Eidos Montreal has belatedly taken responsibility for the boss fights in Deus Ex.
Eidos Montreal has belatedly taken responsibility for the controversial boss fights in Deus Ex: Human Revolution, insisting that sub-contractor Grip Entertainment is not to blame for what many saw as Human Revolution's weakest element.
The apology comes in response to fan reaction to a Making Of video leaked online which showed Grip Entertainment clarifying its role in working on Deus Ex: Human Revolution - namely, the boss fights.
'
The problem was not the supplier, it was what we did with them,' Human Revolution producer David Anfossi told
Edge.
'
The boss fights were too much for the team to do internally in the time we had. We totally underestimated the effort to do that correctly. We had to work with an external supplier with that, but the design and everything is from the team at Eidos Montreal.'
'
We had to make a compromise to deliver it [on] two levels. First, the boss fights were forced, which is not the Deus Ex experience. Second, there is no mix [of] solutions to tackle the boss fights, which is not Deus Ex either.'
Anfossi also said that development of Deus Ex: Human Revolution was a '
nightmare' for the team at Eidos Montreal, though everyone was happy with the final product.
You can check out the original video featuring Grip Entertainment below, or read
Richard Cobbett's Deus Ex: Human Revolution review for more information.
Let us know your thoughts in
the forums.
19 Comments
Discuss in the forums ReplySome of the comments on various gaming websites are ridiculous, like that the boss fights ruined the game. Nonsense.
If there was any real problem with HR it was the ending, or more accurately the lack thereof. I know the fact that it's a prequel means they're somewhat limited in where they can take the story, but it felt way too much like Fallout 3's ending with the total lack of resolution or relevance to how you decided to play the game.
I thought the game was rubbish at first, but it really grew on me after a bit of dedicated play. All up it was a solid & interesting game IMO.
Gas Cannisters near the wall pretty much stopped him in his tracks when I threw them at him, making him an easy target.
Think the endings + bosses were the weakest element, but it remains my favourite game this year. Have to admit, it's been a long long time since I had a good game ending though. I guess they'll fill the blanks in between DxHR and DX 1 with DLCs though maybe?
The first guy fell to rockets and gas that I had been carrying around for a rainy day, the second to a fully upgraded sniper rifle and the third to my giant freaking laser.
What disappointed me was the point at the end where it basically said forget everything you have been doing because it's time for ... ZOMBIES!
Oh yeah and Press button one for ending 1, Press button 2 for ending 2, Press button 3 for ending 3 and Press button 4 for ending 4.
completely agree, well besides the zombie part I just culled all of them that stood in my way, nothing more enjoyable than chugging down on cyberboost and holding Q, i was hoping for a part where i could do mindless killing and it was granted, but again the ending part of the game was absolutely dire at least let me kill all the other choices sheesh....
This and when to save backups. Never played the original one (my bad), and still think this is a great game.
As mentioned they do feel really out of place and force, I don't recall the original having much in the way of boss fights, there was times when you fought major characters but save for the end most of them didn't feel "bossy" in that you were in a room and they had a bunch of skills and health compared to you.
I could be wrong haven't played it in years. Point is seems like they dropped the ball on the boss fights, it is a sore spot in an otherwise very awsome game, it doesn't ruin it, it's like eating the crust to get to pizza.
+1
Nice analogy. :)
"Controversial" is apt. Just because you have pronounced the bosses to be "crap" doesn't automatically make them so. Your opinion is that they were crap, other gamers either didn't much care, didn't care at all or actually liked them. With a wide range of opinions, of which yours is only one, "controversial" is entirely appropriate.
</pedant mode>
I thought they were inappropriate but I didn't much care. The game was great fun and they didn't sour me on the whole. In fact they presented a bit of a challenge and a bit of active relief from all the sneaking, the waiting and the "taking burly men from behind".
He was referring to
Ie 'controversial boss fights were crap' in technical English. It's true - controversial is totally over-used nowadays. Controversial for me means a marmite situation - not crap without meaning to sound too judgemental.