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Valve trialling Steam Trading

Valve trialling Steam Trading

Valve is trialing a system that will let players swap Team Fortress 2 unlocks for full games.

Valve is trialing a new system on Steam called Steam Trading that will enable players to swap in-game unlocks from Team Fortress 2 for full games on Steam.

The system is set up so that players trade with each other through Steam's Community features, rather than with Valve directly.

The Steam Trading trial is currently only of limited focus, allowing players to negotiate swaps of Team Fortress 2 unlocks for Steam games that have not yet been added to a player's library.

'[Now your Steam Community profile will have an item inventory, and you'll be able to view the item inventories of every public profile in the Steam community,' Valve said.

The trial also makes it possible to trade through Group Chat, allowing you to trade with anyone in your friends list - just right click their name and press 'Invite to Trade'.

Let us know your thoughts in the forums.

31 Comments

Discuss in the forums Reply
Digi 10th August 2011, 12:08 Quote
As others have commented, Blizzard have seen the future in real money for in-game trading. Valve as another forward thinking company has done the same.
It's another feature that you can use how you like or not use at all, I think it's great.
Phalanx 10th August 2011, 12:17 Quote
DAMN! I thought they were allowing you to trade in older games on your account! Bring that in, and I'll love you long time, Valve!
longweight 10th August 2011, 12:22 Quote
Quote:
Originally Posted by Ph4lanx
DAMN! I thought they were allowing you to trade in older games on your account! Bring that in, and I'll love you long time, Valve!

Why would they let you do that?
Kiytan 10th August 2011, 12:35 Quote
Quote:
Originally Posted by longweight
Quote:
Originally Posted by Ph4lanx
DAMN! I thought they were allowing you to trade in older games on your account! Bring that in, and I'll love you long time, Valve!

Why would they let you do that?

because it means you're more likely to buy games (you might take a risk on more expensive games if you know you can trade then in after).

And in general means you're playing stuff on steam for longer.

I'm don't particularly like the idea of trading just TF2 stuff for games, however if they do expand it to other games, then that would be pretty awesome.
Gigglebyte 10th August 2011, 12:46 Quote
From gold farming to hat farming :3
minimad127 10th August 2011, 12:49 Quote
i still expect this to evolve further in to game trading, and have said so a few times, i believe that within the next 2-3 years (max) you will have some sort of steam marketplace, where people can 'sell' their old games, once they no longer want them.

there will of course be some rules

Steam and the game dev will get either a set amount or a % of the sale.
the sale money will not actually be real money but money added to your Steam account so that it will have to be spent on more games in Steam
New releases will be exempt from the market place for a set period of time (expect 6 months) to allow the devs to get full impact of the higher price of a new release

this of course is only my person expectation/thoughts
Flanananagan 10th August 2011, 12:49 Quote
Finally, a use for those 9 crates I've amassed.

SOMEONE GIEF ME LIMBO
Stickeh 10th August 2011, 13:04 Quote
As its player to player trading, why stop at in game items for games? Why not do games for games trading?
chiper136 10th August 2011, 13:08 Quote
I have this odd memory that valve used to mean something different...something about making games...involved a guy with a crowbar...Maybe its just me, but I'm sure they used to do something other than hats.
Phalanx 10th August 2011, 13:09 Quote
Quote:
Originally Posted by chiper136
I have this odd memory that valve used to mean something different...something about making games...involved a guy with a crowbar...Maybe its just me, but I'm sure they used to do something other than hats.

I doubt very much that Valve only have one entire team working on one thing at once...
V3ctor 10th August 2011, 13:11 Quote
Quote:
Originally Posted by Ph4lanx
Quote:
Originally Posted by chiper136
I have this odd memory that valve used to mean something different...something about making games...involved a guy with a crowbar...Maybe its just me, but I'm sure they used to do something other than hats.

I doubt very much that Valve only have one entire team working on one thing at once...

Yeah... They're doing multiple hats...
longweight 10th August 2011, 13:22 Quote
Quote:
Originally Posted by Kiytan
because it means you're more likely to buy games (you might take a risk on more expensive games if you know you can trade then in after).

And in general means you're playing stuff on steam for longer.

I'm don't particularly like the idea of trading just TF2 stuff for games, however if they do expand it to other games, then that would be pretty awesome.

But there is no benefit to them by trading in downloaded games, yes you can trade in your old car but it leaves the dealer with something to sell on. Valve aren't going to let you trade in old games for new as it just looses them revenue.

