bit-gamer.net

TimeGate Studios sheds 25 staff

TimeGate Studios sheds 25 staff

TimeGate's most recent efforts contributed to Aliens: Colonial Marines, which has been met with general disappointment by the gaming community.

TimeGate Studios has let go of approximately 25 of its staff according to Polygon.

The studio, which was partly responsible for development on the much anticipated and mostly disappointing Aliens: Colonial Marines, has made the job cuts as part of its preparations for the next console generation.

The layoffs were also made in the wake of a publishing deal falling through for the studio earlier this year.

'We had to make the difficult decision to let go of some great game developers. This is never easy, and we're doing all we can to assist those developers affected,' said TimeGate president Adel Chaveleh in a statement. 'TimeGate is preparing, as is the entire industry, for the transition to next-generation consoles and new business models. As part of this reinvention, all projects and strategic initiatives continue to move forward at the studio.'

Aliens: Colonial Marines looks like it will be well remembered in gaming infamy as a massively hyped title that failed to deliver, along similar lines as Gearbox's other recent resurrection of Duke Nukem Forever.

According to Gearbox co-founder Randy Pitchford, TimeGate studios were responsible for the same amount of work on the title as Gearbox were. Reports that have trickled out following the launch of Colonial Marines suggest that the two studios did not work very well together on the project.

TimeGate's other work includes the F.E.A.R expansions and the Section 8 games.

Electronic Arts also recently made cuts in its studios in Los Angeles, Montreal and some of its smaller studios, citing the same reason of preparing for the next console generation for the job losses.

4 Comments

Discuss in the forums Reply
Bede 5th March 2013, 12:25 Quote
I don't really see how losing dozens of staff, as multiple developers appear to be doing, before the advent of a new generation of consoles is supposed to help them in the long run - developing for a new system is not the easiest of tasks with a full house, let alone with a reduced staff. No doubt they'll end up hiring new staff once the fallow period is over.
schmidtbag 5th March 2013, 15:40 Quote
Quote:
Originally Posted by Bede
I don't really see how losing dozens of staff, as multiple developers appear to be doing, before the advent of a new generation of consoles is supposed to help them in the long run - developing for a new system is not the easiest of tasks with a full house, let alone with a reduced staff. No doubt they'll end up hiring new staff once the fallow period is over.

I was thinking the same thing. If anything, they should've hired MORE developers.
mdshann 5th March 2013, 18:04 Quote
Quote:
Originally Posted by schmidtbag
Quote:
Originally Posted by Bede
I don't really see how losing dozens of staff, as multiple developers appear to be doing, before the advent of a new generation of consoles is supposed to help them in the long run - developing for a new system is not the easiest of tasks with a full house, let alone with a reduced staff. No doubt they'll end up hiring new staff once the fallow period is over.

I was thinking the same thing. If anything, they should've hired MORE developers.

Maybe the real reason is because their game sucked and they are going under.
Cthippo 5th March 2013, 20:24 Quote
Companies are more and more willing to treat all employees, even highly trained technical staff, as temporary workers and bin them if business is going to be slow for a month. Probably right now they don't have the hardware and APIs in yet to start developing for the next gen consoles and things are going to be slow for a few months until they arrive, so it;s cheaper to fire people and hire new ones when they do show up. Sucks for the employees, but then so does everything these days.

About the only thing IO can see that the talent can do about it is form a guild similar to what many movie and TV production trades do which can bargain collectively.
Log in

You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.



Discuss in the forums