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DDoS attack takes EVE offline

DDoS attack takes EVE offline

EVE Online and its PS3 FPS cousin Dust 514 have been taken offline by a distributed denial of service attack, perpetrated by persons unknown.

A distributed denial of service (DDoS) attack has been levelled against popular sci-fi massively multiplayer on-line role-playing game (MMORPG) EVE Online, taking the game's main servers down for more than fifteen hours.

Problems with the Tranquility server cluster, which houses the main game instances of both EVE Online and its console-centric spin-off Dust 514, were first spotted early on Sunday morning when game creator CCP took the cluster down to investigate what it initially thought were simply network issues. The server cluster was restarted an hour later, but problems continued - and a further investigation resulted in the company taking the entire cluster back offline - where it remains following more than 15 hours of solid downtime.

'At 02:05 GMT June 2nd, CCP became aware of a significant and sustained distributed denial-of-service attack against the Tranquility cluster and web servers,' the company explained in a statement posted to its official Facebook page. 'Our policy in such cases is to mobilize a taskforce of internal and external experts to evaluate the situation. At 03:07 GMT, that group concluded that our best course of action was to go completely offline while we put in place mitigation plans.

'While we initially reopened EVE Online and DUST 514, we have since re-evaluated. With the highest sense of precaution we have taken Tranquility and associated websites back down for further investigation and an exhaustive scan of our entire infrastructure. An extended service interruption of several hours is expected as this process should not be rushed.
'

At the time of writing, the service is still down. The game's official Twitter feed reported that 'engineers are close to resolving the issues on Tranquility' and promised that the servers would be sent live again as soon as possible, but the company has been silent for the last three hours.

Who is responsible for the DDoS attack and why is not yet know. It's possible that the attack is an attempt to extort money from the company, although it has not announced the receipt of any demands, or the result of a gamer venting his frustrations with the title. It's even possible the action is an attempt to profit from the game itself, delaying activities that could cost an in-game corporation dearly: CCP allows in-game profits to be translated to real-world cash and vice-versa, giving the game a serious competitive edge where fortunes can be made and lost.

With CCP only a month into the running of Dust 514, a PlayStation 3 first-person shooter in which players can actively change the universe of the EVE Online PC MMORPG and vice-versa, the company will be eager to get the servers back up and running as soon as possible - and to find the person responsible, no doubt.

11 Comments

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Lenderz 3rd June 2013, 11:40 Quote
"CCP allows in-game profits to be translated to real-world cash and vice-versa, giving the game a serious competitive edge where fortunes can be made and lost."

Actually taking money out of EVE was not during my 6-7 years of play, ebaying or other sale of ingame assets was explicitly not allowed, unless something has changed recently, and I don't believe it has this statement is inaccurate.

You can sell ingame assets for ingame cash, including gametime & characters but there is no legitimate way of turning ingame assets into $.
Gareth Halfacree 3rd June 2013, 12:23 Quote
Quote:
Originally Posted by Lenderz
You can sell ingame assets for ingame cash, including gametime & characters but there is no legitimate way of turning ingame assets into $.
My understanding was that it was possible to convert in-game currency into game time codes, and then sell the game time codes on - and it was through this mechanism CCP's rules against real-money trading (in the game-world-to-real-world direction) were circumvented. Is that not the case? (I don't play EVE, so it's entirely possible I've misunderstood how it all works.)
Artanix 3rd June 2013, 12:44 Quote
Quote:
Originally Posted by Gareth Halfacree
Quote:
Originally Posted by Lenderz
You can sell ingame assets for ingame cash, including gametime & characters but there is no legitimate way of turning ingame assets into $.
My understanding was that it was possible to convert in-game currency into game time codes, and then sell the game time codes on - and it was through this mechanism CCP's rules against real-money trading (in the game-world-to-real-world direction) were circumvented. Is that not the case? (I don't play EVE, so it's entirely possible I've misunderstood how it all works.)

Not that way around. You can buy a time-code for cash, and then sell it to a player for ISK (in-game currency). You cannot sell time-codes for real money, not legitimately.
Woodspoon 3rd June 2013, 12:47 Quote
Quote:
Originally Posted by Gareth Halfacree
My understanding was that it was possible to convert in-game currency into game time codes, and then sell the game time codes on

This is correct, although it can only be done through CCP controlled services for "user safety" and sales through places such as eBay are strictly forbidden.
blacko 3rd June 2013, 12:54 Quote
buy a time code, sell it for in-game cash, buy a character from bazzar and then sell it on for real money.

Its easy to make money out of eve. I've sold around 15 characters and made some very quick money.
Gareth Halfacree 3rd June 2013, 13:24 Quote
Quote:
Originally Posted by blacko
buy a time code, sell it for in-game cash, buy a character from bazzar and then sell it on for real money.
Ah, there we go - I knew it involved time codes, but just not the precise details. Thanks for the information!
Artanix 3rd June 2013, 15:56 Quote
Pretty sure selling characters for money is not allowed within the game rules. If it is, I'll sell mine right now lol, pretty sure its got about 25,000,000 SPs. :D
Lenderz 3rd June 2013, 16:16 Quote
Quote:
Originally Posted by Gareth Halfacree
Quote:
Originally Posted by blacko
buy a time code, sell it for in-game cash, buy a character from bazzar and then sell it on for real money.
Ah, there we go - I knew it involved time codes, but just not the precise details. Thanks for the information!

