Sony has revealed the PlayStation Vita's full specifications, including details of the battery life.
Sony has revealed the full specifications of its upcoming new handheld, the PS Vita, out at the Tokyo Game Show.
Among the revelations contained in the PS Vita specifications is the fact that the Vita will have a battery life of just three to five hours, extending to nine hours of music playback in standby mode.
The PS Vita will also take two hours and 40 minutes to charge from empty to full, Sony has said.
Check out the full spec sheet below and then let us know your thoughts in
the forums.
Model number: PCH-1000 series
CPU: ARM® Cortex™-A9 core (4 core)
GPU: SGX543MP4+
Main memory: 512MB
VRAM: 128MB
External Dimensions: Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)
Weight Approx: 279g (3G/Wi-Fi model), 260g (Wi-Fi model)
Screen: 5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED, Multi touch screen (capacitive type)
Rear touch pad: Multi touch pad (capacitive type)
Cameras: Front camera, Rear camera; Frame rate: 120fps@320x240(QVGA), 60fps@640x480(VGA); Resolution: Up to 640x480(VGA)
Sound: Built-in stereo speakers, built-in microphone
Sensors: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Threeaxis electronic compass
Location: Built-in GPS (3G/Wi-Fi model only), Wi-Fi location service support
Keys/Switches: PS button, power button, directional buttons (Up/Down/Right/Left), action buttons (Triangle, Circle, Cross, Square), shoulder buttons (Right/Left), right stick, left stick, START button, SELECT button, volume buttons (+/-)
Wireless communications: Mobile network connectivity (3G/Wi-Fi model only), 3G modem (data communication): HSDPA/HSUPA *specification for Japanese region, IEEE 802.11b/g/n (n = 1x1)(Wi-Fi) (Infrastructure mode/Ad-hoc mode), Bluetooth® 2.1+EDR (A2DP/AVRCP/HSP)
Slots/Ports: PlayStation®Vita card slot, memory card slot, SIM card slot (3G/Wi-Fi model only), multi-use port (for USB data communication, DC IN, Audio [Stereo Out / Mono In], Serial data communication), headset jack (Stereo mini jack) (for Audio [Stereo Out / Mono In]), accessory port
Power: Built-In Lithium-ion Battery: DC3.7V 2200mA, AC adaptor: DC 5V
Operating environment temperature: 5℃~35℃
Supported AV content format: Music - MP3 MPEG-1/2 Audio Layer 3, MP4 (MPEG-4 AAC), WAVE (Linear PCM). Videos - MPEG-4 Simple Profile (AAC), H.264/MPEG-4 AVC High/Main/Baseline Profile (AAC). Photos - JPEG (Exif 2.2.1), TIFF, BMP, GIF, PNG
27 Comments
Discuss in the forums ReplyInteresting
Don't use it in Winter either if we have another cold one.
I would have thought Sony would push to use a fast dual core than four slow ones, but still I'm interested to see where they got a quad A9 from. I don't expect Sony engineers to magically be able to create ARM stuff in a year.
That 543MP4 will be 2x as powerful as an iPad 2 which already rinses most smartphones in benchmarks, yet it has to render roughly the same pixel count. This is YET ANOTHER endorsement for the PowerVR Tile-Rendering which is quickly becoming the norm for mobile gaming - so developers will have to optimize game engines for this rendering method. I wonder how this will split the gaming industry as mobile gaming starts earning more and more money...
OLED display! Very sexy! But I want to know what type of AMOLED.
I hope the battery is replaceable too...
However, most games on my mobile devices cost a few EUR tops, so If Sony is planning to sell 30-50 EUR games to a handheld device.... It's gonna fail even harder than current PSN have. Anyone heard whether there's any info on upcoming pricing model?
Do I really want a unit that takes nearly the same amount of time to charge, as I can play it. The tech specs are pretty awesome, but it makes portability play of this unit somewhat less impressive than I had hoped for.
Its plenty of space to fit a lot of texture data - PC cards rarely use their full 1 or 2 gig of vram on most games, unless they go to very high screen modes, in which case double/triple buffering uses up a lot of that. That won't be such a problem with the vita's screen res. Trust me, it will be plenty :-). Half a gig of actual ram is lots too - especially as the vita won't be hosting an operating system as complex as windows or even iOS in some of that space.
Basically it is just the range that it is guaranteed to work and/or not cause any kind of damage or (likely) thermal throttling. I wouldn't suggest running it when it is 40C out with some hardcore game standing in the sun. Probably will get thermal throttling or shutdown then. I haven't seen anything with an "on" operating temperature range much above 35C (the iPads rated top temperature, though it is rated down to 0C, take that Vita!).
Ok, the battery isn't stellar, but that's how handhelds have gone now (see the DS's ever-decreasing play times as a prime example). Yet Sony have stuffed an absolute power house in there, rather than using gimmicky 3D with crap graphics.
Same as most consumer devices iphone/ipad 0-35 degC
Samsung.
Ahhh. Makes sense now. ;)
Now to wait and see what the final price tag's going to look like on release...