EA recommends that you have a quad-core CPU if you want to get the most out of Crysis 3.
If you're wondering just how much Crytek's upcoming shooter
Crysis 3, the latest in a line of games that make even the beefiest gaming rig beg for mercy, will demand of your system, the release of official system requirements from publisher Electronic Arts should be of interest.
First, the minimum specifications: to play the game at all without it degenerating into a slideshow of pretty snapshots, you'll need a DirectX 11-capable graphics card with at least 1GB of video RAM such as the Nvidia GeForce GTS 450 or the AMD Radeon HD 5770, a dual-core CPU of equal or better performance than Intel's Core 2 Duo E6600 or AMD's Athlon64 X2 5200+ and at least 2GB of memory. Those gaming on Vista, rather than Windows 7 or 8, will need to have at least 3GB, EA recommends.
If you'd like things to look a little prettier, the recommended specifications bump things up to 4GB of RAM, a quad-core chip of Intel Core i3-530 or AMD Phenom II X2 565 equivalence (both, as has been pointed out in the comments, actually dual-core processors in spite of EA's insistence that a quad-core chip is required,) and an Nvidia GeForce GTX 560 or AMD Radeon HD 5870 or better. Finally, if you want to really push the boat out and turn the graphic settings up high, you'll need 8GB of RAM, an Intel Core i7-2600K or AMD FX 8150 or better, and an Nvidia GeForce GTX 680 or AMD Radeon HD 7970 or better.
In short: if you've got a cutting-edge rig, you should be OK - but if you're running a generation or two behind the curve, expect to have to sacrifice some image quality in order to get acceptable framerates.
The interesting thing about EA's recommended system specifications is the quad-core processor found in all but the basic level: this suggests that Crytek's latest CryEngine build can take full advantage of today's heavily multithreaded processors, something games engines have been
poor at doing in the past.
Crysis 3 is due to launch in February 2013, closely followed by tweaked graphics drivers from AMD and Nvidia as they both attempt to outdo the other in offering the most frames per second at the higher quality levels.
53 Comments
Discuss in the forums ReplyDoes that means going to be a 64bit version of it? Or else kinda pointless if is only 32bit.
Hopefully this will look and run smoother than the Alpha on my rig.
The Alpha would only run at 20fps when set to max, at 1920x1080 but at Medium to High it would run at 60fps but be abit stuttery.
I think the new saying when buying a new component or reviewing one will be the "But Can It Run Crysis 3"
I just hope Crysis 3 MP doesn't suffer the same problem.
FarCry had a 64Bit build released initially... I think it got pulled at some point or something.... No idea why Crysis/2 didn't have 64Bit support...
Judging by Crytek's history, there's a good chance it will use 4+ cores (Crysis and Crysis 2 iirc use upto 4 already)
No, you are right, they are both dual cores and I don't see what EA means either. See here for original context, it makes a bit more sense than here.
It came out 32-bit, and a 64-bit patch came out later. But seeing as the only 64-bit OS at the time was XP-64 (which was a bit crap and nobody really had it), and the 64-bit version of Farcry was practically identical (I think draw distance was further...and not much else), nobody needed/wanted the 64-bit patch.
These are not the kind of demanding specifications that make "even the beefiest gaming rig beg for mercy"! They are medium to high-ish, but not enough to make most PC gamers worry too much. Even if I was back on a HD4870 I'd be comfortable at 1050/1080.
I do have to wonder how crap the console version will be, given these requirements.
I can't play 64bit Crysis for more than about 30mins to an hour without it crashing. 32bit version seems to run fine though.
No wonder the PC industry is struggling when people have little or no reason to need to upgrade.
My bad. Makes sense though...
Hmm... Steam doesn't have it...
Quad core X2 CPUs? I missed those!
Yeah Far Cry 3 seems to have massive issues though.
I cannot get more than 30fps on the game at max settings at 1920x1080 with my rig in my sig, and a bloke at work has a very similar setup to me, but he has SLI'd GTX 680's and 16Gb ram with no overclock on his cpu and he cannot get past 30fps.
Other people are saying they can only get higher fps when they lower the detail, regardless of system spec.
I know with the Crysis 3 Alpha I struggled on my rig, but hopefully that will improve once the game is released and not to mention when I add a 2nd GTX 680.
I think you are right on target. Crysis was the ultimate standard of quality, and was considered ahead of its time, hence building rigs according to how many FPS you could get, and this seems like they want to recover that laurel.
Hm? I like playing Crysis/Crysis 2 single-player. Sure, the aliens are a bit annoying, but its not that bad and I personally had fun with it. Not to mention its absolutely beautiful to hear and look at. Sure, I installed it for benchmarking purposes, but I nevertheless enjoyed it.
