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Thief PC specs revealed, include Mantle support

Thief PC specs revealed, include Mantle support

The upcoming Thief reboot is being ported to PC by Nixxes, and includes the promise of Mantle API support for AMD graphics processors.

Eidos has released recommended system specifications for its upcoming reboot of the Thief franchise, including promised support for AMD's low-level Mantle application programming interface (API.)

The original titles in the series, Looking Glass Studios' Thief: The Dark Project, launched in 1998 to critical acclaim. The first game to use both visibility and audibility as stealth mechanics, the game was praised for its artificial intelligence and the freedom offered to the player to complete missions in a variety of ways both lethal and non-lethal. Its game engine, known as the Dark Engine, would find a use in the sequel Thief II: The Metal Age and System Shock 2 - although here the stealth elements would be less obvious.

'Even with the advent of next-gen consoles, for many old-school fans Thief will always be most at home on the PC,' claimed Edios' Valerie Bourdeau when introducing the system specs of the franchise's reboot. 'To ensure the best possible experience on the platform, we've teamed up once again with the pros at Nixxes, who previously worked on the PC version of Deus Ex: Human Revolution and last year's Tomb Raider. Now that we're done tinkering and optimising every aspect of the game, we can finally announce the minimum and recommended system requirements.'

Those system requirements see the minimum bar set at a Vista-based PC with a 'high-performance dual core CPU or quad core CPU,' alongside 4GB of RAM and an AMD Radeon 4800 or Nvidia GeForce GTS 250 series graphics card or better. 20GB of hard drive space is required to install the game, and DirectX 10 is a minimum requirement with no support for DirectX 9.

Those who want a smoother experience are recommended to use Windows 7 or 8 on a PC with either an AMD FX 8000 series or Intel Core i7 quad-core or better processor, more than 4GB of RAM, and an AMD Radeon R9 or Nvidia GeForce GTX 660 graphics card or better. Naturally, Eidos is also recommended a move to DirectX 11 to take advantage of the improvements in graphical fidelity possible under Microsoft's latest APIs.

Bourdeau has also claimed that AMD, as the official hardware partner for the title, has also helped Nixxes add support for the company's Mantle low-level API - promising performance improvements on compatible graphics chips. Support for Eyefinity multi-display rigs and AMD's TrueAudio codec are also promised.

Thief launches in Europe on the 28th of February on Windows, PlayStations 3 and 4, and Xboxes 360 and One.

16 Comments

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Shirty 20th January 2014, 11:03 Quote
This game is being built in Unreal Engine 3 is it not? Meaning that it'll basically run on a five year old rig if you don't mind turning the detail down form 'ultra' to 'high', and regardless of the detail setting every texture in the game will appear to be covered in very shiny gel?

Also, typo in the last line of the story ;)
Gareth Halfacree 20th January 2014, 11:07 Quote
Quote:
Originally Posted by Shirty
Also, typo in the last line of the story ;)
Is there? <goes to look> Oh, aye, didn't press the Y key hard enough in 'February.' Fixed, ta!
AlienwareAndy 20th January 2014, 11:29 Quote
:D
rollo 20th January 2014, 11:36 Quote
Will launch before bf4 patch at the rate its going. Pretty much shirty.

UE 4 is available to develop for as Solus has shown. Solus looks amazing in some of the screens ive seen.

Thief just needs to be as half as good as the orginal to be pretty good game we shall see I guess.
law99 20th January 2014, 13:31 Quote
Gareth Halfacree 20th January 2014, 13:40 Quote
Quote:
Originally Posted by Shirty
[snip]
I'm blaming this knackered knuckle on my right hand. Got a shiny new (well, second-user) keyboard on the way, though, to see if that improves matters at all. Will be sad to retire the trusty old Model F, mind!
Shirty 20th January 2014, 14:13 Quote
The Model F will never retire, it just won't be used any more. After the apocalypse, the Model F will be one of the few identifiable items littering the scorched surface of the Earth.
Umbra 20th January 2014, 15:41 Quote
Quote:
Originally Posted by Shirty
littering the scorched surface of the Earth.

After the invasion of the Radeons... "INCOMING" :D
Harlequin 20th January 2014, 16:40 Quote
Quote:
Originally Posted by rollo
Will launch before bf4 patch at the rate its going. Pretty much shirty.

UE 4 is available to develop for as Solus has shown. Solus looks amazing in some of the screens ive seen.

Thief just needs to be as half as good as the orginal to be pretty good game we shall see I guess.

me thinks DICE are more worried about fixing the one or 2 hundred bugs than launching a patch for the game engine right now....
Eriol 20th January 2014, 20:19 Quote
Quote:
Originally Posted by Shirty
This game is being built in Unreal Engine 3 is it not? Meaning that it'll basically run on a five year old rig if you don't mind turning the detail down form 'ultra' to 'high', and regardless of the detail setting every texture in the game will appear to be covered in very shiny gel?

Also, typo in the last line of the story ;)

It's using its own fork of UE3 and is obviously heavily modified. There's no guarantees it'll run smooth or have much similarities with any other UE3 game. Especially since it's done for next gen consoles and PC only.
rollo 20th January 2014, 20:21 Quote
Quote:
Originally Posted by Harlequin
me thinks DICE are more worried about fixing the one or 2 hundred bugs than launching a patch for the game engine right now....

Game is perfectly playable these days since last patch actually, Not hard any widespread issues and forums are alot happier these days.

Played 4hrs straight last night on clan server map rotation 64 player and no crashes to report so id say its good to go.
Harlequin 20th January 2014, 20:27 Quote
Quote:
Originally Posted by rollo
Game is perfectly playable these days since last patch actually, Not hard any widespread issues and forums are alot happier these days.

Played 4hrs straight last night on clan server map rotation 64 player and no crashes to report so id say its good to go.

apparently the posters at EA forums disagree ;)
Shirty 20th January 2014, 20:43 Quote
Quote:
Originally Posted by Eriol
It's using its own fork of UE3 and is obviously heavily modified. There's no guarantees it'll run smooth or have much similarities with any other UE3 game. Especially since it's done for next gen consoles and PC only.

I was being rather facetious, I'd have thought my choice of words would have left that in no doubt! However bear in mind that the minimum specs for running this is still only a dual core with GTS250 or similar (roughly equivalent to an 8800 Ultra in terms of grunt). So it'll be playable on roughly 5 year old hardware, albeit at reduced settings. It certainly isn't going to break any new graphical boundaries even with all the eye candy cranked.

But none of this will matter if it captures the atmosphere and playability of the original games. I'm really looking forward to seeing how it fares.
PingCrosby 21st January 2014, 19:27 Quote
Honestly, I couldn't believe my mate had been stealing during his job as a road worker, but when I got to his house all the signs were there
Harlequin 22nd January 2014, 07:43 Quote
the UE3 engine actually supported PhysX on aegia cards....I wonder if it`ll be the same with thief?
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