbercules 7th August 2014, 20:34 Quote
And yet gamers wonder why publishers and developers are so tight lipped about everything.
fix-the-spade 7th August 2014, 20:45 Quote
Quote:
Originally Posted by Neogumbercules
And yet gamers wonder why publishers and developers are so tight lipped about everything.
The irony is, if they were less uptight and just explained what stuff could and couldn't do beforehand situations like this wouldn't be able to happen.

But that would have rather torpedoed the next gen console's marketing campaigns, which really didn't have much to say beyond TEN EIGHTY PEE AT SIXTY EFF PEE ESS over and over.
dactone 8th August 2014, 01:18 Quote
Ya never know ''stupid stuff like this'' might actually stop developers,hardware manufacturers holding back the progression of beautiful graphics .
theshadow2001 8th August 2014, 02:08 Quote
Quote:
Originally Posted by dactone
Ya never know ''stupid stuff like this'' might actually stop developers,hardware manufacturers holding back the progression of beautiful graphics .

No its the cost of hardware / profits related to consoles that stop the progression of beautiful graphics. The best possible out come here is they stop false advertising. But thats about the height of it.
dactone 8th August 2014, 02:29 Quote
@theshadow2001

I'm glad we both agree, :)
RedFlames 8th August 2014, 03:01 Quote
Quote:
Originally Posted by fix-the-spade
The irony is, if they were less uptight and just explained what stuff could and couldn't do beforehand situations like this wouldn't be able to happen.

But that would have rather torpedoed the next gen console's marketing campaigns, which really didn't have much to say beyond TEN EIGHTY PEE AT SIXTY EFF PEE ESS over and over.

IIRC the Kinect's [original] marketing was a bit like that... in the run up it was 'oh project Nadal can do this, that and the other', and when it finally went on sale [as Kinect] it was 'oh yeah, you know all that stuff we said it could do? yeah well it can't do... well... pretty much all of it...'
rollo 8th August 2014, 10:28 Quote
If they did not have as many exclusive games consoles would really struggle I'd imagine. 1080 and 30-60fps should be a reasonable goal in 2014 though. Mainstream graphics hardware is good enough for 1080 if they had used the r260x equivalent Gpu + CPU they would run all games just fine.
Sheiken 8th August 2014, 11:16 Quote
Completely idiotic!

Killzone shadowfall looks and plays great. /lawsuit.
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