'Stability on consoles is good,' said id Software's Tim Willits at E3 2011.
The creative director for id Software, Tim Willits, has commented at E3 2010 that he'd be happy to see current consoles enjoy a longer lifetime, as next generation consoles would only prove to be disruptive for developers.
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Stability in the consoles is good,' Willits told
Eurogamer, who says it lets developers focus on making better games rather than chasing polygons.
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If they want to stack another year or two on this generation I'd be more than happy. I know somebody is working on it somewhere but I don't want to hear about it,' he continued.
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[Stability] allows us to focus on the game. You get a technology locked down then you can focus on the design. If you spend too long working on the tech it's so much more difficult. When you know what the platform does you can focus on what is fun.'
Willits did point out, however, that id Software's latest id Tech 5 engine has been designed to carry easily over to the next generation.
You can check out the trailer for id Software's next game, Rage, below. It'll be released on Xbox 360, PC and PlayStation 3 later this year. Let us know your thoughts in
the forums.
You can check out other news from the show via our E3 2011 News hub.
23 Comments
Discuss in the forums ReplyI'm not sure the breakneck pace of console development (really? I mean, REALLY?) is what's stopping you being creative.
I see more a problem on the developers side, who simply aren't that good at developing games. It takes them way too long because they focus too much on graphics. Graphics aren't that important tho, but we want fun to play, innovative and interesting games.
They apparently cut ram out of the Vita to keep the price the same as the 3DS. Usually I would think that wouldn't matter, since handhelds never used to have direct competition with an upgradable system (e.g. PC) outdoing it, but now they have upgraded SKU's on iPhones most years...
I expect cell phone games to start surpassing some Vita games graphically in a few years. Man that feels weird to say.
On topic, I agree with Spuzzell. Rage should have been out 2 years ago when I might have cared. Now their tech isn't even impressive (see Battlefield 3).
Yep, would have to agree
Stop bitching and start to release games faster (or at least don´t take a century to release one).
That's just a rumour that was debunked a while ago by Sony.
The hardware of current consoles is actually fast enough for games. They just need to release good games instead of only pushing graphics.
I can't say it often enough, but gameplay > graphics !
6 years is plenty long enough thank you very much. If you want console games to even smell like the PC variant, let alone look remotely like it longer than 6 years won't allow you do that. Sure you can get away with more on a console because you can code directly, but 6 years of CPU and GPU advances is a hell of a lot, let alone longer than that.
I want lose my memory and to go back to November 1998, there were more classic games released in that 1 month than were released in the last 5 years.
This seems to be the sad truth; as rose-tinted as it risks being.
Courtesy of RPS.
Just thought the above quote might be of some interest for this topic. I get the impression that the creative side of the team (and probably the beancounters) might be content with aging console hardware for the sake of stability, but that the technical gurus like Carmack are tired of trying to cram their ideas into whatever an X360 can handle. Or maybe I'm reading his words out of context and with the bias of a PC gamer. It could be that Carmack enjoys the task of coding the engine efficiently to achieve multiplatform parity; I don't really know.
On the other hand, the last paragraph highlights the other big issue with multiplatform development, the same issue raised by AMD recently (and later retracted if I recall correctly) - That the overheads caused by DirectX and OpenGL bloat are holding back the performance of PC games when compared to coding to the metal as on consoles.
As someone on RPS pointed out in the comments though:
There's been a lot of sound and fury over whether this is actually a worthy topic of discussion, or if it ever makes sense to think of a gaming-centric OS distribution to cut that bloat and overhead out; but it certainly makes me wonder.
I remember seeing launch titles on the PS2 and thinking "wtf. My PC is considerably more powerful than a PS2, with a faster processor, faster dedicated GPU and way more volatile storage. Why can't I get visuals like that in my PC games? Is there really so much processor time being used by Windows, an array of drivers and a bunch of background processes that do things I don't need to run my games?"
The answer is probably 'no', and though it likely has an impact, a lot of the performance difference likely comes down to the overhead caused by abstraction in DirectX/OpenGL and so on - A combination of the problems of hardware variety (something many of us here would hate to lose) and Windows-based PCs being 'everymachines'.
Additionally, we know that console games cut corners to achieve those visuals at solid framerates. When we were playing Morrowind in 1600x1200 on PC, the PS2 was playing at 640x448; and the parity in resolution between console and PC games these days (pushed by the 'HD' fad) is showing the inadequacies of the consoles up.
I've still always wished I could have an x86 Gaming OS to get the best out of my PC for games without just turning it into a console with a keyboard & mouse, but we certainly won't see that from Microsoft any time soon judging by their attitude to Windows gaming; And as much as I'd love to see Linux filling those shoes I can't see it actually happening any time soon, if ever.
I understand where he's coming from, the the truth is devs haven't been polygon chasing for a few years. The best looking game ever released (in terms of engine power, if not design) is arguably still Crysis, and that came out four years ago.
No doubt this is driven by the locked down consoles, but there is the fear that when a next-gen console comes out you'll get two years of devs simply getting to grips with the added power instead of making good games.
http://img685.imageshack.us/img685/8009/46867702.jpg
I actually liked the graphics of Borderlands and Firefall will use the same art-style fortunately. Gameplay needs to be fun, graphics are overrated.
Is like saying let's stop any progress we had made and returned to Stone Age era.
I remember contemplating the added bloat. All the processes which would run in the background during gaming, and which had nothing to contribute to the gaming experience. I wondered if Microsoft perhaps intended to freeze those processes while gaming (I was still youngish and idealistic at the time :)) or take other steps towards maximizing performance. Alas, that never happened and even if DirectX has gotten better with every version I still cannot shake the feeling that there an inordinate amount of wasted resources when gaming on Windows.
Considering that these days only two major players in the GPU space remain, which should simplify development, I'm once again wondering if it wouldn't be possible to optimize performance by cutting through the layer of fat that is Windows.