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Half-Life 3 trademarked by Valve

Half-Life 3 trademarked by Valve

The existence of Half-Life 3 and its progress as a project at Valve has been speculated on by fans for many years.

Speculation among fans has been once again sparked by Valve with the discovery that the company has trademarked Half-Life 3.

Found by NeoGAF, the developer trademarked the much anticipated title with the European Office for Harmonization in the Internal Market on 29 September.

The trademark is listed as covering 'Computer game software; Electronic game software; Downloadable computer game software via a gloval computer network and wireless devices; Video game software' which looks promising to Half-Life fans.

There has however been no corresponding trademark filed in the US.

Back in August, a leaked Valve change log revealed that the company was working on an updated Source Engine along with Left 4 Dead 3. These two developments along with Half-Life 3 have also been mentioned in a leaked internal email that was published in June.

Fans of the Half-Life series have turned the wait for an announcement of Half-Life 3 into a bit of a joke. Half-Life 2 was released nine years ago in 2004, although the last episodic expansion was released more recently in 2007.

Valve has most recently been working on getting its hugely successful DOTA 2 out of the door and through its prolonged beta. At present, DOTA 2 sits at the top of Steam's most-played statistics by a significant margin, regularly peaking at around 500,000 concurrent players per day. The second most played game on the list at time of writing is Terraria with a peak of 69,000.

Valve has also recently made a series of announcements that tie in with its strategy to conquer the living room. It is working on a Linux-based operating system called Steam OS, a specially designed controller (Steam Controller) and the much anticipated Steam-box, or Steam Machines as the company is calling them.

34 Comments

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AlienwareAndy 2nd October 2013, 13:39 Quote
Bethsoft trademarked Fallout 4 nearly two years ago, still no sign :(
XXAOSICXX 2nd October 2013, 16:56 Quote
" gloval computer network" :/
Ergath 2nd October 2013, 17:11 Quote
Half-Life 3. Now with cover system, regenerating health, auto aim and........

hats.



NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
jcb121 2nd October 2013, 17:21 Quote
I can only wish for a orange box type release with HL3 l4d3, Portal 3 and TF3.

that would be amazing.

they'd have to do something better then that though to make the wait worth while.
dolphie 2nd October 2013, 19:16 Quote
Quote:
Originally Posted by Ergath
Half-Life 3. Now with cover system, regenerating health, auto aim and........

hats.



NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Lol :)
Star*Dagger 2nd October 2013, 19:19 Quote
Hopefully they will make Source DX11 compatible rather than the abysmal DX9 garbage it currently is.

Id also like to see the rest of the story, since there was supposed to be another episode.

S*D
AiA 2nd October 2013, 20:05 Quote
i wouldn't read to much in to this, im guessing it costs money to tradmark, so someone at valve is probably just being resourceful
impar 2nd October 2013, 22:01 Quote
Greetings!
Quote:
Cautious Hooray: Half-Life 3 Being Actively Developed?

It’s the second indication in as many days that suggests Valve has decided to focus on Gordon’s journey, following the discovery of a trademark registration. The list has a core of ten developers (called “Half-Life 3 Core, that has Minerva modder Adam Foster, Counter-Strike’s Jesse Cliffe and others, as well as a further 46 in the “Half-Life 3″ group. I borrowed some fingers and toes in the RPS Forbidden Chatroom of Mystery and came up with 56 developers. All those eyes and minds and fingers and elbows probably modelling crowbars as you read this.

http://www.rockpapershotgun.com/2013/10/02/cautious-hooray-half-life-3-being-actively-developed/
Snips 2nd October 2013, 23:18 Quote
Apparently, they have 3 months to use this trademark then they have a total of 5 renewals of 6 months to use it.

So within the next 2 years and 9 months!!!!!!!!
Griffter 3rd October 2013, 05:24 Quote
Quote:
Originally Posted by Snips
Apparently, they have 3 months to use this trademark then they have a total of 5 renewals of 6 months to use it.

So within the next 2 years and 9 months!!!!!!!!

lol

i guess valve will lose the trademark then...
Draksis 3rd October 2013, 06:55 Quote
Remember that if someone else had been eyeing the TM for HL3, Valve could have snapped it up quickly to stop someone else using it - nothing more. That would explain not doing the same in the US.

/2cents
Snips 3rd October 2013, 08:03 Quote
Quote:
Originally Posted by Griffter
Quote:
Originally Posted by Snips
Apparently, they have 3 months to use this trademark then they have a total of 5 renewals of 6 months to use it.

So within the next 2 years and 9 months!!!!!!!!

lol

i guess valve will lose the trademark then...

I do believe that if they do not use the trademark in the EU during that period including the renewals, they will loose the right to that trademark.

