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Double Fine Adventure closes at $3.3 million

Double Fine Adventure closes at $3.3 million

Double Fine Adventure's stellar success at crowd-funding - hitting over $3.3 million - has led to others trying the same path.

The Double Fine Adventure Kickstarter project, which aimed to raise $400,000 to create a next-generation example of the almost forgotten point-and-click genre, has ended its fundraising round with a whopping $3.3 million under its belt.

Launched by Double Fine founder and adventure game enthusiast Tim Schafer and fellow LucasArts alumni Ron Gilbert, the project sought to tap into the power of crowd funding following a failure to gain financial backing for a game type many had considered dead and buried. With the original goal of $400,000 having been reached in a matter of hours, it's fair to say the experiment has been a success.

As the project closed, it had raised a whopping $3,336,371 through the Kickstarter crowd-funding platform. Although this figure will be reduced by Kickstarter's fees, it's still a hefty chunk of change - and significantly more than Shafer and Gilbert had originally requested.

The project saw thousands of people pledge money in exchange for various levels of reward, from DRM-free copies of the game for PC, Mac, Linux, iOS and Android to high-definition behind-the-scenes documentary footage, T-shirts, autographed posters and even lunch dates with the development team.

'All money raised will go to make the game and documentary better,' Schafer explained of the excess that has been generated following the eight-hour period in which the project hit its target. 'Additional money means it can appear on more platforms, be translated into more languages, have more music and voice, and an original soundtrack for the documentary, and more!'

The stellar success of Double Fine Adventure's crowd-funding model has, naturally, led others to consider the same route. In particular, Interplay founder Brian Fargo has launched a similar appeal for funding in order to create a sequel to Wasteland, a post-apocalyptic role-playing game which spawned the Fallout series following its launch in 1988.

At the time of writing, Fargo's funding has reached almost $560,000 of his more ambitious $900,000 goal. While not growing at quite the same rate as Double Fine's attempt, the level of support suggests Fargo won't have any trouble reaching his goal before the pledge drive closes on the 17th of April.

8 Comments

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mute1 14th March 2012, 12:33 Quote
I'm much more tempted to contribute to Wasteland 2 than an adventure game I know nothing about personally. Hope it reaches 1.5 million plus.
Tribble 14th March 2012, 17:18 Quote
yay Wasteland 2, goes and gets me some of that :D
Bauul 14th March 2012, 17:54 Quote
Quote:
Originally Posted by mute1
I'm much more tempted to contribute to Wasteland 2 than an adventure game I know nothing about personally. Hope it reaches 1.5 million plus.

It's a classic point and click adventure game made by Tim Schafer and Ron Gilbert. What more do you need to know than that?

Although I guess if you haven't played Indiana Jones and the Last Crusade, Maniac Mansion, The Secret of Monkey Island, Monkey Island 2, Day of the Tentacle, Full Throttle or Grim Fandango, you wouldn't know what that meant.
mute1 14th March 2012, 22:43 Quote
Quote:
Originally Posted by Bauul
It's a classic point and click adventure game made by Tim Schafer and Ron Gilbert. What more do you need to know than that?

Although I guess if you haven't played Indiana Jones and the Last Crusade, Maniac Mansion, The Secret of Monkey Island, Monkey Island 2, Day of the Tentacle, Full Throttle or Grim Fandango, you wouldn't know what that meant.

I've played a few and only really liked Grim Fandango and Monkey Island. Just my tastes.
In the same way, I liked Psychonauts and Stacking looks good, but Brutal Legend not my bag.
So I wouldn't throw my cash at the project just because of two of the personnel but I understand other people doing it, sure.

Wasteland 2 project is specific enough so that I know I'd want to buy it.
Jampotp 15th March 2012, 00:52 Quote
I'm going to go ahead and be horrifyingly preachy: Interesting how people are prepared to donate money to a commercial game producer, due to their desire to play a game. I bet they wouldn't be so keen to donate to a charity... such as errrr... invisible children?

And btw, I am a complete hypocrite, since I haven't donated more than 1p change to charity for over a year.
Gareth Halfacree 15th March 2012, 07:55 Quote
Quote:
Originally Posted by Jampotp
I'm going to go ahead and be horrifyingly preachy: Interesting how people are prepared to donate money to a commercial game producer, due to their desire to play a game.
People do that all the time; it's called "buying a game" (or "pre-ordering a game," in this case.) People also 'donate' money to supermarkets, clothing shops, cinemas, pubs, takeaways, bowling alleys, arcades, the government, plumbers, gas and electric suppliers and various other institutions in exchange for goods or services. 'Round these parts, we call it 'commerce' - or, if you like, 'capitalism.'
Quote:
Originally Posted by Jampotp
I bet they wouldn't be so keen to donate to a charity... such as errrr... invisible children?
As well they shouldn't: there are serious questions about the group's ethics.
Quote:
Originally Posted by Jampotp
And btw, I am a complete hypocrite, since I haven't donated more than 1p change to charity for over a year.
You should; it's remarkably easy to donate these days. Might I suggest you start by donating £5 to Sport Relief via SMS?
kosch 15th March 2012, 13:44 Quote
I've thrown some money at a few kick starter projects and been very impressed with the results, although its really down the guys coding and their love for what they are doing. I'm hoping someone wants to make Privateer 3 :)
PingCrosby 15th March 2012, 15:24 Quote
How the hell did I miss this? It was monkey Island that got me into computing, wish them well.
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