This is however against the EULA.

You're only allowed to sell characters for in game cash, although I'm sure there is a grey market for such things, its not officially allowed. (I have an 90 million, 75 million and 50 million characters I'd sell for a return on all the time I spent in game if this was allowed)

http://community.eveonline.com/support/knowledge-base/article.aspx?articleId=66

You are only allowed to sell characters, not accounts, and you're only allowed to sell characters for ISK.

There is no way to move $ out of EVE.

You can buy timecodes, and sell them for ISK within the supported mechanisms. Basically you're buying time from CCP, so someone is paying for the subscription time, you can then resell that for ISK, but theres not a way of reversing this process legally. You don't actually even see the timecode when you're buying one, its just applied to your account. This is how I paid for my accounts for a couple of years, just with in game ISK. But someone somewhere paid CCP for that game time, and they got ISK out of the deal.
tad2008 3rd June 2013, 18:06 Quote
Although it may not seem that money can be "earned" from in game isk or time cards, it is still "earned" as if you buy a time card for isk in game this is effectively paying for your subscription for the period so you still have more real world money than if you had paid out for the subscription without using in game isk for a time card.
Woodspoon 3rd June 2013, 19:35 Quote
You can sell time codes legally for cash, there's even part of the EvE forums dedicated to it, it's PLEX they don't like you selling for cash.
PLEX essentially being 1 months worth of accounts subs and Game Time Codes being 2 PLEX's.
PLEX can be brought in game and redeemed into your character account, if you have 2 or more PLEX in your account redeem system that can then be redeemed into a Game Time Code, which can be sold in the TIme Code Bazaar.
https://forums.eveonline.com/default.aspx?g=topics&f=276
SirFur 3rd June 2013, 23:48 Quote
Quote:
Originally Posted by Gareth Halfacree
Ah, there we go - I knew it involved time codes, but just not the precise details. Thanks for the information!

There is no way to make real money from in-game assets from EvE Online. (edit - at least not legally anyway) I suggest if you want the official line you could always ask CCP themselves, but that article comment is pretty much not something from the game at all.....and please perhaps you could change it?
Quote:
Originally Posted by blacko
buy a time code, sell it for in-game cash, buy a character from bazzar and then sell it on for real money.

Its easy to make money out of eve. I've sold around 15 characters and made some very quick money.

If you have done this, you have done so illegally, and if they were to find you they would ban your accounts and would attempt to bring charges to you if they could. Selling any item of EvE inc characters/accounts is illegal and against the EULA. Many people have been found out, and many banned. People however, will try and see what they get away with. Any account or items bought with real money will get both seller and buyer banned, and both accounts deleted. (Such a thing NEVER happens unless you are a bad boy that violates CCP's EULA).
Quote:
Originally Posted by Woodspoon
You can sell time codes legally for cash, there's even part of the EvE forums dedicated to it, it's PLEX they don't like you selling for cash.
PLEX essentially being 1 months worth of accounts subs and Game Time Codes being 2 PLEX's.
PLEX can be brought in game and redeemed into your character account, if you have 2 or more PLEX in your account redeem system that can then be redeemed into a Game Time Code, which can be sold in the TIme Code Bazaar.
https://forums.eveonline.com/default.aspx?g=topics&f=276

You cannot sell time codes legally for real cash unless you are an official timecode reseller, and once bought it can only be re-sold for in-game isk. On the forums, you can only sell timecodes for in-game isk after purchasing one yourself. PLEX (half of a timecode) can only be traded or sold in-game and not on forums. This is how CCP makes it legal to 'buy' in-game money by allowing players to trade a timecode to sell on the market either via forums or in-game, as opposed to adding more gametime to their subscription. You are not buying the in-game money from CCP. You are selling your timecode on auction or in-game as PLEX on the competitive market, which allows other players who earn a lot of in-game money to add more game time to their account without having to use actual cash. In this way, if you know how to earn a lot of in-game money, you can effectively play EvE at no cost to yourself. CCP is getting their subscription money thanks to the player who bought the timecode in the first place. What that timecode is then used for is entirely up to the player who bought it - either extend their gametime, re-sell it for ingame money, or use it in a trade for other items. There is no way of reversing the process and selling it for real cash, and CCP has cracked down on the many numerous ways that people have tried to circumvent this.

The confusion arises because a lot of 'events' in EvE are sometimes ranked by 'real-world' loss. As PLEX/timecodes can be sold for in-game money, and PLEX/timecodes cost a specific real cash amount.

Big losses or wars or spoils in-game are converted into what the 'real cash' sum would be, albeit it can't be sold for real cash. It gives an approximate value of loss in damages after a big war for instance - hence by providing further immersion and a 'likeness' to real life, pretty much like so much of EvE, and another way of epeen and bragging.

It definitely does provide that furthering of competitiveness into the game, but its also where you get the euphoric adrenaline-rushed epic delight when you realise you've just blown up a £2000 ship into smithereens, and there's no 'respawn' button!! MUHAHAHAHAH!!!
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