Quake is often considered the first true FPS.
John Carmack has outlined the direction he'd like to take the Quake series in the future, explaining to
Eurogamer that there are factions within id Software that want to abandon the Strogg-based storyline of Quake 2 and Quake 4.
Carmack was adamant that the comments were purely speculative, however - there's no Quake title currently in development.
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We are at least tossing around the possibilities of going back to the bizarre, mixed up Cthulhu-ish Quake 1 world and rebooting that direction,' said Carmack. '
We certainly have strong factions internally that want to go do this.'
Todd Hollenshead, id CEO, also added: '
People shouldn't worry that we're ever going to orphan or abandon Quake. We are huge fans of the game internally.'
Quake was the first game to feature true three-dimensional FPS gameplay. Carmack suggests that it is not that good of a game, however, and says it's only remembered fondly because of the nostalgia.
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I look at the original Quake as this random thing, because we really didn't have our act together very well,' he says. '
Memory cuts us a lot of slack.'
id Software is currently working on Doom 4 which will purportedly go back to the original Doom-style gameplay as opposed to the more horror based style of Doom 3.
Do you have rose-tinted memories of Quake? Let us know your thoughts in
the forums.
64 Comments
Discuss in the forums Replythe level were you emerge from a "well" into a graveyard and then zombies rise out of the ground and attack you was brilliant!
I imagine that there will be many who'll think the opposite however and will be glad to return to the old school, citing reasons such as 'a more pure experience'.
By who?
Five year olds?
1996... so in my case 9 year olds :p
Nail Gun Cheesecake!
The glow around those rockets! I got pretty good at Quake, so much so that my boss banned me from playing the customers due to how many I put off by pwnage. I wish I had the time to spend with FPSs now as my skills are somewhat diminished without 12 hours a day to practice/work...
I was 8... yes so that'll work :D
Wow that'd be pretty cool. As long as they give me that kick-ass rocket launcher again I'd be happy.
I miss the days when Id stood for real innovation in the gaming industry... Carmack still commands a great deal of reverence from me and always struck me as a guy who really knew what he was doing.
I don't see how a reboot could be done well, tbh. That ship has sailed -- I'd rather no reboot at all than another game from the increasingly indistinct FPS factory.
Quake 4 was developed by Raven iirc as was Wolfenstein(2009). I think it's fair to say neither title did id's reputation much good. Hopefully their own in house built titles will restore id's rep to where it should be.
Early twenties for me.
Fond memories of the nailgun, gibbage galore and that soundtrack!
You're really gonna have to justify that quote before teh flame trolls come out!
Quake was the first Full 3D FPS with mouselook and multiplayer.
The Terminator: Future Shock was full 3D and had mouselook, but no multiplayer, and no-one played it, or has even heard of it, so his statement stands as factually correct :)
Quake was the best though.
Hmmm Q3 RA.
i had it, it was rather good for its time.
I do seem to remember a couple of fully realised monochrome shaded 3D FPS type game in space with pyramids on the ZX spectrum, but you'd be lucky to get 10FPS.
Wolfenstein was referred to as 3D b ut was really only 2D with some perspective gimmicks which were pretty revolutionary and awe inspiring at the time.
Sort of 2.5D
Err...Doom could be played with mouse and *pioneered* multiplayer?
Not to mention, FPS = first person shooter, not mouse based multiplayer.
Quake was like the next logical step conceptually.
Apart from a few browser based and mobile games, is software hasn't made a game since Doom 3.
On the subject of the first FPS: it was Wolf 3D, no argument.
As for 3D, I agree Wolf 3D wasn't - there was no height dimension, just forwards, backwards, left and right. Doom however definitely was 3D. Sectors could have different ceiling and floor heights. Granted, it was limited in what it could do, but no-one can say it didn't have three dimensions.
Singleplayer and/or some instanced multiplayer-maps are totally OOD.
I was allways more a fan of Unreal tho.
Doom was still 2.5D because even though there were varying heights, you couldn't have a room over a room, so effectively the floor plan could have been flat, although it would have made it easier to get to some areas if it was.
I'm definitely not opposed to a new Quake, especially if they're changing direction, but since Quake 4 and Doom 3 I'm just not expecting much.
And Darkside, one in a series of FPS adventure games, you even had a jetpack (I think the pyramids were in a sequel.
There is a video near the bottom of the review.
Ah, good times, good times...
Agreed, Wolfenstein 3D and Doom says hi to those who forget FPS history. And if I remember wasnt Tribes released around that time... and Unreal (the first single player one not Tournament)?
Tribes, although a good FPS multiplayer game, was released in 1998, 2 years after Quake. Unreal (non-tournament, the original) was also released in 1998. I had all 3 when they came out. Great games, each of them. Still have the games somewhere.
