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Sim City getting offline mode

Sim City getting offline mode

Sim City launched in March 2013 and immediately infuriated players with server connectivity issues.

Sim City is gaining a long awaited offline mode as a free download.

The most recent iteration of the city building franchise found itself at the centre of controversy since its launch in March 2013 for insisting that it was only possible to play the game with an internet connection.

Statements at the time were made that some of the title's computations were done on the cloud and that it would be impossible to run the game without an internet connection present. This was proved wrong by modders who were initially able to crack the game to get it to run offline, before EA patched that loophole.

In a blog post on EA's site, Maxis Emeryville studio general manager Patrick Beuchner stated that the team is wrapping up development on the offline mode and it will be released with update 10 for the game.

After the update, the game will still be playable in a multiplayer environment, but it will mean that your saved games can also be saved locally in the single player mode, something players have been demanding since release.

One of the motivations for working on the offline mode is also so Maxis can support the modding community.

'Modding is a big part of our studio’s legacy and we’re excited to see what you guys create,' said Beuchner. 'To get you started, we will be rolling out a series of tutorials from the studio that surfaces how we've created some of the content that you've seen so far in hopes of inspiring your creativity.'

Sim City hit several end-of-year lists for its bungled launch which saw widespread issues of server outages that further fuelled the frustration of no offline mode being present.

12 Comments

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damien c 14th January 2014, 09:53 Quote
Excellent, but now what they need to do is remove the stupid boundries limiting your city size as that is what is stopping me from actually, playing the game.
suenstar 14th January 2014, 10:02 Quote
It's about time!
We've all been waiting patiently for the game to open up for the modding community.

Even though it's taken an age, and the game is still a bit of a mess in places... It's nice to see that they've not forgotten about promising us that we'd be able to make our own content.

Hopefully this is just the beginning of the game going down the right path.
Corky42 14th January 2014, 10:14 Quote
Quote:
Originally Posted by suenstar
Hopefully this is just the beginning of the game going down the right path.
It's just a shame they have irreparably damaged their reputation by constantly lying to customers in an attempt to disguise nothing more than online DRM checks.
EA never fail to give people reasons not to buy their games, yet people still get suckered into buying EA games.
Gunsmith 14th January 2014, 10:18 Quote
too late.
bdigital 14th January 2014, 10:28 Quote
Needs a sandbox mode with no boundaries.

Sent from my GT-I9505 using Tapatalk
DriftCarl 14th January 2014, 10:52 Quote
Yea give me the whole map rather than a tiny square section that we get allocated in online play and I might play sim city again.
damien c 14th January 2014, 11:13 Quote
Quote:
Originally Posted by Corky42
EA never fail to give people reasons not to buy their games, yet people still get suckered into buying EA games.

At least they offer a refund on games though if you don't like them or have issues running them unlike Steam.
Instagib 14th January 2014, 11:23 Quote
Quote:
Originally Posted by damien c
Quote:
Originally Posted by Corky42
EA never fail to give people reasons not to buy their games, yet people still get suckered into buying EA games.

At least they offer a refund on games though if you don't like them or have issues running them unlike Steam.

Neither did origin initially. It was probably introduced as a result of how badly sim city got slammed.
suenstar 14th January 2014, 12:21 Quote
Quote:
Originally Posted by Instagib
Neither did origin initially. It was probably introduced as a result of how badly sim city got slammed.
EA started the whole refunding & replacing games in 2010 when they took on All Points Bulletin and it crashed and burned within a month or two of release (they did other refunds before then, but not so publicly).

@damien c;
Similar to EA, Valve have done refunds for some games, there were a couple that had experienced an abysmal release... that zombie game (the name escapes me) not too long ago is the most recent that rings a bell with having mass refunds being issued through Steam.
Draksis 14th January 2014, 13:41 Quote
Is this the only change they are making? I thought the game was still plagued with bad bugs and crashes.
rollo 14th January 2014, 13:51 Quote
I aint played in a while but last year around december it played fine with chetah back enabled.

Guessing this will be a optional download of a few gig more of data. Not something ill personally be downloading if I have a choice.
suenstar 14th January 2014, 14:24 Quote
Quote:
Originally Posted by Draksis
Is this the only change they are making? I thought the game was still plagued with bad bugs and crashes.
Oh it is, the quantity and sheer magnitude of some bugs is almost at a comical level.

They've done a couple of semi-critical patches from what I've seen, however my experiences lead me to believe the patches have partially fixed a couple of things but cause things that previously seemed to work fine to play up a little.

My hope would be that when they eventually put the modding tools in the hands of the community, they'll just leave the game alone and let us fix problems through our custom content.
I know they'll never just leave it alone for the players to modify, but we can hope.
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