But between users is fine, still don't think they will let it happen though as it is a lost sale to them each time a game is traded.
smc8788 10th August 2011, 13:23 Quote
Quote:
Originally Posted by Stickeh
As its player to player trading, why stop at in game items for games? Why not do games for games trading?

You can, it's just not mentioned in the article.

From RPS:
Quote:
You’re able to trade gift-designated games for other gift-designated games, by the way, so it could be a way to stock up your games library without spending too much.
minimad127 10th August 2011, 13:25 Quote
Quote:
Originally Posted by longweight
But there is no benefit to them by trading in downloaded games, yes you can trade in your old car but it leaves the dealer with something to sell on. Valve aren't going to let you trade in old games for new as it just looses them revenue.

But between users is fine, still don't think they will let it happen though as it is a lost sale to them each time a game is traded.

likely/possible answer in my post above :p
Phalanx 10th August 2011, 13:27 Quote
Quote:
Originally Posted by smc8788
You can, it's just not mentioned in the article.

From RPS:

That's only if the game isn't already attached to an account. My original thought was for games already connected. A simple trading system where you could offer up, say 3 indie titles and someone comes back with, say, a copy of Dawn of War II, of which all four games are already attached to accounts, would be brilliant.

Valve lose nothing as there is no money being exchanged and the games are all already paid for, and essentially it is simply allowing people to move games between accounts. It can only make Valve more popular.
Nikumba 10th August 2011, 13:30 Quote
Though they could let you trade games for an admin fee of £5 or so, 50% to Valve 50% to the orginal dev is still around if not chuck it at some charity

Kimbie
Jack_Pepsi 10th August 2011, 13:48 Quote
Meh, this doesn't interest me, I really don't like TF2 so I'll sit and watch how this pans out.
chemo 10th August 2011, 13:49 Quote
so people can trade games from their lists for hats in tf2?
am i getting it right?
smc8788 10th August 2011, 14:16 Quote
Quote:
Originally Posted by Ph4lanx
That's only if the game isn't already attached to an account. My original thought was for games already connected. A simple trading system where you could offer up, say 3 indie titles and someone comes back with, say, a copy of Dawn of War II, of which all four games are already attached to accounts, would be brilliant.

Valve lose nothing as there is no money being exchanged and the games are all already paid for, and essentially it is simply allowing people to move games between accounts. It can only make Valve more popular.

I agree it would make them more popular than they already are and I would love to see them trial it for older games, however the idea has a lot of scope to be exploited and I'd argue Valve would lose out on the sale of games that are being traded instead of bought from their store. Think about it, if you have a circle of friends you regularly trade with, you would be able to buy just one copy of a game and trade it with each person one by one instead of buying several copies of the same game. This would be particularly damaging to indie titles which can often be completed in a couple of hours and generally offer less replayability than big-budget multiplayer titles like BF3. Also, I think the main issue isn't Valve actually implementing such a system - it's getting the go-ahead from publishers to do it. They're certainly not going to be happy to see their games being traded among friends instead of being bought for each account - they're already looking at ways to profit from second hand sales and the more heavy-handed DRM systems already try to prevent it by tying games to a single online account separate from Steam.

It might be nice to have as an option for indie developers when their game goes on Steam, but I really can't see it happening and it would only hurt them in the long run.
Phalanx 10th August 2011, 14:18 Quote
Quote:
Originally Posted by smc8788
I agree it would make them more popular than they already are and I would love to see it implemented, however that idea has a lot of scope to be exploited and I'd argue Valve would lose out on the sale of games that are being traded instead of bought from their store. Think about it, if you have a circle of friends you regularly trade with, you would be able to buy just one copy of a game and trade it with each person one at a time instead of buying several copies of the same game. This would be particularly damaging to indie titles which can often be completed in a couple of hours and generally offer less replayability than big-budget multiplayer titles like BF3. Also, I doubt it's so much an issue of Valve implementing such a system as publishers not letting them do it. They're certainly not going to want to see their games traded among friends, reducing the number of new copies they sell; they're already looking at way to profit from second-hand sales (at least for console games), and the more heavy-handed DRM systems already try to prevent it and tie it to a single online account separate from Steam).

It might be nice to have as an option for indie developers when their game goes on Steam, but I really can't see it happening and it would only hurt them in the long run.