Secondly, the CryEngine is beginning to see some traction with third-party devs (The big one for me is Star Citizen), so I expect first-party games to remain firmly of the tech-demo/developer template orientation, but even then, I expect Crytek will learn and improve gameplay in subsequent releases. I for one can't wait to toy around with the bow in Crysis 3....
I'll be pleasantly surprised if it needs more than that, we need hardware killers on the PC (as long as they're well optimised hardware killers - I'm looking at you GTA4 )
Are you using Vsync? If so try using D3DOverrider to enable triple buffering. I'm getting more than 30FPS with everything on high with a 560TI, although it is smoother if i turn MSAA off, FXAA is enabled by default if post processing is set high enough.
Crysis 1 was great till it got to the inside sections then the game became like everything else 1 route only.
EA will probably start using the cryengine for need for speed games ect
Apparently there is a issue with Vsync, and AA etc in that you turn the Vsync off in the game but it messes up the driver profile for Nvidia cards and also the AA need's to be turned off in the game and enabled using the Nvidia Drivers, so I will be trying it when I finish work.
Nah they won't. CryEngine belongs to Crytek, not EA. EA use Frostbite 2 already in just about everything.
I'm looking forward to this. A nice blend of what I enjoyed in both Crysees plus a predator mode. Crysi? Whatever the plural is.
But having played Crysis 2 last year, I found that I got bored with it quickly, but still managed to complete it, I found it was too linear and not like the sandbox of Crysis 1.
if you look at the recommended system requirements on the link it says quad core GPU :D:)
No!
If you are not sure, just push it naturally to 4ghz and it will be just fine :) .
For info a i7 920 at 4.2ghz equals a i7 3770k:
http://alienbabeltech.com/main/?p=29402&all=1
Maybe it's only the disc version. Although I've got Crysis Warhead on Steam, and it's got both 32bit and 64bit versions.
In the steam folder for the game, there should be a Bin32 folder and Bin64 folder, Bin64 contains the 64bit version.
*EDIT*
Apparently steam pulled the 64bit version of Crysis.
Weird how they left it for Warhead.
Incidentally, how the hell did they ever fully test the first Crysis? Seemed like it was better than a year after it came out before even the bleeding-edgers had boxes that could turn the details all the way up at 1080 - what sort of supercomputer did Crytek have that let them even playtest it in the first place?
Me neither I will believe it when I see it using 8gb of my RAM.
crysis 2 never gave me that, wow, i never seen graphics like this before... the rocks, the sand, the faces when u choke them... and i feel crysis 3 is also not gonna super wow us.
it will be ahead of everything maybe... but not out of sight ahead like they used to be. here's hoping....
Having played the Alpha I have, to say the level of detail and graphical quality is miles ahead of anything that is on the market at the moment including Far Cry 3 which is quite good.
I am really looking forward to playing Crysis 3, mainly for the Singleplayer as that is what I generally buy them for but hopefully the multiplayer in this one is not as bad as it was in Crysis 2.
man after my own heart... im old school gamer and only play single player and slowly dying with the lack of single player substance in most games, ala COD, etc... im glad its great graphics...only multiplayer i play is starcraft 2 and my first ever mmo three days ago, planetside2...
At least, unlike most games these days, it isn't being developed for the Pi and then badly ported to PC months later
Lol I am a old school gamer 17 years and counting.
I do prefer Multiplayer but, I love playing the singleplayer sides of games before trying the multiplayer.
I am just hoping the singleplayer side of this game is longer than Crysis 1 and 2 and other games, sick and tired of finishing most games in less than 4 hours.
I feel your pain bro, being a gamer for 18 years myself (started on Solitaire at 3...) and then played so many shareware demos that were longer than many modern games!
Crytek games I've found to be a good timesink, as have the Bioshock, Borderlands, Diablo, Torchlight and a few other series. And I'm a racing enthusiast, so racing games get a good amount of replayability for me by design... and then you have CoD...
IMO there's an equal amount of quality singleplayer games coming out. Maybe not with AAA titles, but they are certainly out there.
So true, I started gaming when I was 10 years old on the pc though possibly younger as it's been that long but I know one of the 1st games I played involved a tape machine connected to the pc.
They can do things like have super water cooled 5ghz+ overclocks and then use 2 or 4 top end graphics cards. Expensive but it's a good simulation of what will be normal high end a year or so later. They also know more than us about what to expect in the future because nVidia and Intel fill them in on what's what.
Hahah
That said, enabling V-sync in the game menu instead seems to literally halve my framerates. So, for now, it stays off. (also, it's in DX11 mode but run through the normal fc3.exe file, so I may only be getting DX9)