The original Dead Space launched as a fresh IP in 2008. The third instalment is geared up for an early February release.
Micro-transactions are set to get a stronger foothold outside of their native mobile gaming home as Dead Space 3 is set to include them as part of its new weapon crafting system.
According to Eurogamer, resources required to build new weaponry can be simply purchased from an in-game store for real-world money as well as being found throughout the world by the player or scavenger bots.
The most powerful weapons in the game will not however be available from the beginning, even if you were to pour money into the in-game store. Dead Space 3 associate producer Yara Khoury also explained that there were no resources available at the in-game store that couldn't also be found through just playing the game.
The different denominations of in-game currency offered and how much these will cost have not been confirmed.
Developed by Visceral Games and published by EA, Dead Space 3 is set for an early February release and will continue the series following Isaac Clarke on his struggle against zombie-like Necromorphs. A playable demo is currently available on Xbox Live and the Playstation network.
This third instalment will also feature a co-op multiplayer mode for its campaign which will apparently unlock extra parts of the story not available through single player.
The inclusion of a co-op mode has sparked concerns that this will remove a lot of the tension that is characteristic in the series, citing Resident Evil 5's co-op mode as something that finally converted that particular horror series into a full blown action title.
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Discuss in the forums ReplyAlso very concerned this game won't have that scare/horror theme with it:(
Agreed, but since this isn't a free-to-play game, I'm sure the stuff you can buy in those stores aren't overly useful, but probably slightly better than the free stuff. Or at least that's how it should be. I personally hate free-to-play games. Basically spend $30 and you're the best player in the game no matter how much you actually suck, and then there's no motivation to keep playing because you already unlocked the best items.
Maybe the fun of playing the game keeps you coming back instead of unlocks???
This, ad infinitum.
I also hate how CoD is now a by-word for this state of affairs. Call Of Duty 1 was a definitive FPS of its day. Look how far it's fallen.
Then you hear a co-op mode will unlock more to once was a great single player story.
Then you hear of micro transactions.
Then you realise the publisher is EA.
Oh well.
Could this get any worse?
OK I'm calling bullsh*t on this one. You need skill to be the winner, not the one with all the items. BF Heros may offer microtransactions but I've come top of the table without any microtransactions. I'm sure Dust 514 will be the same.
Same as BF3. The unlock all weapons DLC did not mean you were going to win or a better player. I own the unlock all weapons DLC for the reason that I can't be bothered to play through all the sniper class because I don't enjoy playing sniper class, but want to be able to faff around around with the later unlockables.
Re: DS3, I think the microtransactions are there just for those who want to be able to skip thru the game quicker.
The reason, as I speculate, is that the game just isn't fun. Obviously some parts of the game need to be fun, what you can unlock with money needs to be fun, but actually getting there needs to be so dire that players would rather fork over money than play through it themselves.
It becomes pretty clear why the microtransactions in DS3 have been designed the way they are. Who likes gathering and farming for crafting materials in games? It's hard to make this process legitimately fun and interesting, and in order to create value for these materials they must require some sort of difficulty to aquire in either challenge or time invested. Or, take the easy way out. It doesn't need to be fun, leave it as a boring grindfest. Just add the option to spend real money rather than time spent on boring farming. They've cleverly taken the same idea behind MMO gold selling websites and incorporated it into their next AAA title. The blight of an entire genre, now an exciting new feature! Just needs a nice marketing spin.
This isnt so much micro transactions,it is more just selling cheat codes, they are just cheat codes wrapped up in a nice looking box and put in an online store.
Why even bother playing the game, just watch someone streaming it on twitch.tv from start to finish, save yourself the money.
Unless your game is free-to-play (and not pay-to-win) you can shove your "microtransactions" where the sun don't shine.
I read about that they simply moved all graphics from consoles to PC and PC won't get any upgrades on graphics/textures etc.
Now I read about micro-trasactions. Well, it's not that bad maybe, it's like in Diablo 3 - you can buy some items straight away, or wait till you find it in the game. Here, they saying that it will be the same - there won't be an item in the in-store that you won't be able to find in the game later on. So I guess it's up to us players if we want to buy it now or wait til we craft it later on in game.
No wonder the PC market is dead. And they can all blame themselves for it.!