bit-gamer.net

Activision Blizzard reports $1.05bn of Q2 2013 revenue

Activision Blizzard reports $1.05bn of Q2 2013 revenue

Revenue was driven in part by Skylanders: Giants, which was the best selling console game in the US and Europe.

Activision Blizzard has reported revenues of $1.05bn for the second quarter of 2013, a slight reduction on the $1.08bn generated during the same period of 2012 but a strong quarter none-the-less.

The revenue has been attributed to the success of Skylanders: Giants and Call of Duty: Black Ops 2. Skylanders: Giants in particular has passed the $1.5bn mark in sales and was the best selling console game in the US and Europe during the first half of 2013.

For the year to date, the publisher has generated $434m in operating cash flow. The results have led to Activision Blizzard raising its outlook for the year from $4.22bn up to $4.31bn.

Although company chief executive Bobby Kotick told investors that they were pleased with the strong performance of the company over the first half of the year, he also warned that they were more cautious about the remainder of the year.

'The issues we previously identified, including increased competition in the second half of the year and uncertainties surrounding the console transition, remain on the horizon,' said Kotick. 'We are confident that we will continue to successfully
navigate industry challenges and find new opportunities to provide superior returns to our shareholders.'


Financial highlights for the company also picked out that World of Warcraft is still unsurprisingly the world's most successful subscription MMO and that it currently has approximately 7.7 million subscribers.

Last week, Activision Blizzard announced plans to buy itself from parent company Vivendi. The $8.2bn deal for 439 million shares will see the publisher go independent and be controlled by current chief executive Bobby Kotick and co-chairman Brian Kelly.

'Our solid performance across our franchises and strong digital sales, including continued significant growth this quarter in our Call of Duty downloadable content business over the previous year, validate our belief that we will enter this new period of independence in a position to leverage the flexibility and focus that it provides,' added Kotick.

6 Comments

Discuss in the forums Reply
maverik-sg1 2nd August 2013, 09:39 Quote
I recall the days pre-console when content updates and patches were free downloads to us PC users - they were simply content that was not ready at time of release and got made available via PC mags cover disk or post 2002 more commonly via download.

Now if we want it then we pay for the game and then we pay for the DLC, I choose to not buy DLC and if everyone did the same then maybe we'd see more free content made available (they may also not bother releasing any new content too I guess).

The middle ground would be if the price per DLC was less than half that it is today and the content worthy then people would not feel violated by making such purchases.
thom804 2nd August 2013, 13:55 Quote
Quote:
Originally Posted by maverik-sg1
I recall the days pre-console when content updates and patches were free downloads to us PC users - they were simply content that was not ready at time of release and got made available via PC mags cover disk or post 2002 more commonly via download.

Now if we want it then we pay for the game and then we pay for the DLC, I choose to not buy DLC and if everyone did the same then maybe we'd see more free content made available (they may also not bother releasing any new content too I guess).

The middle ground would be if the price per DLC was less than half that it is today and the content worthy then people would not feel violated by making such purchases.

Can't help but agree with this.
Paying the full price of a game nowadays, then double that for all DLC for a lot of titles is just daylight robbery. But I guess if people keep paying for it, then the publishers will keep doing it.

Unfortunately we live in an age where too many people (see videogamers) have too much money and not enough sense.
rollo 2nd August 2013, 21:07 Quote
A gaming company that makes a profit what's this unheard of thing.

As for dlc that's a whole other topic and not that relivent to the games I have brought of them( Starcraft 2 + expansion and wow and expansions niether game has any dlc, wow has some vanity pets and mounts)

Don't even know what skylanders is never heard it before now.
fdbh96 2nd August 2013, 22:30 Quote
I usually just buy DLC in the steam sale for peanuts. DLC on release is usually for the die hard fans who can't wait, which is fair enough but then you have to expect to pay a premium.

I don't really mind DLC, its a way if making sure the base game stays sub £40 and then if you like it you reward the dev for the DLC.
Fracture 3rd August 2013, 09:30 Quote
The beautify of gaming these days is simply the variety of titles being produced. This means that there are more games being released than I can keep up with, which results in a long roster of games that I am yet to play. In recent years, there have been fewer than 5 titles I have purchased at release for full retail. Every other game I own (including DLC) has been purchased during sales events, or over a year since the game was released.
If you are not a fan of the premium for games on release, including DLC, then simply bide your time and wait for the price to drop to a price you are willing to pay...
Elton 3rd August 2013, 23:11 Quote
You know, sometimes I harbor resentment towards DLCs. And then I realize how much time it takes to make a game. And then I realize why it became a thing. It's really that ridiculous.
Log in

You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.



Discuss in the forums