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Crytek to add AMD Mantle support to CryEngine

Crytek to add AMD Mantle support to CryEngine

Upcoming game Star Citizen is based on CryEngine 4.

AMD has announced it has partnered with Crytek to add Mantle support to the game developer's game engine, CryEngine.

CryEngine is used both in Crytek's own games like Crysis as well as in several third party titles such as the recently released Ryse: Son of Rome and the highly anticipated upcoming space exploration game, Star Citizen. With support at the engine level the performance enhancements of Mantle should be very easy to integrate into these games.

Although originally billed as a boon for owners of AMD graphics cards, Mantle has proved largely to be an advantage on the CPU side, easing situations where a system is CPU bottlenecked. Nonetheless performance enhancements can also be found for high-end systems running both powerful CPUs and GPUs, with games such as Battlefield 4 and Thief seeing around 5-10fps improvements with Mantle enhancements.

Announcing the deal, Ritche Corpus, director of ISV gaming and alliances, AMD said, “AMD is delighted to bring Mantle support to the enormous audience of gamers and game developers reached by Crytek’s CRYENGINE.”

“Together, AMD and Crytek are forging a path for the graphics industry that better utilises gamers’ advanced AMD GPUs through ‘closer-to-the-metal’ API design, " he continued.

Crytek's Founder, CEO & President, Cevat Yerli, also added that “Crytek prides itself on enabling CRYENGINE with the latest and most impressive rendering capabilities. By integrating AMD’s new Mantle API, CRYENGINE will gain a dimension of ‘lower level’ hardware access that enables extraordinary efficiency, performance and hardware control.”

There is no word yet on when the integration will be completed so it could still be some way off.

AMD Evolved adds three new partners

In other AMD news, the company has announced it is working with three new partners in its Gaming Evolved developer relations program. These are Rebellion Development (sniper Elite III), Square Enix (Murdered: Soul Suspect) and Xaviant (Lichdom).

Each of the companies has made a slightly different commitment to the program with Rebellion Development signing up to use AMD Mantle in its' upcoming game Sniper Elite III, Square Enix outlining no specific commitments and Xaviant lining up to use AMD's TressFX and TrueAudio technologies.

10 Comments

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SimoomiZ 20th March 2014, 11:42 Quote
Should put to bed , the "but can it run Crysis?" question.

Answer: 'yes, if optimised for Mantle'.
Panos 20th March 2014, 11:54 Quote
The biggest benefits are shown to those having any AMD CPU. And from one side is a good thing making the building of medium-high game boxes with those Kaveri CPUs a possibility.

However if someone has an overclocked i7 (like my 4820K @5Ghz) doesn't matter at all. Rather use an Nvidia card for that matter.
Dave Lister 20th March 2014, 11:57 Quote
AMD cards with mantle seem to be developing a pattern of only coming neck to neck with Nvidia's closest cards. It's all well and good having a superior API but the hardware at least needs to match the competition.

Anyways it's good to see another developer jump on board !
rollo 20th March 2014, 12:09 Quote
Its nice in a way but we shall see how it pans out, With them also basically supporting the steam box in both cases now.

Star Citizen Dev already said Mantle will not be a easy Process for them to do as they are so far into the development process that all engine work is basically completed.
SimoomiZ 20th March 2014, 12:16 Quote
Quote:
Originally Posted by Panos
The biggest benefits are shown to those having any AMD CPU. And from one side is a good thing making the building of medium-high game boxes with those Kaveri CPUs a possibility.

However if someone has an overclocked i7 (like my 4820K @5Ghz) doesn't matter at all. Rather use an Nvidia card for that matter.

The current games that offer Mantle support (BF4, Thief) were built with the draw call limitations of DX fully accounted for . If devs can move on from that, as per the Star Swarm demo. rigs with high end CPUs will see big gains too.. current games are developed to use as few draw calls as possible.

Considering how games have been optimised for DX, the fact Mantle's arrived and matched or bettered D3D in games built for D3D is an impressive start.
SimoomiZ 20th March 2014, 12:34 Quote
Quote:
Originally Posted by rollo
Its nice in a way but we shall see how it pans out, With them also basically supporting the steam box in both cases now.

Star Citizen Dev already said Mantle will not be a easy Process for them to do as they are so far into the development process that all engine work is basically completed.

Mantle-esque DX12 will be interesting.

It's clearly a response to Mantle . MS was probably worried about Mantle going to Linux and the Steam OS and had to respond. It's got to be good for PC gaming.
Parge 20th March 2014, 13:56 Quote
Quote:
Originally Posted by rollo

Star Citizen Dev already said Mantle will not be a easy Process for them to do as they are so far into the development process that all engine work is basically completed.

Citation needed....
SexyHyde 20th March 2014, 23:51 Quote
Quote:
Originally Posted by Parge
Citation needed....

Dude....it's on the internet.....of course it true!
technogiant 21st March 2014, 08:26 Quote
Quote:
Originally Posted by Panos
The biggest benefits are shown to those having any AMD CPU. And from one side is a good thing making the building of medium-high game boxes with those Kaveri CPUs a possibility.

However if someone has an overclocked i7 (like my 4820K @5Ghz) doesn't matter at all. Rather use an Nvidia card for that matter.

It helps in any cpu limited scenario....this would apply not only to those using amd cpus but also to high end systems using mutli gpus where the added cpu load they cause may cause cpu limitation even on overclocked Intel cpu's like yours.
Harlequin 21st March 2014, 09:14 Quote
Quote:
Originally Posted by Dave Lister
AMD cards with mantle seem to be developing a pattern of only coming neck to neck with Nvidia's closest cards. It's all well and good having a superior API but the hardware at least needs to match the competition.

Anyways it's good to see another developer jump on board !

£400 R9 290 matching a £1000 Titan black.....
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