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Deep Silver acquires Homefront IP from Crytek

Deep Silver acquires Homefront IP from Crytek

Homefront: The Revolution has been in development since 2011. Its IP has now changed hands twice since then.

Crytek has sold the Homefront intellectual property to Deep Silver’s parent company, Koch Media.

Along with the IP, staff from Crytek UK will follow the acquisition and transfer to the newly set up UK-based Deep Silver Dambuster Studios to continue working on the in development Homefront: The Revolution.

The sale follows a period of uncertainty for the financial security of Crytek, which has been reported by several outlets but mostly denied by the company itself. Staff from several part of Crytek however reported that their employer had missed wage payments.

Earlier this week, Crytek declared that it had secured capital and paid staff in its Frankfurt headquarters, Crytek UK and other studios that were behind on payroll. The company did not state where the money had come from.

Following this move, Crytek intends to set about making a few changes and is reorganising some of its studios. Development of Hunt: Horrors of the Gilded Age will be shifted from its Austin studio to Frankfurt with several of the Austin studio developers following the project over to Germany.

The reason for this reorganisation could also have been due to a loss of key staff in the company's US studio. Sources talking to Kotaku state that several of Crytek USA's senior staff including studio head David Adams actually left the company a week ago because they had not been paid on time.

Crytek bought the Homefront IP in the first place during the THQ asset auction in 2012 for approximately $544,000. Work on Homefront: The Revolution was started back in 2011 and Crytek bought the IP in order to carry on working on the title. It had Deep Silver lined up as its publisher for the game.

7 Comments

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Corky42 31st July 2014, 11:53 Quote
Good to hear the guys from Crytek UK still have a job and can carry on working on Homefront: The Revolution.
Did they lose many/any key staff during the Crytek "reorganising"
flibblesan 31st July 2014, 12:38 Quote
Several staff left Crytek UK but I can't say if they were key staff or not. Many sources are reporting that all remaining staff have moved to a new Deep Silver studio in Nottingham. I suspect that the Crytek UK office was sold to Deep Silver too.
Corky42 31st July 2014, 13:26 Quote
I thought the new Deep Silver studio in Nottingham was the old Crytek UK studio in Nottingham.
In other words, just the name above the door has changed.
flibblesan 31st July 2014, 15:52 Quote
Quote:
Originally Posted by Corky42
I thought the new Deep Silver studio in Nottingham was the old Crytek UK studio in Nottingham.
In other words, just the name above the door has changed.

That's what I think too. Crytek UK hasn't been sold but Koch/Deep Silver bought the building along with the contents (ie staff & equipment).

I really should take a walk down to see if the signs have changed, lol.
Margo Baggins 31st July 2014, 17:31 Quote
I think I'm one of the only people on earth who enjoyed homefront.
VaLkyR-Assassin 31st July 2014, 22:34 Quote
I liked the game too! I thought it was about the same quality as any Call of Duty game, in terms of single player, with the added bonus of an unusual plot/story. It looked quite good too. The reason it didn't do to well was because people didn't stick around for the multiplayer, meaning the servers were left empty, and it lost whatever community it had pretty quickly.
hrp8600 5th August 2014, 10:29 Quote
Quote:
Originally Posted by VaLkyR-Assassin
I liked the game too! I thought it was about the same quality as any Call of Duty game, in terms of single player, with the added bonus of an unusual plot/story. It looked quite good too. The reason it didn't do to well was because people didn't stick around for the multiplayer, meaning the servers were left empty, and it lost whatever community it had pretty quickly.

People didn't stick around because it was a very poor MP game, It was that buggy people couldn't play the MP game and stopped trying too very quickly.
It was the worst game I bought that year.

Any one trying to make a Home Front 2 is on a road to the poor house as the first was so bad.
Make the game by all means but if they want it to make money don't have "Home Front" any where near the title. It might have sold quite well, but every one I know who had it would have welcomed a refund and wouldn't buy an other Home Front game.
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