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Monaco dev disappointed by XBox sales

Monaco dev disappointed by XBox sales

Monaco scooped up two awards whilst it was still in development at GDC 2010 for its design.

Monaco: What's Yours is Mine developer Andy Schatz has complained of disappointing sales of the heist sim on the Xbox 360.

Talking over Reddit, Schatz attributed the poor sales to a last minute delay to its release and a weak demo. The release delay happened due to a bug unique to retail Xbox 360 units as opposed to development units being discovered once the game had gone through the certification process.

Schatz does clarify that he was not depending on the Xbox for the game's primary stream of revenue. 'I was very disappointed in Xbox sales nonetheless,' Schatz said. 'We put a ton of effort porting the game and to have that effort be largely wasted was really disappointing.'

After the release, the team also had to submit two patches, something which until the end of last month Microsoft charged extra for developers to deploy.

As for how Microsoft treated developer Pocketwatch Games, Schatz decided to keep his complaints to himself, pointing out that publisher Majesco also acted as a buffer between them and Microsoft directly.

Monaco was released on the Xbox 360 on May 10, just over two weeks after its PC release. During its development, the game won the Seumas McNally Grand Prize and the Excellence in Design award at the 2010 GDC Independent Games Festival.

7 Comments

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Snips 17th July 2013, 16:55 Quote
Well maybe the finished product just wasn't very good? I think there's a hand full of big budget games that just didn't cut it on the console either but I'm sure Bit-tech don't get statements from them as well, or will you?

I'm sure it's a hugely successful release for everybody on the PS3, right?
mi1ez 17th July 2013, 17:07 Quote
I think the mindset of many a console gamer is different to a PC gamer. I can't remember the last time I played a big budget blockbuster, but the last indie I played would have been Sunday.
Corky42 17th July 2013, 18:04 Quote
Is Sunday a good game then i will have to give it a go :)
konstantine 17th July 2013, 20:37 Quote
Those new consoles are gonna be the main factor behind us being stuck with crappy visual and primitive mechanics for most of the future games.
Sloth 17th July 2013, 21:19 Quote
Quote:
Originally Posted by Snips
Well maybe the finished product just wasn't very good? I think there's a hand full of big budget games that just didn't cut it on the console either but I'm sure Bit-tech don't get statements from them as well, or will you?

I'm sure it's a hugely successful release for everybody on the PS3, right?
Not sure if this is supposed to be some sort of poorly crafted attack on PS3 owners, but the game is only available for PC (Windows and Mac) and 360. Considering only 360 sales are being called low it seems safe to assume that the quality of the game isn't to blame.
Quote:
Originally Posted by mi1ez
I think the mindset of many a console gamer is different to a PC gamer. I can't remember the last time I played a big budget blockbuster, but the last indie I played would have been Sunday.
I'd wager this has something to do with it. Combine it with a lack of advertising and hype for the game and you've got a recipe for poor sales. Not the right environment or audience for an indie game beyond cheap casual or arcade games.
holbob 17th July 2013, 22:11 Quote
Quote:
Those new consoles are gonna be the main factor behind us being stuck with crappy visual and primitive mechanics for most of the future games.

That's just an excuse for developers. Look at the makers of the witcher series, absolutely maximised the pc platform for technology and sold loads. It can still be dine right.
Adnoctum 18th July 2013, 09:34 Quote
Surely poor sales is due to the high piracy rates of 360 games, and not to game or platform issues?
It has been proven* again and again that there is a high correlation between high piracy rates and poor game sales.

* By the gut feelings of publishing executives.
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