The rebooted SimCity will feature the Maxis GlassBox engine, with a claimed never-before-seen level of simulation detail.
Electronic Arts has announced that its Maxis label is back, with plans to release a new SimCity game based on the home-brew GlassBox engine some time next year.
First released back in 1989, SimCity was the game that launched a franchise. Following the success of the city building epic, multiple Sim-themed titles including SimCopter, SimPark, SimGolf, and SimTower appeared along with sequels SimCity 2000, SimCity 3000 and SimCity 4.
The success of the Sim prefix would also give rise to EA's most successful property to date: The Sims, a zoomed-in view of SimCity in which the player controls a single family of Sim inhabitants. While not as strategic as the SimCity series, the micromanagement game won enough fans that EA has been milking the series ever since with increasingly bizarre expansion packs.
Now, however, EA is allowing Maxis to return to its roots with a true SimCity game, and while details are currently scant it's sounding like an epic undertaking.
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We'd like to thank the millions of fans who have helped make SimCity synonymous with the city-building genre. This is a franchise that means the world to us at Maxis and we're happy to be bringing it back home where we are reimagining it for an entirely new generation of players,' Lucy Bradshaw, senior vice president at EA-owned Maxis, told attendees at the Games Developers Conference.
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Using our proprietary GlassBox Engine, SimCity for PC will equip players with the tools to play the most sophisticated simulation of its kind. We are dedicated to making sure the experience – no matter the platform – has the fun, flavour and playability that has been intrinsic to the franchise since its birth.'
That last point may raise alarm bells: while EA has thus far only confirmed the new SimCity for a PC release, mention of ensuring that the simulation will be accessible on other platforms suggests a console launch is also on the cards. It wouldn't be the first time: SimCity was ported to the Nintendo Entertainment System, while a follow-up for the Nintendo 64DD - dubbed SimCity 64 - was released exclusively in Japan. The game has also been ported to Nintendo's DS hand-held console.
EA is, naturally, talking up the potential of its next-generation reboot: it claims that decisions will have far-reaching repercussions extending far beyond the limits of the simulated city, thanks to multiplayer functionality and social networking integration that will see players team up to tackle real-world issues like climate change, natural disasters and ever-dwindling natural resources.
Maxis, for its part, is talking up the potential of the GlassBox game engine, which it claims allows a far deeper level of simulation than has previously been possible. The city's population will be simulated down to the individual level, it claims, with Sims able to find and lose jobs and build their own homes.
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short teaser video has been released, while EA is hoping to earn some cash even at this early stage of development by offering a pre-order via its Origin digital distribution service with bonus SimCity Heroes & Villains content in which players participate in a battle between Maxis Man and arch-enemy Evil Dr. Vu.
33 Comments
Discuss in the forums ReplyI can imagine this eating my time..
New FPS to be based in a very generic simulation of a city...
How i read the headline. The article has cheered me though.
I've love another SimCity game. :) I'm equally sure I won't love the multiple stings in the tail, though. :(
The (not so) Limited edition GB£44.99 or the Digital Deluxe edition GB£64.99 - not bad for game with no known features etc!
Think i'll wait a bit!
First of its being done by Maxis/EA which means overpriced, lacking features needing DLC, likely to be closed no modding, and if the internet is true probably ported to consoles which will also reduce the PC version to no doubt something akin to the sims on an iphone.
Of course I may be proved wrong and EA wont stuff it up lol who am I kidding its EA :)
Kimbie
Anyone remember SimAnt? That was the best Simxx tbh. :D
That is mental!
SimAnt was phenomenal, SimFarm was also good fun.....
I liked sim tower as well that kept me entertained on the work laptop.....was the last game I purchased on floppy disk.
http://i.imgur.com/VOhXs.png
http://imgkk.com/i/8na9.jpg
However given EA's recent track record, I'm betting this this will be another franchise they screw up - maybe we'll see an FPS featuring a super-hard fight against Dr. Vu... (EA clearly economising on the printing costs for their villain names).
SERIOULY MILES OF HIGHWAY left unused while the road right next to it was choked dispite large numbers of on / off ramps
the submissions were buggy as hell also...i remember several times spawning the mission inside another vehicle, instantly exploding, and losing the mission ( usually costing large amounts of money )
HOPEFULLY with a new engine, they can improve all the abouve issues and acually get a game that doesnt ruin everything people love about sim city
So here it is 22 years later and I still play SimCity and Colonization, and perhaps a bit of Ports of Call or Railroad Tycoon, only now it is with an emulator.
Unless I'm inspired to drag an Amiga out to experience them as nature intended. Naked, sweaty and stinking of old electronics.
im very concerned about the multiplayer aspect of the game, i dont want them to focus on just multiplayer and tack on a singleplayer as a stepping stone ( like so many other games ) and whats to stop you from finding yourself surrounded by trolls who have large higly polluting crime ridden smegholes called a 'city'
this will basically restrict you to hell...coz who would want to live next door to that ??
Check out a game called "Take on Helicopters".