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Double Fine Adventure now too big for current funds

Double Fine Adventure now too big for current funds

Broken Age, formerly known only as the Double Fine Adventure Game, raised $3.3m through its initial Kickstarter pitch.

The Double Fine adventure game project, Broken Age, will be split into two parts with the first half sold through Steam Early Access in order to further fund the second.

Broken Age is the name given to Double Fine's hugely successful initial Kickstarter project which pulled in more than $3.3m despite a goal of only $400,000. Further funding will now be fuelled by the first part of the title going on sale around January 2014 with the second part offered as a free update later on.

In a message sent to backers, studio head Tim Schafer explained that the money they had raised resulted in him 'getting excited and designing a game so big that it would need even more money'.

After a closer look at the project, the studio found that to bring Broken Age in under budget and for it to hit its intended release date, approximately three quarters of the project would have to be cut.

'How would we even cut it down that far? Just polish up the rooms we had and ship those? Reboot the art style with a dramatically simpler look? Remove the Boy or Girl from the story?' said Schafer.

Schafer ruled out the possibility of shopping around for a publisher as it would violate the spirit of the crowd-funding campaign and he also stated that going back to Kickstarter again seemed wrong.

Double Fine has returned to Kickstarter a second time for a different project with turn-based strategy game, Massive Chalice. Although not as massively successful as its adventure game pitch, the campaign still brought in more than $1.2m.

7 Comments

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Icy EyeG 3rd July 2013, 12:00 Quote
Quote:
After a closer look at the project, the studio found that to bring Broken Age in under budget and for it to hit its intended release date, approximately three quarters of the project would have to be cut.

I've heard of this problem Broken Age was going through, but never thought it would be this serious.
They could transform it in a trilogy, but I don't know if that's possible or if they could keep the crowd-funding momentum...

EDIT: Here's the whole post by Tim Schafer: http://kotaku.com/somehow-tim-schafers-adventure-kickstarter-needs-more-652014092
Syphadeus 3rd July 2013, 12:52 Quote
I think many will have seen this coming and this is one of the problems with Schafer - his ambition often gets the better of him. The financial equation doesn't balance. Despite raising over 8x the original ask, with that only 0.25x the game can be made? Sorry, but I'm not surprised he has problems getting financial backing from publishers with a mindset like that.

I mean, being a legendary game creator / producer is only going to get you so far. Sure, the second part of the game is going to be given for free *IF* they raise the required capital. However, this will be a massive kick in the teeth to the credibility of this business model.
GoodBytes 3rd July 2013, 13:19 Quote
Actually I am surprised he will get something.
As a fan of Tim Shaffer games, and funded DoubleFine Adventure Game, I knew that Tim goes a bit overboard in making a game, and also his games, in his eyes, are never finished. So I expected numerous delays and see a Blizzard style "coming soon" (e.g: Blizzard announces a game that is coming soon, takes "5 years" before it's out)
sotu1 3rd July 2013, 16:38 Quote
Quote:
Originally Posted by Syphadeus
I think many will have seen this coming and this is one of the problems with Schafer - his ambition often gets the better of him. The financial equation doesn't balance. Despite raising over 8x the original ask, with that only 0.25x the game can be made? Sorry, but I'm not surprised he has problems getting financial backing from publishers with a mindset like that.

I mean, being a legendary game creator / producer is only going to get you so far. Sure, the second part of the game is going to be given for free *IF* they raise the required capital. However, this will be a massive kick in the teeth to the credibility of this business model.

Everything here +1.

One of the big reasons I'm dubious over Kickstarter.
Joey Propane 3rd July 2013, 17:00 Quote
Quote:
In a message sent to backers, studio head Tim Schafer explained that the money they had raised resulted in him 'getting excited and deciding to buy a speedboat so big that it would need even more money'.

More like.


Call me skeptical, but I always assume kickstarter funds are for buying speedboats... and cocaine.
Gradius 3rd July 2013, 18:55 Quote
With all that money I'm pretty sure someone will screw up everything pretty soon. Btw, by money you need to be VERY realistic AND a good management! AFTER all that should come the project you're aspiring for.
Syphadeus 5th July 2013, 20:18 Quote
Quote:
Originally Posted by GoodBytes
Actually I am surprised he will get something.
As a fan of Tim Shaffer games, and funded DoubleFine Adventure Game, I knew that Tim goes a bit overboard in making a game, and also his games, in his eyes, are never finished. So I expected numerous delays and see a Blizzard style "coming soon" (e.g: Blizzard announces a game that is coming soon, takes "5 years" before it's out)

That's fine for you, if you expected it, but when you sit and think about it, is expecting it really that good a thing? It's true that many games get delayed and pushed back, but if you're someone who's so notorious for it that your fans actually expect it to happen, it almost becomes a joke.

Joey's speedboat comment is actually pretty on the ball. Imagine, for just a moment, that you changed this set up and substituted Schafer for Peter Molyneux. My god, people would be screaming that he'd stole their money.

Bottom line is, Schafer is riding on a wave comprised solely of his own reputation. If he messes this up, and in a way, it sounds like he kind of already has, there won't a ripple for him next time, let alone a wave.
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