So, we will see what happens when the first Steam Machines come out and whether it becomes their first exclusive. My gut feeling is they can't really do that, with them being such an open company. However, with the Linux game catalogue a little thin on the ground maybe they will go against their own ideals.
Corky42 3rd October 2013, 09:02 Quote
I to cant see HL3 being a Steam Machine exclusive, although i can see Valve either designing Source engine primarily for Linux or adding extras not available on Windows.
Maybe even going as far as Source 2 for Windows and Source 3 for Linux, with better graphics, or some other stuff to make Steam Machines a more tempting option.
Jack_Pepsi 3rd October 2013, 11:46 Quote
Quote:
Originally Posted by Star*Dagger
Hopefully they will make Source DX11 compatible rather than the abysmal DX9 garbage it currently is.

Id also like to see the rest of the story, since there was supposed to be another episode.

S*D

I'd love to be able to find the interview/article online but I remember reading about Valve's decision to focus on making the Source engine multi-core efficient opposed to DX10 (this was just before the release of DX10). I expect that the Source engine 2 will be OpenGL. I'd be interested to know if they plan on using Mantle.
Cerberus90 3rd October 2013, 11:52 Quote
Quote:
Originally Posted by Star*Dagger
Hopefully they will make Source DX11 compatible rather than the abysmal DX9 garbage it currently is.

Id also like to see the rest of the story, since there was supposed to be another episode.

S*D

What's wrong with the current engine? I think it's aged unbelievably well for a DX9 based one.
Speed 3rd October 2013, 12:40 Quote
Surely with their move towards Linux and away from Windows the new Source 2 engine will do away with Direct X all together anyways?

Source has done very well for an engine released in 2004 and it still has its place with certain titles but for something as flagship as HL3, it is likely to be a completely new engine. I do half hope though that Left 4 Dead 3 will come out on the new engine before HL3, that way they can get all (read: most) the issues out of the way.
Krikkit 3rd October 2013, 13:07 Quote
Quote:
Originally Posted by Cerberus90
What's wrong with the current engine? I think it's aged unbelievably well for a DX9 based one.

Me too - HL2:Ep2 hardly looks dated at all imo.
SMIFFYDUDE 3rd October 2013, 13:21 Quote
Quote:
Originally Posted by Cerberus90
What's wrong with the current engine? I think it's aged unbelievably well for a DX9 based one.

This.
Corky42 3rd October 2013, 13:34 Quote
Source has a lively modding scene just download a mod if you think it looks dated.
erratum1 3rd October 2013, 13:56 Quote
As with Portal 2 graphics are not so important when they make great games that have loads of character and are funny.

Too often a poor game is behind fancy graphics...mutton dressed as lamb.
Yslen 3rd October 2013, 19:33 Quote
The source engine still looks awesome, in my opinion. Granted there are things it does well and things it does less well, but a game made using that engine today isn't going to suffer for it.

Anyway, it's what you do with it that counts, e.g. Cryengine > Unreal Engine but Crysis << Bioshock Infinite.

Also every time I see stats for DOTA 2's concurrent player count all it does it highlight the hugeness of League of Legends. Peak concurrency hit 5 million earlier this year, which is comparable to Steam itself.
Mageoftheyear 3rd October 2013, 21:39 Quote
Indeed, although it is running with a few tweaks, how many gamers would guess that Titanfall is running on a modified Source engine? To do it justice, you really need to view the video @ 60 FPS &1080p.
http://www.gamersyde.com/leech_30220_1_en.html

Concerning HL3... I don't really want to get my hopes up like Russia has:
http://tinyurl.com/q5tctor
... but if it were at all possible I think Valve may release it for free with a Steam Machine or at a discount if purchased through SOS. Regardless, they'll release on all PC platforms simultaneously.
It's just hard for me to imagine that they could finish it so quickly what with Source 2, SOS, SM&SC and L4D3... their plates seem rather full.

My hope is that the Black Mesa Dev Team will at least release the Xen chapters before the end of the year.
I love you guys!
Star*Dagger 3rd October 2013, 22:00 Quote
OpenGL is fine as well.

As to the other questions as to why I think DX9 is outdated: Run a modern fps (or any game these days) at a properly high resolution and see how beautiful it is. Source is one of the main sources (no pun intended) holding back graphics on the PC.

I pay good money for my triple SLI set up and would like to see my favorite company embrace current tech.

Good luck to Valve with HL3, looking forward to a re-newed and DX11 (or OpenGL), esp one that does not break all their source games. It would be quite clever to program the engine in such a way that all the current Source games would still work. Imagine TF2 with a proper graphics engine!! Or going back to play HL2 all the way through again on a 3 x 30inch monitor set up.

Enjoy the show!

Yours in Advanced Graphical Gaming Plasma,
Star*Dagger
Corky42 4th October 2013, 08:58 Quote
If anything its Microsoft neglecting the PC for the last 15 odd years not the source engine, as you can only do so much with the tools your given. Its no coincidence that the PC has only received a new version of DirectX around the time M$ release a new Xbox

DirectX 8.0 2000 / Xbox 2001/2002
DirectX 9.0c 2004 / Xbox 360 2005
DirectX 11.1 2012 / Xbox One 2013

Even though DirectX 10 is missing, i would say its best forgotten as it didn't bring anything new.

