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Nvidia promises Titanfall improvements

Nvidia promises Titanfall improvements

Respawn's Titanfall is due to get a lot prettier, at least for GeForce owners, thanks to an incoming patch from Nvidia's GameWorks programme.

Respawn Entertainment's mech-based first-person shooter Titanfall, based as it is on the ageing Source engine, might not be anyone's first choice for showing off just what modern PC gaming can do - but Nvidia has claimed it's going to get a lot better soon, promising 4K support and numerous tweaks for users of its GPUs.

Launched exclusively on Xbox One, Xbox 360 and Windows, Titanfall is a multiplayer shooter which combines parkour-based on-foot combat with the ability to summon and pilot gigantic mechs dubbed Titans. Unlike previous titles like the well-regarded Mechwarrior series, these mechs play more like giant people than war machines, and come with heavy armour and armaments to help turn the tide of battle in your team's favour.

There's no denying that the PC port of the game, as per usual, is easily the best-looking of the bunch, despite its use of Valve's somewhat ageing Source engine. Nvidia and Respawn have broken cover to promise that things are going to get a lot better in the near future, thanks to the former company's GameWorks programme.

'We are working towards implementing several Nvidia GameWorks technologies that can make Titanfall look and play even better, including TXAA for high quality anti-aliasing and HBAO+ technologies for improved shadow details,' claimed Respawn's Vince Zampella of the partnership. 'We will also be working towards updates for SLI and 4k support to ensure a fantastic high end PC experience.'

The use of temporal anti-aliasing should mean a reduction in the flickering of edges and transparencies in motion, while horizon-based ambient occlusion plus will result in shadows that behave as you might expect when they encounter non-uniform objects in the game. The support for multi-GPU rendering via SLI will also be welcomed by those with such systems, who are currently restricted to using only a single GPU if they want to play the game.

Sadly, while Respawn has already sent a server patch for glitch fixing and balancing live, neither company has yet offered a release date for the Nvidia GameWorks update.

6 Comments

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damien c 24th March 2014, 11:28 Quote
The SLI is a none issue for those who are already hitting 60fps since the game is capped to 60fps or 120/144fps dependent on monitor.

The extra stuff though to try and improve the graphics is welcome though since it does look quite old, although to be honest when I am playing I am not stood still looking at them.
Redbeaver 24th March 2014, 15:51 Quote
I went enough hours to hit Prestige 2 and I've yet stop even once to look at the scenery or the small stuff... the game's too good.

It's welcome but TBH, it's not needed. Complainers and whiners who want more will move on to the next game soon enough.

All the game needs is private matches for eSport viability or any kind of serious competitive gaming, and it's all set.
damien c 24th March 2014, 15:59 Quote
Quote:
Originally Posted by Redbeaver
I went enough hours to hit Prestige 2 and I've yet stop even once to look at the scenery or the small stuff... the game's too good.

It's welcome but TBH, it's not needed. Complainers and whiners who want more will move on to the next game soon enough.

All the game needs is private matches for eSport viability or any kind of serious competitive gaming, and it's all set.

It also needs the lobby time reducing and a servers similar to Cod 4 so you can actually make the games last longer, then it will be A+ game where at the moment I would say it's a B- game.
HackJoe 24th March 2014, 16:23 Quote
Erm... SOURCE engine! Thought this was FrostBite???

J.
Gareth Halfacree 24th March 2014, 16:32 Quote
Quote:
Originally Posted by HackJoe
Erm... SOURCE engine! Thought this was FrostBite???
Not sure where you got that from: it's definitely the Source engine. Granted, a version heavily customised - I believe the turn of phrase chosen by Respawn was "rebuilt from the ground up" - for the game, but the Source engine nevertheless.
Dave Lister 25th March 2014, 10:09 Quote
Bravo source engine ! I had no idea it was still being used. I still think left4dead 2 looks good so it's nice to hear source's engine still has what it takes to produce a AAA title.
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