Nicholas Francis has worked on Unity for 10 years and is moving on to his own creative projects.
Unity co-founder Nicoholas Francis has quit the company to make games of his own.
Francis helped grow the popular game engine over the last ten years with his main focus being on the Unity Editor. He has also worked on the package's shader compiler and on the Asset Store which allows developers to very easily select downloadable assets for their games.
In a post on the official Unity blog, Francis said that it is time for him to leave to pursue his own creative projects.
'Over the years it has been amazing to watch Unity getting better and better at such a crazy speed. Lately I have been incredibly inspired by what you guys have been creating and have been experimenting more and more with my own ideas,'
said Francis. 'It’s made me realize that I have games I want, no need, to make!'
Unity has grown from an OSX only development tool to the cross platform monster that it is today. It is a popular choice for indie and triple-A studios alike thanks to its sliding scale of licenses that start at nothing, making it an excellent and practical tool for students as well.
'As great as it has been building Unity, I have come to feel that actually using it is what really scratches my itch. On days where I can just get into the zone and fidget around with some shaders, gamecode, a custom editor tool or whatnot, I feel really fulfilled. And at the end of the day, that’s what it boils down to,'
The most recent Unity release, Unity 4, has included DirectX 11 support, enhancements to its mobile graphics capability and a stable Flash development add-on.