Like it or not for the last 15 years Microsoft main focus has been on the Xbox for gaming and the PC for more 'serious' stuff, and that's not going to change.
Its the reason Valve is releasing the SteamOs and Steam Machines, maybe at last we will see real development in serious/high end gaming on the PC after being held back for the last 15 years.
Snips 4th October 2013, 11:09 Quote
Microsoft anti-bias aside, I don't think you can say they've held back gaming when a good high end game comes out and everyone starts to moan they have to upgrade their rigs to play it.

We are hearing it now with the suggested specs for Watch_Dogs. On the flip side, we have players moaning at developers for just giving us PC gamers their left over console ports.

You cannot blame Microsoft for either and I know you personally have high hopes for SteamOS but again, they've not been pushing the boat out to test hardware when their own app user survey suggests the average rig is still a few years behind the current generation.
Corky42 4th October 2013, 12:18 Quote
But isn't everyone moaning because for the last 6-7 years they have been running PC's able to run most Xbox 360 ports comfortably ? and now developers are making games to take advantage of the better hardware in the next gen consoles people are finding they have to upgrade.

Its a cycle that has been going on since the first Xbox, that was designed to be comparable with the average gaming PC in 2001. Then around 2005 people found they needed to upgrade as developers started developing for the better specs of the 360, and now the developers are programing to take advantage of the Xbox One people are finding they have to upgrade their 4-5 year old hardware.

I mean the recommended specs for watch dogs is what some would consider mid range, people have become used to only needing upgrades every 5 odd years, before the consoles people would upgrade every 1-3 years at most
Snips 4th October 2013, 12:44 Quote
Maybe this is a conversation to go in another topic as I really can't see how that can all be dumped on Microsoft. Especially when Crysis had the world crying because it did push those boundaries and no one wanted it, hence the sequels being so much more of a console port.

Let's not forget, HL3 can probably be the most hotly anticipated game of all time and we will more than likely see a new SourceEngine to go with it. However, even "Open" SteamOS can't push that boundary for developers because it's own customer base is still using lower spec gear.
Corky42 4th October 2013, 12:54 Quote
I'm not dumping on Microsoft, im merely explaining they abandoned the idea of Windows being used for serious gaming when they decided to enter the console market.

As i said earlier in this thread ...
Quote:
Originally Posted by Corky42
I to cant see HL3 being a Steam Machine exclusive, although i can see Valve either designing Source engine primarily for Linux or adding extras not available on Windows.
Maybe even going as far as Source 2 for Windows and Source 3 for Linux, with better graphics, or some other stuff to make Steam Machines a more tempting option.
Snips 4th October 2013, 13:23 Quote
Yes, I see your point. However, would the SteamOS improve it's Linux based usage from it's current 1.75% of it's customer base to such an extent that it would use exclusives to such a small customer base?

Maybe this is another point to raise in another topic.
Corky42 4th October 2013, 13:38 Quote
Quote:
Originally Posted by Snips
However, would the SteamOS improve it's Linux based usage from it's current 1.75% of it's customer base to such an extent that it would use exclusives to such a small customer base?

Who knows ? They do need something to make people go WOW though.
Quote:
Originally Posted by Snips
Maybe this is another point to raise in another topic.

;)
AlienwareAndy 4th October 2013, 16:55 Quote
Quote:
Originally Posted by Corky42

Even though DirectX 10 is missing, i would say its best forgotten as it didn't bring anything new.

Hmm that's a little harsh isn't it? I mean yeah, it wasn't revolutionary but I think the problem with it was more down to the fact that no one could be bothered to use it. I remember the lighting in Gears of war (PC version) and it blew me away. There was also a Dirt 2 hack so that you could run all of the lighting on a DX10 card.
Corky42 4th October 2013, 18:11 Quote
Quote:
Originally Posted by AlienwareAndy
Hmm that's a little harsh isn't it?

Maybe.
But when combined with it being a Vista exclusive, mostly changes in the way developers program and not in graphical changes the user sees it wasn't well received.
AlienwareAndy 4th October 2013, 18:53 Quote
Quote:
Originally Posted by Corky42
Maybe.
But when combined with it being a Vista exclusive, mostly changes in the way developers program and not in graphical changes the user sees it wasn't well received.

Yeah Vista certainly didn't help the cause. They did relinquish but it was a bit late.

Mind you, GPU manufacturers weren't ramming DX10 in our faces like they did DX11.

http://s72.photobucket.com/user/timmahtiburon/media/dx10t.jpg.html

Funny how Tessellation was rammed in our faces with DX11 and we had to have it yet wasn't even really mentioned in DX10. I don't know if DX11's Tessellation differs from the 'instanced' Tessellation in DX10 but it certainly wasn't used for marketing then.
SirFur 4th October 2013, 19:02 Quote
Quote:
Originally Posted by Krikkit
Me too - HL2:Ep2 hardly looks dated at all imo.

Agreed. And especially these days there with people putting extra HD textures and super HD textures. The game looks great even till today, having only played it all again a few months ago! :D
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