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22 Cans invites donations for Curiosity server costs

22 Cans invites donations for Curiosity server costs

Players have been struggling to access curiosity's servers since it launched.

Peter Molyneux's new studio, 22 Cans, is appealing for help to keep Curiosity: The Cube running in the face of overwhelming interest in the free mobile app.

The studio has implemented a PayPal donation button on its site so that people can contribute to the title's server and ongoing development costs.

'We are a small independent developer and due to popular demand we now offer the option for kind people to donate,' reads a statement on 22 Cans' site. 'However big or small the donation, it will really help us make Curiosity better.'

22 Cans had underestimated how much interest there would be in Curiosity and as a result, following its launch it has been incredibly difficult to access the game at all. Those that have accessed the game have also reported issues with missing coins, the in-game currency built up by chipping away at the cube.

As of Friday, up to a million people were trying to access the server at once. Molyneux mentioned on Twitter last week that the company's server costs were going to escalate with an adjustment they had made to the app.

Speaking to Eurogamer, Molyneux stated that the studio was disappointed in itself for underestimating the popularity of its experimental game. 'We can only offer a heartfelt apology at this stage. Our programmers have been awake pretty much since Curiosity came out,' he said.

Curiosity: The Cube invites players to chip away at a large cube in an attempt to get to the middle. Its hook is that only one person will find out what is at the cube's centre and the studio hopes that this will then be shared through social media channels. It is available as a free app on iOS and Android and although before release there was talk of microtransactions, it is currently completely free to play.

The Guildford-based studio 22 Cans has released Curiosity as its first experimental title and intends to release several more in the future. The studio will also publish the data that is collected from each experiment once it is completed.

5 Comments

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Parge 13th November 2012, 11:14 Quote
I'm tired of Peter Molyneuxs hyperbole. Yawn.
Guinevere 13th November 2012, 11:14 Quote
They want the public to throw money at them because yet again Molyneux delivered something that didn't quite live up the hype?

Of course this experiment would need a high cap server platform behind it. Getting a million mindless drones to click on a virtual cube for hours on end needs more than a Raspberry Pi on the backend.

Asking for donations sounds like desperation to me, especially in the kickstarter age.
LordPyrinc 13th November 2012, 11:34 Quote
I have an idea for a new game! Some guy, let's call him Moly, creates an application that poses as a game/app, but instead it's a mindless waste of time for the few thousand users Moly expects to "play" it. Instead, our hero Moly suffers catastrophe when claimed "millions of users" try to play this mindless game all for a chance at a lottery ending of a prize not worth .001% of their collective wasted time. The battered and downtrodden hero then seeks aid from the community of already pissed off players to provide monetary aid to continue this mindless game/app. Oh, I forgot to mention the name of my game/app... it is called the Box! Brilliant right?

In the words of Charlie Sheen "Winning!" :D
mi1ez 13th November 2012, 13:27 Quote
Quote:
22 Cans had underestimated how much interest there would be in Curiosity
Now, THERE's a statement!
mi1ez 13th November 2012, 13:30 Quote
If I were to play, and was the one who reached the "prize" at the centre, I wouldn't tell anyone and then maybe people would realise how stupid it was...
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