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Ubisoft holding back completed Wii U titles

Ubisoft holding back completed Wii U titles

Ubisoft was initially supportive of the Wii U and released ZombiU as a launch title for the system.

Ubisoft is holding back from releasing at least one completed title for the Wii U and is waiting for the struggling Nintendo console to obtain a larger install base before it lets the game out of the door.

Talking to Polygon, Ubisoft chief executive Yves Guillemot said that the company needs Wii U sales to increase before it can justify the investment required for marketing new titles dedicated to the system. He declined to state how many more consoles Nintendo needs to sell.

The game in question is an unannounced project that has been completed for six month and is ’on the shelf, waiting for more families to have the console’.

This policy does not appear to affect multi-platform releases and Guillemot confirmed that a Wii U version of Watch Dogs is still heading to the console in November and the developer is releasing a new entry to the Just Dance series for the Wii U as well.

Guillemot ventures the suggestion that Ubisoft will have to wait until the new Smash Bros. game is released and that this could be the tipping point for the console which encourages Nintendo fans to invest.

Ubisoft was previously keen to support the Wii U and provided the well received ZombiU as a launch title for the console. Due to poor sales of the game however, Guillemot said that it was unlikely that the franchise will survive.

Last year, Ubisoft took a similar stance surrounding the launch of Rayman Legends. The game was originally supposed to be a Wii U exclusive but the finished title was delayed by six months so that the studio could issue it as a multi-platform release instead, bringing it to the Playstation 3 and Xbox 360 as well.

During Ubisoft’s E3 press conference, the company gave further details on Assassin’s Creed Unity, Far Cry 4, driving game The Crew, massively multiplayer shooter Tom Clancy’s The Division and World War I puzzle adventure title Valiant Hearts: The Great War. None of these have a planned release on the Wii U.

9 Comments

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schmidtbag 10th June 2014, 14:37 Quote
I don't get it - if the game is already done, how is releasing the game now a problem? The only problem I understand is they'd be obligated to lower the price after a few months, so if there aren't enough WiiU owners then that wouldn't be very cost effective. But, what if the console never reaches the amount they expect? Then they're not getting any money at all.

If CD Projekt Red thought releasing Witcher 2 for linux was worth the time and effort, I'm pretty sure Ubisoft will still make some decent cash releasing a game for Wii U. People don't want the console specifically because it lacks games. Ubisoft might not be digging their own grave but they're still walking straight toward it.
fix-the-spade 10th June 2014, 18:36 Quote
This makes a degree of sense. There aren't very many Wii U's around now, but Nintendo is bringing a bunch of titles along this year that should drive sales. Sitting on those releases for six months waiting for Christmas and hopefully a larger install base (as well as sharing the market with Nintendo only) makes more sense than releasing now, then having your expensive game in the bargain bins by the time Wii U sales number are (hopefully) better at the year's end.
Corky42 10th June 2014, 19:24 Quote
It would also cost them to publish the game in terms of advertising, packaging, shipping, and royalties.
Porkins' Wingman 10th June 2014, 19:36 Quote
Presumably Ubisoft are taking the same approach to Xbone games too, seeing as the install base for that is even smaller than the Wii U's...
dstarr3 10th June 2014, 22:15 Quote
I suppose the game is made, so it's not going to cost them any more money until they begin marketing and distributing. So I guess it makes sense to wait to invest further money until the returns are likely to be higher. They're not making money until then, but they're also not spending money. At least on that project.
Woodspoon 10th June 2014, 22:19 Quote
Kind of circular reasoning isn't it?

1) "we wont release it because there's not enough people using the WiiU"
2) "why aren't there more people using the WiiU?"
3) "because there aren't enough big/good games for it"
4) go to 1
theshadow2001 10th June 2014, 23:41 Quote
Quote:
Originally Posted by schmidtbag
I don't get it - if the game is already done, how is releasing the game now a problem? The only problem I understand is they'd be obligated to lower the price after a few months, so if there aren't enough WiiU owners then that wouldn't be very cost effective. But, what if the console never reaches the amount they expect? Then they're not getting any money at all.
Initial sales are the big hitters. Then they drop off quickly. They are an important part of recouping the investment. Someone has run the numbers on this. They know where they need to be in order to be maximise profit
Quote:
Originally Posted by Woodspoon
Kind of circular reasoning isn't it?

1) "we wont release it because there's not enough people using the WiiU"
2) "why aren't there more people using the WiiU?"
3) "because there aren't enough big/good games for it"
4) go to 1

It would be, if this was the only factor influencing unit sales of the wii. But you have other developers, other content, Nintendo marketing, etc. They are just waiting for all of that to take effect
Vallachia 11th June 2014, 03:20 Quote
Quote:
Originally Posted by Porkins' Wingman
Presumably Ubisoft are taking the same approach to Xbone games too, seeing as the install base for that is even smaller than the Wii U's...

Hehe. Noooo.

MS will just throw money at them to ensure a timely release.
Waynio 11th June 2014, 10:56 Quote
It's a mix of of what Corky & theshadow said & them wanting it to pay off rather than a weak amount of sales & them all ending up circulated 2nd hand, makes sense to me.
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