The original Dead Space launched as a fresh IP in 2008. The third instalment is geared up for an early February release.
Micro-transactions are set to get a stronger foothold outside of their native mobile gaming home as Dead Space 3 is set to include them as part of its new weapon crafting system.
According to Eurogamer, resources required to build new weaponry can be simply purchased from an in-game store for real-world money as well as being found throughout the world by the player or scavenger bots.
The most powerful weapons in the game will not however be available from the beginning, even if you were to pour money into the in-game store. Dead Space 3 associate producer Yara Khoury also explained that there were no resources available at the in-game store that couldn't also be found through just playing the game.
The different denominations of in-game currency offered and how much these will cost have not been confirmed.
Developed by Visceral Games and published by EA, Dead Space 3 is set for an early February release and will continue the series following Isaac Clarke on his struggle against zombie-like Necromorphs. A playable demo is currently available on Xbox Live and the Playstation network.
This third instalment will also feature a co-op multiplayer mode for its campaign which will apparently unlock extra parts of the story not available through single player.
The inclusion of a co-op mode has sparked concerns that this will remove a lot of the tension that is characteristic in the series, citing Resident Evil 5's co-op mode as something that finally converted that particular horror series into a full blown action title.