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Silicon Knights closes office and sells kit

Silicon Knights closes office and sells kit

Probably its most notable title, Too Human was released in 2008 to a middling criticial reception.

Too Human developer Silicon Knights has closed up its offices and sold off its equipment and game assets.

According to Polygon, a small number of employees is still based at the studio keeping it alive, but the offices are however already available for lease. Most of the studio's employees were let go last summer with a report in October 2012 stating that the company had less than five staff.

Assets for Silicon Knights' Eternal Darkness were sold to Precursor Games to help them along with a spiritual successor to the title that they are working on, Shadow of the Eternals. Precursor's chief executive Paul Caporicci and its chief creative officer Denis Dyack are both former Silicon Knights executives.

Computer equipment was also sold over to Precursor Games, although Epic filed a legal motion to force Silicon Knights to format its computers before handing them over to the other studio.

The troubled studio currently faces paying damages of $4.45m to Epic Games for the use of Unreal Engine 3 in the development of Too Human. At the end of last year, Silicon Knights was also ordered to destroy all unsold copies of games using Epic's engine, including Too Human and X-Men: Destiny.

Despite the legal issues Silicon Knights is facing, it is still yet to fund for bankruptcy.

Silicon Knights released its first title, Cyber Empires, for the Amiga, Atari ST and PC in 1992. The last game that the studio managed to release was X-Men: Destiny in 2011.

9 Comments

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Griffter 10th May 2013, 13:33 Quote
...it is still yet to fund for bankruptcy.

"file"

another one bites the dust
Scroome 10th May 2013, 14:44 Quote
I really hope the 'spritual successor' to Eternal Darkness doesn't turn in to a steaming turd.

Although I have my doubts.
schmidtbag 10th May 2013, 18:04 Quote
Quote:
Originally Posted by Scroome
I really hope the 'spritual successor' to Eternal Darkness doesn't turn in to a steaming turd.

Although I have my doubts.

Same, that was a really awesome game and deserved more attention.
Joey Propane 10th May 2013, 20:42 Quote
Quote:
Originally Posted by schmidtbag
Same, that was a really awesome game and deserved more attention.

Agreed. No game has ever given me so many "is this actually happening?!" moments... The fact it was on the GameCube was probably the reason it isn't held in the same regard as the likes of the original Resident Evil and Silent Hill.

The best part for me was when the game decided to make my character grow just enough to not be able to fit through doors, so I was stuck in a room with a bunch of constantly spawning zombies. Because of the panic of the enemies slowly spawning faster than I could kill them I didn't even realise my character had a sudden 1' growth spurt. After a couple of increasingly frustrating minutes my screen went black like the TV went into standby, just as I was about to reset the console (thinking the game had full on broke itself) the screen flashed back up and I was in the middle of the room, on my own, like nothing happened. I genuinely had to sit there for a couple of minutes to contemplate what the frack just happened.
schmidtbag 10th May 2013, 21:38 Quote
Quote:
Originally Posted by Joey Propane
Agreed. No game has ever given me so many "is this actually happening?!" moments... The fact it was on the GameCube was probably the reason it isn't held in the same regard as the likes of the original Resident Evil and Silent Hill.

The best part for me was when the game decided to make my character grow just enough to not be able to fit through doors, so I was stuck in a room with a bunch of constantly spawning zombies. Because of the panic of the enemies slowly spawning faster than I could kill them I didn't even realise my character had a sudden 1' growth spurt. After a couple of increasingly frustrating minutes my screen went black like the TV went into standby, just as I was about to reset the console (thinking the game had full on broke itself) the screen flashed back up and I was in the middle of the room, on my own, like nothing happened. I genuinely had to sit there for a couple of minutes to contemplate what the frack just happened.

lol yup, the sanity effects were so fun in that game, and very original. But, GC had a lot of amazing games, including the remake of RE1. By the time of GC's retirement, it had a lot of games that I would consider classics in the future, albeit, it had a greater amount of crappy games compared to other consoles.
BeauchN 10th May 2013, 23:35 Quote
Sorry to say but in para 2 "...a small number of employees is based..." should read "a small number employees are based..." Singular/Plural?
BeauchN 10th May 2013, 23:37 Quote
Unless it is a singular small employee!
mute1 11th May 2013, 00:54 Quote
'A small number (of employees) IS ...'

So 'is' is correct, since 'a small number' is the subject of the clause.
Neogumbercules 11th May 2013, 06:43 Quote
The guys on the Giant Bombcast were just talking about SK and questioned how SK was still around seeing as how virtually all of the SK employees are listed as employees for Precursor. Guess we have our answer now lol.
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