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Amnesia reaps production costs tenfold

Amnesia reaps production costs tenfold

The game's continued success could be in part due to the strong modding community that it has collected.

Indie first-person-terroriser Amnesia: The Dark Descent has raked in ten times the $360,000 it cost to produce, according to developer Frictional Games.

In a "21 months in" report posted on the studio's blog, Frictional Games co-founder Thomas Grip stated that optimistically, the game has sold 1.36 million units, including copies sold as part of the Valve Potato Sack and Humble Indie Bundle promotions. Excluding these offers, Amnesia: The Dark Descent sold 710,000 units on its own.

In terms of monthly sales, the game currently shifts 10,000 units at full price, even after nearly two years on the market.

'One would think that there is perhaps not much to be said this long after release, especially for a single player game with no built-in social features,' said Grip.

Grip attributes the persistent sales figures to the game's modding community, which have made the game the most popular game at ModDB as of writing, ahead of Half-Life 2 in second and Minecraft in third.

'Not only does this amount of user content lengthen the life of the game, it has also increased the amount of YouTube movies made with an Amnesia theme,' added Grip. 'It is quite clear that allowing users to create content is a feature worth putting time into.'

The developer also dismissed piracy as an issue faced by the company on the back of its strong sales figures.

Frictional Games' follow up title, Amnesia: A Machine For Pigs, is expected to be released in early 2013. It has been produced by Frictional and developed by Dear Esther creator The Chinese Room.

Frictional is also working on a 'super secret project' that will also be a first person horror title and will attempt to explore deeper themes than the Amnesia series.

17 Comments

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Tris 12th September 2012, 10:22 Quote
Sounds a bit like they had one idea and don't know what to do next. :p

Glad they made decent money out of this though, much prefer to see interesting original games over yearly re-release franchises, regardless of the budget.
Sketchee 12th September 2012, 12:15 Quote
I wager a significant number of those sales are by people who haven't actually played it - due to sales purchases, its inclusion in the humble bundle and those who are too scared! *sheepishly holds up hand*
will_123 12th September 2012, 14:44 Quote
Quote:
Originally Posted by Sketchee
I wager a significant number of those sales are by people who haven't actually played it - due to sales purchases, its inclusion in the humble bundle and those who are too scared! *sheepishly holds up hand*

thats me!
fdbh96 12th September 2012, 17:05 Quote
"Grip attributes the persistent sales figures to the game's modding community"

I do hope other developers take note to this. Moddable games are so much more fun, and generally better than most DLCs. It also keeps people buying the game way after its been released.
Tangster 12th September 2012, 17:49 Quote
Quote:
Originally Posted by Sketchee
I wager a significant number of those sales are by people who haven't actually played it - due to sales purchases, its inclusion in the humble bundle and those who are too scared! *sheepishly holds up hand*
I never finished it either!
do_it_anyway 12th September 2012, 19:23 Quote
Build it and they will come.

In other words, make a good game and people will buy it.
Allow people to mod it and people will continue to buy it.


Alternatively, take the more fashionable model and make a game that's similar to all the others, lock it down so that its un-moddable, charge for map packs, then moan that there is no money to made out of PC gaming.
Zurechial 12th September 2012, 20:13 Quote
Quote:
Originally Posted by will_123
thats me!

Same here! I have it. Two copies, in fact. Haven't even dared to install it yet.
I'm a wuss, I'll admit that freely where Amnesia is concerned.

Delighted to hear that it's doing so well for the devs, though. I love stories like that.
Roskoken 12th September 2012, 20:16 Quote
I thought games do not make money anymore because of piracy???

Im confused :(
Eiffie 12th September 2012, 21:45 Quote
Putting tools in the hands of gamers to create custom content is probably the greatest thing a game company can do for their titles, even if it's something as simple as forge mode in halo or something as complex as using the hammer editor in source. POWER TO THE PEOPLE.
Eiffie 12th September 2012, 21:52 Quote
Also, I too am one who owns the game, big fan of horror games, and yet I've also not been able to finish it. One day I shall overcome, one day. . .
oliverr97 12th September 2012, 23:08 Quote
Quote:
Originally Posted by Sketchee
I wager a significant number of those sales are by people who haven't actually played it - due to sales purchases, its inclusion in the humble bundle and those who are too scared! *sheepishly holds up hand*

*Raises Hand* :)
Bogomip 13th September 2012, 00:08 Quote
Quote:
Originally Posted by fdbh96
I do hope other developers take note to this. Moddable games are so much more fun, and generally better than most DLCs. It also keeps people buying the game way after its been released.
So right - Warcraft 3 ROC was released in 2002 and is still played at LANs because of the fun mod maps people have made, one of which spawned a whole new genre of game!

If nothing mods give the creativity of the users a chance to show off their talent :)
chemo 13th September 2012, 01:51 Quote
this is good news for them but slightly OT, is anyone else a bit worried about the next amnesia game being developed by the people behind esther?

i am :(
Griffter 14th September 2012, 10:10 Quote
so happy for them. the scariest game ever! very very few things are so definite. and this game is undoubtedly the scariest, anyone who says otherwise never played it.
dancingbear84 14th September 2012, 21:28 Quote
I started playing this today, I'm really enjoying it so far, it is different to anything I've played before. So far I've only got a bit freaked out but I guess it'll get worse. The last time I felt fear from a game was F. E. A. R. A fair few years back. I think amnesia may also do it.
erratum1 16th September 2012, 19:25 Quote
I tried the demo and didn't like it, indie games suck.

It wasn't scary, I was just bored and couldn't even get through the demo.

I don't like games that tell you how to enjoy them, i'll enjoy it on my own if it's a good game if you have to tell me then it's crap.
DragunovHUN 16th September 2012, 20:32 Quote
Quote:
Originally Posted by Tris
Sounds a bit like they had one idea and don't know what to do next. :p

Hardly. These guys were already responsible for an outstanding game franchise before Amnesia.
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