THQ has confirmed that it doesn't plan to continue with the Red Faction series in any meaningful way.
THQ has said that it doesn't plan to continue developing further entries in the Red Faction franchise after Red Faction: Armageddon, the latest in the series, failed to meet expectations.
The comment came in a THQ investor call, where CEO Brian Farrell said that 'we do not intend to carry forward with that franchise in any meaningful way.'
The Red Faction development team at Volition Studios has been moved on to a new project - Guillermo del Toro's inSane survival horror game.
The Red Faction series kicked off in 2001 and spawned a sequel a year later. A third entry in the series, Red Faction: Guerrilla, appeared in 2009 and Red Faction: Armageddon launched earlier this year. The signature of the series has been the destructability of large structures and environments.
I don't really care about the Red Faction franchise as such, but I hope they put the destructible environments from Guerilla in other games, it was pretty awesome.
The stupid thing is, RF2 didn't have particularly destructible environments. The later games took that aspect and turned it to 11, to the detriment of every other aspect.
I'm not surprised they didn't do well. Should've just started with a completely new concept to be honest, it didn't have much to do with the original RF series.
As soon as I saw they were adding aliens into it, I knew they were going to ruin it. What a shame, I loved the RF series. Rest In (Destructable) Pieces....
Yet another company doesnt understand what people enjoyed about their games, ruin their concept with a poorly related sequel and then blame poor sales on the franchise demise.
Oh good seems they finally got the point. That's what they get for ruining a good semi-sandbox FPS franchise into a third-person corridor dumbass simulator. THQ's been making junk.
I have been talking with a Volition rep in their forums. It was Volition's decision to make this game the way it was, and particularly to only offer a 3rd person view. I found the reasons for this decision (those they chose to reveal to me) questionable, but it was their project after all ...
Yea, the 4th game of the series did take a turn for the crappy. Became more about rock hammering your way through mobs of aliens than rock hammering your way through rocks, buildings, PEOPLE!
I have been talking with a Volition rep in their forums. It was Volition's decision to make this game the way it was, and particularly to only offer a 3rd person view. I found the reasons for this decision (those they chose to reveal to me) questionable, but it was their project after all ...
Really?
I take my word back then. It's a shame it didn't work out for them, but I can't say the decision wasn't ill-advised.
If THQ wants to make money with red faction go back to the forumula of the first game, add massive amounts of destruction and it will sell, people want a large destructable sandbox.
19 Comments
Discuss in the forums ReplyThe fun of destruction is completely ruined if you can't go past old areas and see your handiwork.
I'm not surprised they didn't do well. Should've just started with a completely new concept to be honest, it didn't have much to do with the original RF series.
Now Volition can focus on making Freespace 3!
Red Faction 1 was classic. i played it before HL1, and felt it's better than HL1!
'Tis sadly the truth.
I have been talking with a Volition rep in their forums. It was Volition's decision to make this game the way it was, and particularly to only offer a 3rd person view. I found the reasons for this decision (those they chose to reveal to me) questionable, but it was their project after all ...
i hope not... they'll [thq more than volition] only mess it up...
I take my word back then. It's a shame it didn't work out for them, but I can't say the decision wasn't ill-advised.