Blizzard has said that piracy was not a deciding factor in designing Diablo 3's online features.
Blizzard has said it is 'surprised' by the reaction gamers have had to Diablo 3's always-online requirement, saying that this decision was made based on game features, rather than because of piracy fears.
Earlier this week Blizzard unveiled a number of new features for Diablo 3, including an auction house that operates on real money, a lack of mod support and an always-online requirement to play the game at all.
'We've been doing online gameplay for 15 years now... and with World of Warcraft and our roots in Battle.net and now with Diablo 3, it really is just the nature of how things are going, the nature of the industry.' said Blizzard's Robert Bridenbecker in an interview with MTV.
'I'm a huge purveyor of online sites and from my standpoint, I don't look at DRM solutions and go, 'Wow, those are awesome.' I look at those and say, 'Wow, those kind of suck.' But if there's a compelling reason for you to have that online connectivity that enhances the gameplay, that doesn't suck. That's awesome.'
'Your character will be stored on a server, but it doesn't mean you have to socialise with people,' continued Briderbecker. 'It doesn't mean you have to do anything but play the game by yourself. You'll still be able to have a private game. You'll still be able to go off and play the game solo and adventure solo. You can opt to bring other people to your world if you want, but that's up to you.'
Check out the latest Diablo 3 video below, then let us know your thoughts in the forums.