Bungie's Destiny might have armour-clad space marines and plenty of guns, but the company's plans go far beyond those of its Halo franchise.
Bungie, the company best known for its work on the Halo series of games, has announced its latest title: Destiny, an unsurprisingly gun-filled sci-fi shooter-adventure game with a fully persistent on-line world.
Founded in 1991 by Alex Seropian following the popularity of his Pong clone Gnop, Bungie had a string of successes developing games for Apple's Macintosh platform before hitting the big time with Marathon - a game that would directly influence the plot and style of Halo, the company's best-known release. Originally developed as a third-person shooter for PCs, Microsoft would pick up Bungie in a multi-million dollar deal to shore up the launch offerings on its Xbox console by turning Halo into a platform exclusive - a move that would make the company a vast quantity of money.
Things didn't go entirely smoothly with Microsoft at the helm, however. Several sequels to Halo were launched to great success, but Bungie would split off from Microsoft in 2007 and return to private ownership - albeit with its former master retaining a minority stake in the company and, crucially, the rights to the Halo intellectual property.
So, having largely coasted on the success of the Halo franchise, Bungie needed a new schtick - and Destiny appears to be exactly that. Learning from its past mistakes with Microsoft, the company has announced a deal with Activision Blizzard that will see the games publishing giant taking on responsibility for publishing the new game for the next ten years, but with Bungie retaining full ownership of the associated intellectual property - meaning the company can move away from Activision Blizzard at the end of the contract with its years of work intact, unlike its split from Microsoft and loss of the Halo franchise it had built.
But what of the game? While Bungie has spoken of reinventing gaming, the teaser trailer for Destiny reveals a somewhat familiar theme: be-suited space marine types doing battle on a fantastical world with armoured enemies of various sizes. So far, so Halo.
That's perhaps being a little unfair to Bungie, however: although it appears to be sticking to what it knows in terms of genre, the underlying game mechanics are a fair way away from those of Halo. Rather than a single-player adventure and a serious of plot-free multiplayer game modes, Destiny will instead connect players to a persistent and ever-changing world - meaning, as if the involvement of Activision Blizzard could leave any doubt, that the title will require an always-on internet connection.
It won't exactly by a massively-multiplayer on-line role-playing game (MMORPG,) however: unlike World of Warcraft, Activision Blizzard's biggest money-maker thanks to a subscription requirement to play beyond a certain level, Destiny won't be subscription-based, requiring only the purchase of the game. The company is also avoiding cramming thousands of players into small areas, preferring instead to spawn instances where players within geographic proximity will be brought together in localised public areas before heading off into their own 'dungeon' instances.
With hints of mobile support, linking the game to an app that allows players to track progress even away from their PC, it's clear that Destiny is a pretty big deal for Bungie - and this time it's partnering both with former paymaster Microsoft and its rival Sony with a planned simultaneous launch on Xbox 360 and PlayStation 3 before the end of the year. What the company hasn't yet mentioned, however, is whether there is any plan to support PC gamers - something the Halo franchise has neglected.
If you're curious, the teaser trailer is available below.
23 Comments
Discuss in the forums ReplyActivision are Blizzard's bit*hes, not the other way around.
Most games pretty much require it already one way or another. You have steam and run steam games its always on internet connection. Same with uplay orgin games even anno 2070.
very few games released on pc dont require an internet connection.
for me, im interrested, not subscription or micro-t. but i dont think after 10yrs of investment any ending to any story is going to satisfy anyone, just to big of an investment to satisfy again IM-most-HO.
10yrs of investment any ending to any story is NOT going to satisfy anyone,...
Agreed. I'd argue that the attitude of pirating the living **** out of everything, just because you can, have only hastened this sorry development. Also, because more profits for the shareholder.
You'll be limited to small indie and back catalogue titles from services like gog.com more and more in the future if you don't like it, thus becoming a sidelined minority.
Not many major releases that don't require you to be online.
Sc2 was online only for a long time, bf3 requires a perm Internet. As does cod that's your 4 big sales in PC gaming for last year or so.(ignoring mmos gw2 and mop make the list)
FIFA 13 if you play ultimate team needs an Internet connection crashes as soon as it loses Internet.
those are all multiplayer sides of them... of cos they need internet then lol
the SP component did not. and why should it be.
Starcraft 2 has huge single player campaign
Fifa13 ultimate team can only be played solo
i dont like patching obvious problems after i buy games. it just leaves me with less trust for the companies that apply such tactics. now added with this is always online server maintenance and using alot of their time keeping the servers going... that effort will most certainly come from the game development time.
visa vee a less than perfect game to be patched later with less time and man power to even do that. :-(
i prey i'm wrong.
exactly, so why always on internet connection to play solo at home? maybe a quick internet register for that pc is ok to prove its legit, but not permanently online for solo games.
Strongly disagree with that statement. Blizz have shown persistent and invasive lack-of-change since Activision joined. They have basically remade Starcraft and Diablo exactly as they were with no innovation (which would make the most money) and changed WoW into PANDA land for casuals only (which makes the most money).
Don't tell me they haven't been forced in to a business model that consists of big piles of cash because none of their games innovate any longer, they just re-create - and in some part, in worse ways.
Activision is printed all over the bottom line and it filters down from the top of blizzard to it's designers.
/rantoff.
ON TOPIC: Meh..?
Not understanding why this console game is getting so much press.
um auto saves was put in due to the technical limits of the consoles with limited storage. limited guns i could give them but could also be since players almost never played FPS with gamepads they again didn't want to overwhelm the players so left it at two.
IMO due to limitations they created a great game, not through innovation and risking alot.
know one plays FPS's with mouse and keyboard, what crap is that lol. m/k are kept separate from gamepad guys (or rather pc players separate from console players) to not let console players feel inferior with the slower pace and accuracy with a gamepad.
Too many reasons not to buy. The last one is pretty much a deal breaker for a lot of PC gamers.