^What he said. Three dimensional maps? Kind of, they had up and down a bit and perspective but that's about it. Opfor? 2D all the way, flat sprites with no depth. Even the blood spatter was 2D. Quake was the first one I played to use full 3D for everything - environment, enemies and gibbage. Unreal still stands on it's own as a truly glorious game (I got my Voodoo 2 16 MB accelerator card for that - truly awesome kit at the time!) but it was a touch later (1998). The Quake mods were also well worth playing, I ran through as many as I could on a 33,600 kbps connection.
@CooLJoE: Ninja'd dagnabbit!
@Deders: Quake was the dawn of the 3D PC FPS, other platforms did it first but where are they now? One, at least, is sat on top of my wardrobe in a box - Atari 1040 STE with a shoebox full of games disks.
The man says himself that there is nothing in production, nothing set for production, hence these are just musings and casual comments likely bandied about with no real meaning or agenda, or worse, distributed knowing the effect they will have on forums and news sites to garner more attention for iD software to hopefully hide the fact that they are an irrelevance these days, and have been for a while. When was the last decent iD game? Carmack often talks the talk but seems immobile on the quality front.
Descent came out in 1995 and was full 3d.
+1 to this. Although would we class Descent as a proper First Person Shooter?
I would. It was played in first person perspective.
And you shot stuff. Hence first person shooter.
Ha ha! Touche! Good call, my man. I stand corrected. You are an oak.
;)
Yes and no. OK, it predated Quake by a year or so but you were flying a ship, not there in person as it were. The HUD was a major ballache as parts of your view were perpetually blocked off. I played (and still have the original CDs for) Descent 1,2 & 3 but they never spelled FPS to me in the same way that Quake did. Space sim meets FPS and occasional puzzle game? Oh aye, that'd be Descent then. Pure FPS carnage and glory? Quake, hands down and no questions asked!
Need I even mention the multiplayer aspect and mods produced?
Meh, I still call it a first person shooter because it was played in that perspective. Not over the shoulder, not from behind a ship, but from the perspective of a pilot who happened to be in a ship.
As for the hud. press f3 and it was gone.
And if you replace the robots with zombies then you have the carnage you speak of. Although I think that shooting out screens, blowing up doors, reactors, masses of insane robots is carnage enough. Tit for tat.
And what about multiplayer? Descent had it in spades. I wasted many hours playing with friends via 14.4K modem or even on Kali.
True there wasn't a lot for mods, but you could change sounds or make maps(I made some great ones(in my opinion)). Modding was in its infancy back then.
So quake first FPS? no.
True, but PC isn't mentioned once in the artical.
I acknowledge defeat! Quake was the first true FPS for me but then again I remember Legend as being a truly awesome RPG. Dinosaur? Me? Maybe a touch. Descent was many, many hours of fun. I wasn't on t'internet when it came out though so probably missed a lot. CS was my first online game and then only on HPB servers! Connection was so crap that the only way I could get kills was to leg it in to the room with a primed grenade and take as many of them with me as possible.
Yep, I noticed that too but Quake was PC all the way until significantly later in its life cycle. Quake, back in the day, was the game. The question of "Can it play Crysis?" has been bandied around so much now that it's a meme (my system has yet to answer this, don't know and don't care) but at the time it was very much a case of "Have you played Quake?" I had, I did and it has somewhat shaped gaming for me. Then again, I'm not the average bod and have been tinkering with PCs for 28 years now - I remember translating games from A N Other basic to MS Quick Basic so I could enter and then play them. Quake still is, and always will be, a milestone for many of us.
Should Mr Carmack provide Quake with modern graphics - I'd buy that for a dollar! Hell, I'd buy it for the national debt of a small, third world country!
something about those games that really brings back a lot of good teamwork, cs was good too
and in quake 2- the duels were some of the best
You think people back then moaned as much about going to 3d as we are today? :P
Yes I know we are talking two completely different technologies. Just a mildly amusing brainfart
Yours in iD Plasma,
Star*Dagger
A new Quake game wouldn't really enter my line of sight unless it was utterly amazing which lets face it, itsn't going to happen.
Maybe revisit the Quake franchise after creating some else worthwhile to squeeze the life out of for another 15 years?
Does anyone remembers this one, similar to descent style but still quite good for its time.
I recall being somewhat blown away by it at the time.
NB: Oh yeah I also remember it had the most EPIC god mode cheat of any game. Not only did you become invulnerable, but you could also float at will and shoot 'god-smiting-balls' which insta-gibbed any enemy.
LoL you're right
If ID goes back to the form of Quake, Q3A, Doom 1/2 and Wolfenstein the future is looking good.
Descent!!! this brings so many memories :) we used to play this on LAN for hours and hours, mixed with Duke 3D and one of the C&C games, until hub burned hehehehee