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Valve mere days from VR SDK launch

Valve mere days from VR SDK launch

Valve is soon to launch a software development kit designed to make it as simple as possible for game developers to add support for virtual reality headsets.

This year's Consumer Electronics Show (CES) has been a bumper one for fans of virtual reality, and now Valve hints that support for the upcoming headsets and controllers will become standardised thanks to the launch of a Steam-linked software development kit.

While Oculus Rift grabbed the most headlines with its revised Crystal Cove headset, boasting improved camera-based tracking and high-speed OLED display panels, other companies pledged to jump on the virtual reality bandwagon at the event. Biggest of these was Sony, upgrading its range of head-mounted displays to include head-tracking in the HMZ-T3Q which was demonstrated without, sadly, information on availability or pricing.

All the hardware in the world is no good without software, of course, and it's here that Valve comes in. Having worked closely with Oculus Rift, the company plans to release a software development kit (SDK) designed to bridge the gap between varying types of virtual reality headset and the software being displayed - providing game developers with, hopefully, an easier way of adding support for various devices to their titles. Providing, that is, they integrate them with Valve's Steam digital distribution platform.

While Valve itself has made no formal announcement on the matter, designer Brian Coomer told the BBC that the VR SDK will be released at the Steam Dev Days conference on the 14th of January.

7 Comments

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Griffter 10th January 2014, 10:52 Quote
all hail Sire Gabe and his luscious hair!
Corky42 10th January 2014, 11:15 Quote
Quote:
All the hardware in the world is no good without
Is I ever being sold to consumers ?
How much longer is this going to stay a developers toy.
Stanley Tweedle 10th January 2014, 14:01 Quote
Quote:
Originally Posted by Corky42
Quote:
All the hardware in the world is no good without
It ever being sold to consumers ?
How much longer is this going to stay a developers toy.

Until it's working as Palmer wants. In the space of a year it has gone from cardboard and black tape to professional looking product in the hands of every game studio and integrated into the very powerful Unreal engine. Instead of rushing out and unfinished product (like EA force Dice to do), Palmer will only release when the latency is as low as he can get it, upper body tracking, display optimisation etc. It's amazing what's been achieved so far considering he started this all by himself at home. It's not a toy either, Any HMD with tracking has very serious and useful applications especially when you consider oculus displays objects at true to life scale.

http://www.tweaktown.com/news/34771/oculus-vr-takes-out-the-2014-best-of-ces-prize-with-prototype-rift/index.html
Corky42 10th January 2014, 15:06 Quote
Well it will be a toy for me :)
I guess its like waiting any new anything, you know its coming you just wish it was here now.
And hearing about new things being done with it just makes the wait all the worse :'(
Stanley Tweedle 10th January 2014, 15:22 Quote
Quote:
Originally Posted by Corky42
Well it will be a toy for me :)
I guess its like waiting any new anything, you know its coming you just wish it was here now.
And hearing about new things being done with it just makes the wait all the worse :'(

This is the greatest downside to Kickstarter. I'm finding it increasingly annoying to watch a video about a new piece of tech only to find that it doesn't exist and we have to fund it and wait xx years. I'm wondering if people will begin to feel "kick-starter anxiety" as more and more must-have items turn out to be projects that need to be developed?

It's amazing the way kickstarter gives people the opportunity to create their visions though.
iggy 12th January 2014, 03:13 Quote
aww, boohoo, you have to wait. guess what kids, we were promised this **** in the 80s. us 80s kids are still waiting for our hoverboards, and kids from the 60s are still wondering where their goddamn flying cars are. tech these days is going from drawing board to end user product faster than ever so learn some ****ing patience.
Corky42 12th January 2014, 07:24 Quote
WOW
Someone got up on the wrong side of the bed didn't they
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