So put a limit on how many trades a month. Even 2 or something low would be fine :)
Unknownsock 10th August 2011, 15:47 Quote
Im confused..
CrazyJoe 10th August 2011, 16:19 Quote
If I can get rid of my useless TF2 crap in exchange for a game then it sounds good to me!
CashMoney 10th August 2011, 17:55 Quote
As many have said, there would have to be limits, and Valve would have to get a slice to make it worthwhile. None of which I personally have an issue with. But I bet publishers of non-Valve games won't even consider it :(
Another thing, and relates to the limits, something would have to be done about hijackers trading off games from hijacked accounts to their own accounts (or more likely to other hijacked accounts). Perhaps limit the amount of times a game could be traded; game can't be traded until it's 6 months old, and once traded can't be traded again for another 3 months? Or something like that. Won't help too much with hijacked and traded games, but at least it wouldn't be a never ending trail for valve to 'find' your games and means that indie devs won't find groups buying 1 copy for everyone to play. Though of course, they could just buy it once and share the steam account details ...

Very welcome feature for Steam, but lots to think about. Shall be watching how this pan's out with great interest!
DragunovHUN 10th August 2011, 20:07 Quote
This is hatness!
Sloth 10th August 2011, 21:55 Quote
Quote:
Originally Posted by CashMoney
As many have said, there would have to be limits, and Valve would have to get a slice to make it worthwhile. None of which I personally have an issue with. But I bet publishers of non-Valve games won't even consider it :(
Another thing, and relates to the limits, something would have to be done about hijackers trading off games from hijacked accounts to their own accounts (or more likely to other hijacked accounts). Perhaps limit the amount of times a game could be traded; game can't be traded until it's 6 months old, and once traded can't be traded again for another 3 months? Or something like that. Won't help too much with hijacked and traded games, but at least it wouldn't be a never ending trail for valve to 'find' your games and means that indie devs won't find groups buying 1 copy for everyone to play. Though of course, they could just buy it once and share the steam account details ...

Very welcome feature for Steam, but lots to think about. Shall be watching how this pan's out with great interest!
I swear some people actively try to not read the article.

Only games which aren't tied to an account can be played. Things like gift passes which the holder can't play, merely has the ability to give to other accounts. No game which has been tied to an account (and therefore no game which has been installed or played) can be traded.

Trading of gift passes for money via paypal or other compensation has been happening for awhile, just look around on the forums here and there's plenty of game selling and trading. Being limited to TF2 items limits the use of this, but perhaps it'll evolve into a broader system.
TWeaK 10th August 2011, 22:26 Quote
Quote:
Originally Posted by RPS
There’s also a new option to store games for trading when you buy them, instead of activating them on the spot.
Now that's a feature I'll enjoy. I've already got Fallout 3 twice - during the last sale it was cheaper for me to buy the GOTY edition than get all the DLC. This is an option I can see myself using all the time now - I've got too many games to play already and I've already shown myself how hard it is for me to resist the sales!
Xir 11th August 2011, 12:16 Quote
Would be great if it let ou get rid of the bundled games you don't need...
TF2 for instance ;)
It was attached to HL2, I don't play it, it clutters up the "my games" section.:D
Roskoken 11th August 2011, 13:20 Quote
XBOX live should have did this years ago, if i get 100% complete on a game with unlocks that should qualify me for X amount of points. At least it would give some real meaning to rewards.

Surprised its taken them so many years to realise that.
Sloth 11th August 2011, 18:29 Quote
Quote:
Originally Posted by Roskoken
XBOX live should have did this years ago, if i get 100% complete on a game with unlocks that should qualify me for X amount of points. At least it would give some real meaning to rewards.

Surprised its taken them so many years to realise that.
Unfortunately, that's not how Valve's system works either. Money still has to go into the system, you can trade your items for games other players have bought, not for games from the store directly.
CashMoney 12th August 2011, 17:52 Quote
Quote:
Originally Posted by Sloth
]I swear some people actively try to not read the article.

Only games which aren't tied to an account can be played.

I did read the article. You are correct, but there is nothing in the article above that mentions about the game not being tied to an account. I found that extra bit of information else where.
CashMoney 12th August 2011, 17:55 Quote
Quote:
Originally Posted by CashMoney
Quote:
Originally Posted by Sloth
]I swear some people actively try to not read the article.

Only games which aren't tied to an account can be played.

I did read the article. You are correct, but there is nothing in the article above that mentions about the game not being tied to an account. I found that extra bit of information else where.

My apologies Sloth, that would be this bit -

"The Steam Trading trial is currently only of limited focus, allowing players to negotiate swaps of Team Fortress 2 unlocks for Steam games that have not yet been added to a player's library."
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