EA shutters Mythic Entertainment

EA shutters Mythic Entertainment

Mythic Entertainment's poorly-received Dungeon Keeper reboot for mobiles appears to have been the straw that broke the camel's back, with EA closing the studio.

Electronic Arts has officially announced the closure of its Mythic studio, best known for the Dark Age of Camelot and Warhammer Online fantasy titles, following poor reception for the company's Dungeon Keeper reboot.

Created when Mark Jacobs merged his Adventures Unlimited Software with Rob Denton's Interesting Systems in 1995, Mythic Entertainment's focus was on massively multiplayer online role-playing games (MMORPGs), but the company struggled to find traction against Activision-Blizzard's seminal World of Warcraft. The company was acquired by publishing giant Electronic Arts in 2006, briefly renamed EA Mythic before becoming Mythic Entertainment once more in 2008. EA merged Mythic and BioWare into a role-playing division under the auspice of Ray Muzyka in 2009, the day after co-founder Mark Jacobs left the company.

Known as BioWare Mythic, the company released the Warhammer Online: Wrath of Heroes title in a never-to-finish beta and Ultima Online: Quest for the Avatar for Apple's iOS. Returning to the Mythic Entertainment title once more, the company's swansong would be the mobile reboot of Dungeon Keeper - largely considered to be near-unplayable thanks to an over-reliance on free-to-play mechanics that require the player to shell out real-world cash in order to continue past the very first stage without weeks of grinding.

'We are closing the EA Mythic location in Fairfax, Virginia, as we concentrate mobile development in our other studio locations,' Electronic Arts confirmed in a statement to press this week. 'We are working with all impacted employees to provide assistance in finding new opportunities, either within EA or with other companies via an upcoming job fair.'


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demastes 30th May 2014, 10:31 Quote
Corky42 30th May 2014, 13:22 Quote
Isn't that list a bit wrong ?

I thought Criterion Games still made games like Burnout Paradise (2008) and Need for Speed Rivals (2013), Bioware made Dragon Age: Origins (2009) and Mass Effect 3 (2012). And didn't Dice just get renamed to EA DICE, same with Maxis being renamed to EA Maxis.

One name missing though is Pandemic Studios.
AFAIK EA hasn't closed down many notable studios in its history, it just tends to make them a subsidiary.
Not that being a subsidiary is very far from being closed down.
Aterius Gmork 30th May 2014, 13:29 Quote
The list is floating around since 2010ish, so it's not quite up to date.

The point the original author tried to make is not that those studios have been shut down, although a few of them have been, but whatever led them to make great game series has been utterly bled dry for cash and then left to die by EA.

*Post might contain exaggeration
bigc90210 30th May 2014, 15:39 Quote
must be a hard pill to swallow to be a dev and be told to make a "social game" that is 10% game 90% tedious reptition but make it in such a fashion that they will force the users into micro transactions over and over, moreso than creating a game thats both enjoyable and feels complete (without a main in game currency like they all do nowadays).

Makes you wonder exactly how much control EA has over the design of the game. I cant imagine a true games developer actually wanting to create such a turd like they did with DK when using that IP would give an enthusiastic dev tons of potential to make a kick arse game
XXAOSICXX 30th May 2014, 20:39 Quote
All this hate for EA...and not a moment spent thinking about the utter douchebags who built up great studios, made great games (often with EA as their publisher) AND THEN SOLD THEIR STUDIOS OFF TO EA FOR MONEY-IN-THE-POCKET.

I don't blame them, mind you....if I'd made Command & Conquer, or Baldur's Gate, and EA came along and offered me gazillions for my studio, I'd sell out too.

But let us not pretend that EA devours all mercilessly. The studio owners are to blame for selling if it was ever going to end up any other way than the studios being turned into money-making machines and then chewed up and spat out as soon as the money (and innovation) runs dry. Why else would EA be spending the big bucks buying them out if not to exploit their new prey? The greedy ones are the dev-studio owners who sell their beloved companies and IP to the publishers.

</rant over>
Panos 30th May 2014, 22:22 Quote
"but the company struggled to find traction against Activision-Blizzard's seminal World of Warcraft."

You do forget that DAOC was almost 5 years old by the time WoW was released.
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