Ultra-violent ultra-80s Hotline Miami was released last week and has been received well by critics.
Hotline Miami creator Jonatan 'Cactus' Soderstrom has been spotted offering technical advice to pirates of his game.
Soderstrom found a torrent of Hotline Miami on The Pirate Bay and responded to comments complaining about bugs that would crash the game. Soderstrom not only recommended ways to work round these bugs, but also requested that someone updates the torrent when the first patch for the game is released.
'I don't really want people to pirate Hotline Miami, but I understand if they do,' said Soderstrom.
'I defintiely want people to experience the game the way it's meant to be experienced. No matter how they got a hold of it.'
Top-down 2D shooter Hotline Miami was developed by Soderstrom and Dennis Wedin and was released last week when it quickly rose to enter Steam's top 10 sellers list.
Soderstrom has built a reputation for being a prolific creator of games and previously gave a talk at GDC 2009 titled "The Four Hour Game Design" detailing his methods. His games regularly turn up at art festivals and another critically acclaimed title of his is vertical shump Clean Asia! which won an award at the 2008 Independent Games Festival.
Last month, McPixel creator Sos Sosowski earned his game a spot on The Pirate Bay's Promo Bay section by thanking pirates of the surreal point-and-click adventure mini-game compilation for their interest through posting a selection of gift codes for the title on the torrent site.
6 Comments
Discuss in the forums Replypirating is still wrong tho, but maybe companies should increase their love for games and their buyers of them before just complaining.
I'm with you man. The simplest gesture of opening a line of communication is an awesome idea, love the posting of download codes as well. It's a refreshing way of acknowledging respect as a path to increasing sales. Much more sensible than the head in the sand method, the strongly worded letter, or indeed the disapprovingly tutting strategy.
I also like the point of just wanting people to see what you made in the best possible light.