The Fox Engine ran on a high-end PC at the event and has been designed with the Playstation 3 and Xbox 360 in mind.
A new open-world entry to the Metal Gear Solid series has been unveiled by Kojima Productions during an event celebrating the 25th anniversary celebration of the franchise.
Metal Gear Solid: Ground Zeroes debuted at the event running on Konami’s new Fox Engine. The demo showed off a twist in the stealth gameplay which has formed the backbone of the series and demonstrated the way it can transition into evasion beyond running and hiding.
At the event, the demo ran on a high-end PC. Although the Metal Gear Solid series has traditionally been designed primarily for Sony’s Playstation consoles, the Fox Engine has been developed with both the Playstation 3 and Xbox 360 in mind. Konami is also aiming to position the engine for next generation consoles and cloud gaming.
During the 25th anniversary celebrations, it was also revealed that the Metal Gear Solid film is back in production, with Sony-owned Columbia Pictures’ involved and Marvel comics film adaptation veteran Avi Arad attached to produce.
Talk of a Metal Gear Solid film circulated back in 2008 with pre-production plans ultimately stalling, allegedly due to a disagreement over budgets.
The next instalment of the Metal Gear Solid franchise, Metal Gear Rising: Revengeance, is scheduled for an early 2013 release and will feature ‘fan-favourite’ Raiden as its central character.
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Discuss in the forums ReplyMGS 4 was the first time i thought Raiden was super cool. but still will take snake anyday of the week.
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bowman... chances of a new Metal Gear game appearing on the PC are slim-to-none. I think Konami got burned with MGS2, as that was a really abominable port. Which was a shame, as MGS (back when Microsoft still published PC games rather than their current XBox obsession) was a really well done port that worked great.
Exactly. It boggles my mind what some game designers do to their games. It's like they've never heard of market research.
If Kojami had asked the community 'Do you want to play as a blonde-haired ponce instead of Snake?', 99.9999999999% would have said NOOOOOOO. But instead they go against all common sense and do just that.
Same can be said of games like Cod where the developers have consistently put weapons/attachments/perks/maps in the game which are totally against what the community want, because those things clearly unbalance the playing experience for everyone.
If you HAVE to put Raiden in, put him in as an NPC and be done with it.
Metal Gear Solid is about Solid Snake. End of.
*looks at Devil May Cry 3 box and Win7 PC with rageful longing*
haha, i also missed that. got the topic flowing tho :-)
does that mean consoles 'are the best' :D
Haha, agree completely! ;)
It's a pity that the DMC that was well ported to the PC (DMC4) I absolutely hated for exactly the same reason I disliked MGS2 - a sudden, inexplicable, new main character and total personality shift for the 'established' main character. :(
I actually hold DMC4 up as a good example of what can be done well with a PC port. And then I hold it up as another good example of what you shouldn't do to extablished IP.
I fear the 'reboot' may get that treatment as well...
So Solid Snake is a great character, and yes, Raiden was a bit feminine in MGS2, but he didn't have any less ability than Snake when you played as him (apart from the badass-ness). The story required this character and so you played as him, get over it. In the grand scheme of things, Raiden is only playable for a small fraction of the series - and all main games to date are telling the same story.
Snake is synonymous with MGS, been that way since Nintendo, the problem with Raiden is no.1 he is not Snake and no.2 he doesn't fit into the storyline that had continued through all the MGS series oh and no.3 he's not Snake
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Once I got used to Nero I actually started to prefer him to Dante - the Devil Bringer made for a refreshing and useful combat mechanic! As a character he was annoying though...
But who decided that Snake was synonymous with MGS? Was it really Kojima, or the fanbase? Raiden appeared in the second game (third if you include the NES game - though some may not count that). If there had been multiple games (I'm talking four or more) where Solid Snake was the main character, then all of a sudden... Raiden, I could sort of understand the frustration.
pretty
I dont care which operative it uses, snake looks in for a slice of the pie though!
You clearly didn't play/enjoy the games very much. Metal Gear Solid on the PS1 shaped my adolescence. He was the coolest thing since sliced bread. I played the demo of MSG2 some time in 2001 (I think) and was blown away by the new game, and the demo had no Raiden in it at all.
To then take out the main character and replace him with something totally unconnected and out of place with the series, and against the wishes of every single Metal Gear fan, is total suicide if your Konami. A major retard decision in every respect.
Now then, while it's true Raiden is not the main character in MGS3/4, you're hardly playing as 'the' Solid Snake in those games either.
While 3 was OK, I don't really want to play as Big Boss in a jungle. Yes, he's essentially Solid Snake in every shape and form, but imo the locale doesn't suite a Metal Gear game, or at least the way it was implemented for MGS3.
And finally, for MGS4 we're hardly playing as Solid Snake in his prime; we're playing as him in old age with grey hair. It's just not the same. Imagine if you had to play as Lara Croft at age 65 with grey hair and wrinkles, would you enjoy it the same? Exactly, you wouldn't.
So fans have never really got to play as the 'proper' Snake since the very start of MGS2, and of course the original MGS.
This. Spot on.
Are you really trying to suggest Solid Snake isn't the main protagonist of Metal Gear Solid and more generally the Metal Gear series? Come on, he shaped the whole series. He's probably the coolest game character ever conceived. Without Snake the series wouldn't have been as big (and David Hayter).
Anyway, for the time being, let's just enjoy the official demo :).
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Looks like we're playing as Big Boss again then in Ground Zeroes.
http://uk.ign.com/videos/2012/09/02/metal-gear-solid-ground-zeroes-the-future-of-metal-gear-conference-pax-2012
The series, all the way back to 1987, has been Solid Snake/Big Boss affairs, and the two characters (While different) play very much the same way. It's how I like my Metal Gear.
However. I can see the need for plot progression. Given that the Metal Gear plot line has had very specific dates for each setting, and the gaps have usually been fleshed out quite well (MGS4:GotP Database), Snake has to "go away" at some stage. We can't live in Snakes world over and over. We've been playing with Solid Snake for over 20 years at this point, I think it's horribly unreasonable to expect that they just re-make the same games over and over (As much as I'd love to play MGS on the MGS4:GotP engine..).
MGS4:GotP Raiden seemed more grown up, and I'm hoping that same character has come through in Revengeace. If he's more of that and less of MGS2:SoL Raiden, then I don't see an issue.
Well the entire MGS storyline decided, the reason people were happy to play as big boss is because it fit within what was already developed. Raiden just didn't belong, he was some random person introduced as the lead character in one of the greatest franchises ever, if they wanted to introduce him he should of been a grey fox esq character.
So while there is no direct problem with the character, it's just the way they brought him into the series that annoyed people and unfortunately the toon took the flak
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